July 10, 2007
[1001] 1001 nights cast news

Have your Say, Workshop and more
1001 NIGHTS CAST News: THE THREE-QUARTER MARK; YOUR SAY; MOVING TIMEZONES; LONDON WORKSHOP.
THE THREE-QUARTER MARK: Sometime between tonight's performance (#750) and tomorrow's I will pass the three-quarter mark of the project. Since the two-third mark back in April, I'm very honoured to have performed stories by these new contributors to the project: Jordan Peimer (LA), Peter S. Petralia (London), Catherine Lord (LA), Adrian Heathfield (London), Sara Jane Bailes (Bristol), Karen Christopher (Chicago), Rinne Groff (NYC), Rebecca Schneider (NYC), Tony White (London), Geoffrey Batchen (NYC), Trevor Smith (NYC), Kate McIntosh (Brussels), Michael Grosberg (NYC), Hannah Chiswell (UK), Angela Piccini (Bristol), Lina Saneh (Beirut), Thalia Field (Paris), Alisa Lebow (London), Jane Gleeson-White (Sydney), Robin Bale (London), Branislava Kuburovic (Prague), Lara Pawson (London), Matias Viegener (LA), Kathryn Ryan (Sydney), James Tierney (Portland), Linda Dement (Sydney), Agnes Kocsis (London) and Nicholas Royle (London).
YOUR SAY: There is a new feedback section on the site. It's called Your Say. If you want to make a comment about a story, a performance or the project in general, please Have Your Say. You can choose to have it published on the site or to keep it private. If you want to see the published comments, hit the What You Said button.
MOVING TIMEZONES: The project moves to London on Tuesday July 17. That night, performance # 757 will be webcast at 9.10pm. That is: 10.10pm in Paris, Madrid and Prague 11.10pm in Jerusalem, Beirut and Istanbul 4.10am, July 18 in Perth, Hong Kong and Manila 6.10am, July 18 in Sydney 7.10am, July 18 in Auckland 4.10pm in New York, Toronto and Bogota 1.10pm in Los Angeles
LONDON WORKSHOP: Ten writers from the UK will join Barbara Campbell in London on July 20, 21 and 22 to write a three part story for the project. The writing workshop is part of DIY 4. DIY 4 is a collaboration between the Live Art Development Agency, Artsadmin, and New Work Network, and is being developed with Nuffield Theatre/LANWest, New Work Yorkshire, Fierce Festival, Colchester Arts Centre, The Basement Arts Production South East, and Dance4. DIY 4 is part of Joining the Dots, a Live Art Development Agency initiative supported by the Esmée Fairbairn Foundation and the Calouste Gulbenkian Foundation.
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July 06, 2007
Régine Debatty Interviews

Christine Hill
"[...]Do you perform or role-play with Volksboutique? How do you differentiate one from the other?
It is good that the the word "performative" has entered the general art vocabulary, because it rescues work like mine from being labeled as Performance Art. I am extremely averse to theater, because I don't want to see a simulation of life. I want life. I want things real and in real time. And there is always going to be that unfortunate leap the mind makes when hearing the phrase "performance art" that conjures the stage whisper, or someone setting themself on fire. So I don't consider myself to be performing in the sense that we understand "acting" or staging. But I DO find that the entire thing is about performance, in terms of what in German is the word Leistung. And I do have a certain public persona that is in the work (and probably in my teaching as well). It is a part of my own personality, not something that is assumed, but it is also specific to certain projects that contain an extroverted element. Initially, my labors in the Volksboutique were specifically about pointing directly to the fact that this was an occupation. Something all-consuming, that required a sweat to be broken. And about clarifying that my own person/a was the guide through this set of ideas. This is also a way of addressing accountability and responsibility. Projects of mine require participation of various levels by viewers. How much they can access has in part to do with how they approach me as the representative of any given work. I feel this is a fair exchange, similar to any in a shop transaction..." From Régine Debatty's Interview with Christine Hill, we-make-money-not art.
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Nina Czegledy reports on Media Forum 2007

Nudity:_Game Console_
Between June 25-28, Media Forum, Moscow in collaboration with the Moscow International Film Festival, presented Nudity/Game console - a series of events including a Vito Accoinci retrospective, round table discussions and a video art competition. The theme of this year was: Nudity/Game console. The ERA Foundation hosted the Media Forum events in their centrally located, elegantly renovated gallery space.
In this report I would like to focus on the round table discussions - especially as the majority of the presenters happened to be women working with research & practice in digital fields/communities. Instead of lengthy descriptions, links are provided below for further information.
"Cultural cooperation online", the first discussion on June 26th was presented by Angela Plohman, content developer of Labforculture. The organization provides extremely useful tools for those in the arts who wish to collaborate across borders. The constructive, practical value of this information and knowledge platform was very much appreciated by the audience as attested by the numerous questions and comments.
On June 27, Anne Nigten of V2 lectured on "Research and development in the interdisciplinary field from an art perspective" followed by Dmitry Bulatov on "The third modern - denuding the media. The technobiological art work." Last but not least Margarete Jahrman showed us "Pong Dress" and Ludic Society. All of these presentations were very well received with lively Q&A periods.
Next day, June 28, "Super-Embodiment of Woman Artists in Media Arts" was presented by Irina Aristarkhova, Nina Czegledy and Elena Kovylina. Irina noted in her introduction that "Nudity and the Nude - have become key issues in contemporary art, theory and politics. Women artists face what Foucault called 'hysteriarization of female body', while men artists face an issue of 'absent male body' (Kelly Oliver) and respond to it with various strategies. One might argue that both Western and Eastern European women artists have exhibited 'too much body', and to a certain extent find it difficult to leave "body" behind. However, we rarely discuss what impact socialist gender policies and practices have had on this process within aesthetics. If performance art leaves us with legacy of 'too much body' - 'super-embodiment', - one wonders of it morphs into (new) media art as question of 'machine' / 'cyborg' embodiment and its identity."
In the course of our presentations both Irina and myself emphasized that feminism and gender issues can not be separated from the particular history of the region. Lack of clarification of this issue leads to numerous misconceptions and miscommunication. Case histories of media art were presented including "I am a robot" by Boryana Dragoeva Rossa (Bulgaria) and "Reality Resonance" by Erika Katalina Pasztor (Hungary), followed by the outstanding Russian performance artist Elena Kovylina, showing her "Pick a Girl" video performance featured at the Sydney Biennale 2006. The questions and comments at the end of our panel revealed that controversy and strife are still embedded in this discourse.
The schedule left room for us to visit some artists studios, participate in the mega-retrospective by Oleg Kulik and Vinzavod and old factory converted into a mixed use art center and luxury boutiques - where hopefully the Media Art Lab will have its future home. There is so much more including Art4 the private contemporary art museum, Moscow Rolls Royce, the electroboutique, traffic jams, night life etc. etc -worth a visit!
nina [via Spectre]
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July 05, 2007
Interferences
Interferences ... is an interactive installation created by Matteo Sisti Sette and Maribel Pozo which consists of a back projection screen showing an artificial life system which is sensitive to electromagnetic waves emitted by users mobile phones.
In its ‘natural’ state, image and sound are in constant evolution, moving and growing as if alive. Their growth and evolution is altered in the presence of electromagnetic waves.
This work tries to draw attention to a phenomenon whose physical and material relevance we tend to ignore. Little is known about the effect these radiations produce on human body. Maybe they are not dangerous. Many elements of our environment are not, yet they concern us because of their aspect or noise or odour. If we couls [sic] see, or hear the amount of energy which is carried by electromagnetic waves and which passes through our body, would we behave the same way as we do?
The installation is created with Pure Data and Processing. [posted by Garrett Lynch on Network Research]
Posted by jo at 07:19 PM | Comments (0)
July 02, 2007
Spinal Rhythms:

Autonomous Embodied Evolution of a Biomimetic Robot's Rhythmic Motion Behavior
ABSTRACT: "The robotic art work Spinal Rhythms investigates the qualities and dynamics of physical movement performed by inanimate shapes. To avoid mimesis the robot’s body is a primitive abstraction, a connected system of bare wooden limbs linked by joints. The spotlight lies on the action that brings this inorganic shapes to life - the motion. Actuated by elastic shape memory alloy springs the robot performs slow and noiseless movements that differ from robotics’ typical electrical motor characteristics. The movements are the subject of an embodied evolutionary computation process that controls the robotic performance. By repetitive mutation and evaluation the system evolves the actuation signals for the robotic muscles and makes the robot find temporal solutions for the sensitive dynamics between software, hardware and environment. The fault-prone hardware-body of the robot and changing environmental conditions create an unstable fitness landscape that demands continuous adaptation of the activation patterns. The evaluation process uses image analysis to grade the performance of motion patterns according to a fixed set of fitness functions and attempts to find activation patterns that produce more movement while consuming less energy. Trained in an autonomous loop without human supervision the robot is granted a certain awareness of its own body.
The art work presents a solution on how to bridge the gap between digital and robotic artificial life art. It introduces the shaping power of evolutionary systems – widely employed in digital artificial life – into a real-world setup full of complex dynamics and unpredictable conditions. The crucial differences between digital and analog worlds – constituted in the messiness and unpredictability of real life – are emphasized instead of being inhibited. The exhibition setup which shows one machine intelligence training another machine intelligence serves as an allegory on the future superiority of artificial intelligence that will advance without human help." From Spinal Rhythms: Autonomous Embodied Evolution of a Biomimetic Robot's Rhythmic Motion Behavior by EVA SCHINDLING. [PDF] Project website >>.
Posted by jo at 01:49 PM | Comments (0)
July 01, 2007
[iDC] SHOWING
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Presentational rather than Representational
In our cultural landscape of blogs, webcams, profiles, live journals, and videosharing sites, the intimate lives of everyday people are on parade for all to see. One could say that a new culture of erotic exposure and display is on the ascendance, fueled by the impulse to reveal the self, and streamlined by DIY media technologies. In many ways this culture would seem to be less a representational than a presentational one, where we are compelled to solicit the attention of others, act for unseen eyes, and develop new forms of connective intensity -- as if this were somehow the very condition of our continued existence, the marker of our worth.
Within this new culture of self-exposure, one could say that the dream of panoptic power has vanished, or reversed course. Does the drive to willingly display the self constitute a surrender to the controlling gaze, or simply a shift in the dynamic of the game? For within these presentational environments, performance and role-playing reign supreme, and new forms of subjectivity and identity emerge.
These new cultures of self-display challenge us to rethink foundational concepts in film and media theory and, consequently, to rethink the very conditions of our approach. For clearly these cultures are not necessarily those of mastery and visual pleasure. They do not resolve easily to questions of perception, power, and language. They are cultures of showing as much as those of watching. Instead of a reliance on questions of spectatorship, representation, and scopic power, we are challenged to foreground issues of performance, affect, and display.
Instead of a privileging of reception, we are challenged to incorporate authorial intent or originary motivation. For these new media phenomena are not only texts to be read: they are solicitations, conductive excitations, embedded within networks of erotic exchange. There are pleasures and affective stimulations that motivate these new acts of connection, sharing, and erotic display, for all players on the circuits of production and reception, including both displayer and watcher. Their texts must not only be decoded but their circuits traversed, in implicated ways that destabilize any one-way analysis and its deflections of libidinous investment.
There is much to be gained in rethinking the dynamic between voyeurism and exhibitionism, compensating for the under-theorization of the latter. In film theory, concepts of "attraction" have provided useful tools in thinking forms of exhibitionistic address that counter the voyeuristic orientation of film analysis. In contrast to the mechanisms of maintaining a coherent narrative world, transporting the viewer into another time and space, attractions are those phenomena that directly solicit the viewer's attention in the here-and-now. They can take the form of narrative asides, spoken in confidence to the viewer outside of the diegetic space; as spectacles for their own sake; or as shots which exist purely to titillate the viewer, having no function in the furthering of the narrative. They prompt modes of apprehension that rely less on discursive flow than on direct transmissions that arouse or tease the viewer, engaging the immediacy of the bodily sensorium. In this way they are similar to the way that affects can counter meanings.
In the case of new media of self-exposure, sharing, and erotic display, one could suggest that the emblematic "pose" functions as such an attractor. The pose is a form of exhibitionistic spectacle -- direct address, performative display, or bodily stimulus -- that stands in contrast to the narrative or conversational flow of a social world, whether real or imaginary. It bypasses demands for narrative coherency and instead conducts transversal operations at the level of both the semiotic and the sensational, the reflective and the transmissive. It solicits attention while at the same time functions as portal or conduit for a reciprocal flow: a conductive excitation geared to develop a degree of connective intensity.
Since the pose feeds on reciprocality, it can prompt the changing of roles and positions. In this way it can be seen as a catalyst for identity-formations. Especially as witnessed in the database-driven format of the online profile within which the pose is often embedded, identity is performed through the adoption of specific codes (whether gender or otherwise). One is called upon to play roles in order to assume symbolic mandates, to the extent that "impersonation" becomes a core act of self-identification. Yet the pose does not only operate extensively but intensively, and such "impersonations" arise equally through the internalized transmission of affects. Emergent forms of identity arise through flows of affective resonance that are themselves a powerful social and subjectifying force.
Such impersonations and internalizations can be understood to be driven by lack or by abundance. As a performative player, we are driven by a primary lack at the core of the psychic apparatus. It compels us to seek fulfillment through the gaze of the other: the elementary fantasmatic scene of being looked at (validated) by an unseen presence. The imagined gaze observing us becomes a kind of ontological guarantee of our being.
It serves to put us in our place -- to subject us. In this way, erotic cultures of exposure and display can be seen as driven by the need to perform for the gaze -- the Big Other, the symbolic order -- and therefore to write themselves into existence. Yet at the same time, these insertions of the self into the symbolic order can be regarded as a way of channeling or dissipating surplus energy. From such a viewpoint, the connective intensities that drive these new forms of self-exposure and display are those of expending excess, and the allure of showing could parallel that of sacrificing. The pose, as event-portal, becomes a double-edged solicitor.
Jordan Crandall
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June 27, 2007
The Present Group presents

Earth-Kiln-Bay-Kiln-Bay
Land Art Performance meets the digital world. Artist’s work presented online for the public to experience: The Present Group, a quarterly art subscription service, unveiled an interactive online version of Earth-Kiln-Bay-Kiln-Bay today. For his piece (the second edition of The Present Group) artist Presley Martin collected weathered bricks from a beach in Berkeley, CA. To insert himself into the process, Martin glazed and fired these cast-offs before returning them to the beach and arranging them in a simple circular form. As the tide rose and fell, the waves of the San Francisco Bay continued to weather and re-distributed the bricks. With the help of The Present Group and the United States Postal System, the bricks continue their journey around the country, each stage collected and re-presented to the homes of TPG subscribers. Emily Kuenstler sums up the work in her statement,
“I find Martin’s work especially relevant to the times in which we now live. While the seriousness of world events and crises require daily reckoning with meaning, reclaimed objects inherently illicit new meanings, recontextualized. Rethinking where we have been as a society—and how we have gotten here—is crucial; doing so in a pure, considered aesthetic gesture is restorative.”
An interactive, digital version of the work, with video documentation of Martin’s performance, is now available for the public online, along with an interview, critique, annotated links to other resources, and a discussion of the work.
A New Way of Supporting Contemporary Art: Subscription Art
The Present Group’s quarterly subscription model is a new approach to funding artists while expanding the base of art lovers and collectors. TPG aims to de-mystify the art world one piece at a time, by interviewing the artist, commissioning critics to help subscribers contextualize the work, and by providing a free online resource and discussion area built around each piece. Subscribers can learn about and absorb each piece at their own pace, in the comfort of their own homes, without the intimidation factor of a gallery or museum. As Oliver Wise, co-founder of The Present Group, points out, “It’s the most current contemporary art class you can take.”
For more information contact: Oliver Wise – oliver[at]thepresentgroup.com
Posted by jo at 01:43 PM | Comments (0)
TAGallery

link.of.thought_ thought.of.link
TAGallery by CONT3XT.NET extends the idea of a tagged exhibition and transfers the main tasks of noncommercial exhibition spaces to the discourse of an electronic data-space. The method of tagging allows the attribution of artworks to different thematic fields. EXHIBITION_003 was tagged / curated by Ursula Endlicher and Ela Kagel, who started the blog Curating NetArt in May 2006 as ongoing conversations about various topics surrounding media arts. Their exhibition link.of.thought_thought.of.link for TAGallery is an extension of this blog in dialogue-form and a meta-curatorial statement of their perspective on the challenges of curating media / net / art.
With projects / works by: UBERMORGEN / Alessandro Ludovico / Paolo Cirio, Jo-Anne Green / Helen Thorington (Turbulence), Aleksandra Domanovic / Oliver Laric / Christoph Priglinger / Georg Schnitzer, Cornelia Sollfrank, Eva Grubinger / Thomas Kaulmann, 0100101110101101 (Eva and Franco Mattes), Ruth Catlow / Marc Garrett (Furtherfield), Graffiti Research Lab, Mushon Zer-Aviv / Dan Phiffer.
Exhibition :: Curator's dialogue :: Curator's bio/CV :: Curator's blog [posted on newmediafix]
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June 26, 2007
Metabiosis - Go Forth & *

Call for Participation
Metabiosis - Go Forth & * by Aymeric Mansoux and Marloes de Valk :: Medialounge, The Media Centre, 7 Northumberland Street, Huddersfield, HD1 1RL :: Opening: 11 July 7 - 9pm :: Exhibition runs from 12 July until 17 August 2007 :: 10am - 5pm, Monday to Friday.
Create your own data-packet to live on a network of computers. Give your packet a personality! Is it shy? Outgoing? Is it afraid to leave its home or is it more of a traveler? Is your packet screaming for attention or is it more of a loner? Answer the questions and set your packet free. Your packet will soon bump into other packets, and start to interact, maybe even to breed, but its limited lifespan means that one day it must face the inevitable ... packet heaven. Follow your packets ups and downs, its travels and its offspring by following its journeys through the three computer based ecosystems in this installation.
Metabiosis — Dependence of one organism on another for the preparation of an environment in which it can live. Metabiosis is a collection of works about digital life and autonomous creation processes. We are developing, writing, sketching, investigating and working on a series of sub projects, with as a final goal a software that combines all our efforts. Because we are working in a modular way, we cannot predict the eventual results, but at the moment we’re working on creating small ecosystems on a network of computers. In these ecosystems you’ll be able to seed little packets of data. The packets are in reality only a set of numbers, but they do have some special features. The packets can jump to other computers with ecosystems, they can reproduce and they can die. This system of networked ecosystems, inhabited by self replicating data packets, is an experiment and a game for those who are curious about the possibility of digital life in the ever growing ecosystem of connected computers.
This website contains articles about different aspects of Metabiosis: the code, texts with thoughts, ideas and research, input that gives us new ideas, and information about events such as exhibitions or performances.
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June 25, 2007
The G-7 Stock Puppets

An Internet-driven "Commodities" Trading Environment
The G-7 Stock Puppets are an Internet-driven kinetic installation that tracks the movements of global stock markets with seven larger-than-life marionette puppets. Using a real-time data stream, a network of PC laptops, and a complex electro-mechanical control system, the installation reanimates the abstract machinations of global financial markets as an absurdist carnival puppet show.
Unfortunately, the script for this puppet show remains a bit hazy. One moment, we might find the NASDAQ puppet soaring 20 feet into the air, consumed with the latest IPO elation. The next moment, without apparent reason or warning, the Nikkei puppet might fall to the ground, crumpling into a fetal posture of weakness and desperation. From the opening to the closing bell, the puppets continue to rise and fall in serendipitous synchronicity with the "arbitrary" movements of the G-7 market indices. Clearly, in this puppet show, the markets themselves are the "puppet masters". But we may ask ourselves, "Who are the puppets?"
Physical Particulars: The puppets are made from 8 foot tall fiberglass mannequins, dressed in gray-pinstriped double-breasted suits, accessorized with standard-issue red power ties. Large VGA monitors for heads stream stock ticker symbols and index numbers for the individual markets. Each puppet movement cues a face animation of the appropriate finance minister on the monitor head- the face morphing and contorting in relation to the direction of market movement. The puppets are elevated and articulated by cables extending down from pulleys supported 25' overheard on seven individual puppet towers. Surrounding this mechanized market ballet is an ambient soundscape of shouted buy and sell orders, bells and gavels, racing heartbeats and terrified curses.
Performance: In the middle of the semi-circle arc of puppet towers is a "Blackjack style" trading table, staffed by a tuxedo-clad dealer. The dealer keeps up a steady banter of market analysis, beckoning the brave to come forward and speculate on the index of their choice. Feeling bullish on Germany? Step up and place your "bet" on the Germany circle. No money please, just the random ephemera you happen to have with you- keys to unknown locks, photos of ex-lovers, business cards from clients you'd rather forget, or whatver else you might find in your pockets, purse or backpack. If the corresponding puppet goes up, choose your prize from the pile of profit in the trading pit. If the puppet goes down, you lose your "bet" and build the pile of profit for the next day trader.
Token Theoretical Elaboration: The Puppet installation is a gentle commentary on our society's near pathological infatuation with global stock markets in this era of the "new economy". At the same time, it is also a serious experiment to map the complex information stream of financial data onto dynamic objects in the physical world. Our intention is to re-embody this information ecology in a manner that reveals some of the character and patterning encoded in the fragments of the data stream. And during the process, we hope to also laugh a bit at the arbitrary control this data stream holds over many of our emotional lives and reckonings of self-worth. [Via Pasta and Vinegar]
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June 22, 2007
Canal Street Station

Participatory Public Pay Phone Who-Dunnit
31 Down's interactive telephone mystery Canal Street Station runs through October 31, 2007. To play, call this toll-free number from a pay phone inside the station: 1-877-OR-WHAT-31 (1-877-679-4283). Note: This mystery takes place on the N, Q, R, W, 6, and J, M, Z platforms, not the A, C, E, station.
Canal Street Station is a free public media art installation set in the Canal Street Subway Station in New York City. Participants are invited to make a toll-free call from any public payphone in the Canal Street station (inside of the turnstyles). Participants will then be guided on a pay phone mystery. The game takes approximately 45 minutes to complete.
Tajna Tanovic stars in this public pay phone who-dunnit set in the maze of tiles that make up the Canal Street Subway Station. This is an interactive piece that challenges participants to test their skills at listening and following directions. Players are put in the shoes of Mike Sharpie, private investigator, as he searches the depths of Canal Street Station for a young French woman that may have committed a murder, or may be a figment of Mike's wandering imagination.
"Canal Street Station" is co-produced by 31 Down radio theater and free103point9 and presented by free103point9 as part of the transmission arts non-profit's Tenth Anniversary celebration. Created by: Ryan Holsopple, Shannon Sindelar, Mirit Tal, and Tanja Tanovic.
Posted by newradio at 10:44 AM | Comments (0)
June 18, 2007
The Art Happens Here: The Full Exhibition Review by Paddy Johnson

@ iCommons iSummit 2007
[...] Individual works are of varied success, largely reflecting the portability of the artist’s practice. In that respect probably the most successful work in the show, came from the New York art collective MTAA whose net art piece On Kawara Update displayed beautifully on an “antique” computer screen dating to (I’m guessing) the early 90’s. Unlike some many art titles that leave viewers befuddled, this work tells you exactly what the piece does. Drawing upon the canonical On Kawara’s “Today Series”, an ongoing project whereby the artist creates Spartan black canvases with only the date, and a separate collection of news clippings from the day, MTAA’s update recreates that same canvas for the web as a splash page displaying only the date which is also a link to a program that pulls news stories from that day with Creative Commons licenses [editors note: apparently most newsfeeds are CC licensed so MTAA decided it wasn’t worth the effort to make a specific filter]. Now, to be honest, I’ve always had problems buying into the original series MTAA draw inspiration from, namely because the artist spent a life time doing the project without apparently getting bored of it. For me, this piece immeasurably improves the latter not only because the filter [if it existed] adds a layer of specificity to the work, but by automating the repetitive aspect of the work, thereby eliminating criticisms lodged against artists who remake the same piece through out their lifetime...." Read the full review at iCommons iSummit 2007.
Posted by jo at 05:55 PM | Comments (0)
June 14, 2007
SMS2Wall + Mobile Whispers

Your Prayers Delivered to the Western Wall
SMS2Wall is a result of an effort to enable people all around the world to communicate their intimate messages to the Western Wall, directly from their mobile phones. Whatever the wish, prayer, hope or thought you would like to address to Western Wall, all you have to do is to compose text message (SMS) with the text: WALL (space) your message and send it to 46898. We will print out your message and (without revealing the message or your personal data) place it as a note into the Western Wall in your behalf.
Every week we will publish a video of the notes being placed in the Wall, so you can verify that your message has indeed reached its destination. You are welcome to use this service whenever you feel the need to express your inner self and reach to Western Wall. It is our imperative to treat you and your intimate message in a decent and professional way, emphasizing the attention and respect for privacy and prompt service.
Mobile Whispers is a global platform with the goal of aiding people all over the world in their spiritual and emotional needs, regardless of race, nationality or religion. We utilise the latest (mobile) technology in closing the distances in time and place and enabling communication between people and their intimate destinations, ensuring the highest sense of responsibility and respect to people's privacy and their inner values. Together with our network of worldwide mobile and internet connections combined with our proven technology and operated by experienced and knowledgeable team, we are able to deal with each request promptly and in the highly professional manner. Our vision is to bring closer people and places. We are working intensely to develop new and meaningful services each time.
Posted by jo at 07:21 PM | Comments (0)
June 13, 2007
Rosemarie Fiore

Scrambler & Firework Drawings
Rosemarie Fiore utilises common appliances and machinery, including amusement part rides, to facilitate her mark making explorations. The Good-Time Mix Machine: Scrambler Drawings appear as gigantic mandalic spirograph patterns (technically Hypocycloids), incredibly up to 60×60ft in size!
‘I connected a gas generator and air compressor to buckets of paint and secured them into the seats of a Scrambler amusement park ride. Once the ride was in motion, paint sprayed out of the benches onto vinyl tarps placed underneath. The result is a series of enormous hypocycloid designs which recorded the hidden patterns created by the ride as it turned’
Continuing a process based path her firework drawings appear as Rayogrammic chromatography experiments with subtle overlapping colour arrangements. This time she uses the after burn of live fireworks’ exploding to create saturated abstract compositions! Who could resist ‘lit fireworks on paper, collage’ as a media description?
More on the Hypocycloids & other Spirographic drawing machines
More Drawings of Harmonic Motion [blogged on dataisnature]
Posted by jo at 07:29 PM | Comments (0)
June 12, 2007
Torrent Raiders
Aaron Meyers put together a short promo music video-ish thing for Torrent Raiders! Music by Cursor Miner.
Torrent Raiders is a dynamic network visualization realized through the idioms and aesthetics of arcade-style video games. Driven in real-time by the activity of bit torrent swarms, Torrent Raiders takes place on the ad-hoc networks created by bit torrent users. Torrent Raiders playfully addresses issues of domestic surveillance and intellectual property by putting players in the role of a mercenary copyright enforcer, encouraging them to capture evidence against peers on torrents in order to collect bounties. Players assist in the distributed surveillance of these torrent swarms, sending information to a central server where it will be used to drive further visualizations of this information. As a dynamic visualization exploring privacy, piracy and surveillance, Torrent Raiders challenges Internet users, content pirates and government spooks to examine their allegiances and mistrust their computer connections.
Posted by jo at 06:59 PM | Comments (0)
Erkki Huhtamo:

On Art, Interactivity and Tactility
"I have secretly caressed paintings in museums, shaken hands with statues..." This line from asong called "The Tourist" recently caught my attention. Is this an expression of projected affection? The confession of a madman? An account of innocent touristic pranks familiar fromtravel snapshots? Or is it a deliberate subversion of received codes of behavior with - perhaps - ideological implications? As it turns out, the protagonist of "The Tourist" is a loner, "a man lost inhis hometown." Touching paintings and sculptures is a compensation for the lack of a human touch that he has been searching for "in wrong places." Touching the untouchable, crossing theline, avoiding the public eye. Our experiences in public spaces often include the temptation to 'exceed the limits,' at least for a passing moment. Such actions often involve the hand. I have met'normal' people - including artists - who occasionally practice shoplifting. Not for profit or the need for anything - the stolen object is something insignificant, like a piece of gum. For suchpeople the act of shoplifting is more like a sleight-of-hand that challenges the limits of the permissible. It is also a test of one's agility and "guts," bringing to mind the lonely endeavors ofRobert Bresson's Pickpocket (1959). More determined challenges are the "para-legal" arts of street graphics and graffiti that often spring from alienation. They represent the need to "makeone's mark" and to assert one's presence while remaining anonymous, a shadow figure. Posting notes or spraying tags is linked with tearing down, covering, replacing. These acts are part of anunfinished/able urban semioclasm, a palimpsest taking place anywhere where bills are posted and bare walls - potential surfaces to be filled - are available." From On Art, Interactivity and Tactility by Erkki Huhtamo, NeMe.
Posted by jo at 05:53 PM | Comments (0)
June 07, 2007
Interview with Susana Mendes Silva

Explorations of 'Constraint'
Interview with Susana Mendes Silva by Miguel Amado; Commissioned by Rhizome.org :: Lisbon-based Susana Mendes Silva is a pioneering artist in the Portuguese new media art scene. Although her practice reaches beyond the conventional genres of this field, her technologically mediated performances, in which she explores the emotional states underlying personal relationships in general and intimacy in particular, granted her a deserved recognition both locally and abroad. She is about to relocate to London, where she will do a studio-based PhD at Goldsmiths College and, recently, she presented the latest installment of her important work ‘art_room’ in the US at Upgrade! International in Oklahoma City. This led Rhizome Curatorial Fellow Miguel Amado to interview her about her practice.
MA: Tell me about your background.
SMS: I have studied Visual Arts in Lisbon’s University and have been showing my work since 1996, being part of what one defines as the generation of Portuguese artists of the mid- to late-1990s.
Recently, I have had a solo show, called ‘Did I hurt you?,’ in the Zoom program (dedicated to cutting edge projects) at Lisbon’s Carlos Carvalho Gallery, and a site-specific installation was commissioned for the group show ‘(Re)Volver’ at Lisbon’s independent space Plataforma Revolver. My practice, however, is not only studio-based, as I participate in several projects that take the form of discussions or talks. For example, I was a participating guest in the ‘Bare Life’ conversation, moderated by Christina McPhee, that took place during July 2006 at Empyre - http://www.subtle.net/empyre - in a collaboration with Documenta 12 Magazine.
MA: What are your interests as an artist?
SMS: My practice addresses the human condition in general and allegorically explores constraint in particular. Constraint can be related to a physical or a psychological condition as well as to an ethical positioning and socio-cultural conditioning. There are also related concepts playing an important role in my work: limit - in its physical and psychological meanings; impossibility - as an imposed boundary (by the self or by others); violence - as a visible or invisible exercise of force; affection - in the sense of a human feeling and of disease, either of the mind or the body; and desire - as a powerful human drive. I am very interested in subverting concepts, rules, and prevailing points of view. I am therefore committed to a critical vision about art and of the world.
MA: You operate in different media, some that one defines as ‘traditional’ (drawing, photography), and other that one calls ‘new’ (video, Internet)...
SMS: I am not very concerned if the media that I employ is seen as old or new, but whether their properties are suitable for my work. I understand media as tool, as something that can be used according to the project that I am developing in a given moment. I use media very freely, and frequently in a grouping manner – for example, in installations and performances. If one considers Lev Manovich’s definitions of cyberculture and new media, some of my works would belong to the first category, some to the second, and others to both.
MA: How do you approach these different media?
SMS: For me, it is fundamental to use media in an experimental way, and to explore specificity, whether site-specificity, media-specificity, or context-specificity. This is a strategy that encompasses and is an attempt to overcome the dichotomy of constraint-freedom that exists in artistic practice. My work is associated with some kind of discovery, mapping, or combinatory method. This is quite present in the way I function and brings together the dimensions of each project.
MA: Can you discuss one of your most well known projects, ‘Artphone’ (2002)?
SMS: In 2002, I applied to be a participating artist of ‘Free Manifesta.’ This was a project by the New York artist Sal Randolph, that was part of Manifesta 4 held in Frankfurt am Main, Germany. A place in Manifesta 4 was purchased by Sal, for $15,099, in an ebay auction. Any artist who wished was invited to show their work, and over 225 artists and groups participated in public art projects which took place across the city as well as through the broadcast airwaves, telephone and mail systems, and on the Internet. I did a performance, via mobile phone, called ‘Artphone.’ There was a flyer and an online page with my personal mobile phone number and the sentence: ‘Don’t be afraid to ask everything you always wanted to know about contemporary art.’ I received the calls and established a completely spontaneous and improvised conversation (about a contemporary art issue) either with someone I knew or with someone I had never met before.
MA: This work led to ‘art_room’ (2005), right?
SMS: Yes, as a development of ‘Artphone,’ I created ‘art_room.’ I used a webcam in a webchat site called webcamnow. In this site there was only the possibility to exchange text messages as the software available did not support voice messaging. The performance occurred during a pre-set schedule, during June. When I started the performance, on the first day, I went to Room One to announce what I was doing by simply posting the sentence: ‘Don’t be afraid to ask everything you always wanted to know about contemporary art.’ I moved to a free room (from 30 rooms, only three had people in them), and I began to chat with some of the people. I soon realized that some of the users felt like they ‘own’ the website (no matter what room I moved into), and they began to become very aggressive towards me. If ones looks at the performance’s documentation, one will only see my eyes, as I was hiding behind my laptop, because some of the users kept saying that I was showing off too much (even though I was properly dressed). In order to avoid the disturbance, I ended up ‘veiled’ by my computer.
MA: The interaction with the user, in ‘art_room,’ was different from that of ‘Artphone’?
SMS: This time the result was totally the opposite from what I expected. Even though there were a couple of interesting chats, the experience of a certain degree of intimacy and significant questions was this time replaced by aggressivity and exclusion from most of the usual members. For example, in the second day I was expelled from the ‘family and friends’ area: my camera was shut down, and I was disconnected as a user by the moderator in an arbitrary way.
MA: Nevertheless, there was another installment of ‘Artphone’ later that year.
SMS: During ‘Prog:me’ in Rio de Janeiro, Brazil I did ‘Artphone’ again yet using Skype this time (still with no image). One of the interesting things was that visitors could talk to me from the exhibition space. This went quite well and it was not very difficult to overcome some shyness or awkwardness. I spoke with people from all ages and from different backgrounds, including some artists and curators. Several visitors saw the show more than once and spoke with me on different occasions. Every time I talked with a person it was a very intimate experience.
Carlos Sansolo (one of the curators of ‘Prog:me’) expressed this ambivalent feeling - of pleasure and fear - very accurately: ‘The Portuguese artist Susana Mendes Silva proposed the ‘Artphone.’ The idea is quite simple: she provides her address so we can talk to her through a microphone and headphones from the computer about contemporary art, using the computer as a telephone. I have talked many times with Susana, never about art, always about technical issues and always presenting one other artist that appeared while talking to her. Actually talking to an unknown person on the phone gives you a certain degree of intimacy that I always felt terrified about. As a matter of fact, I have always felt a certain compulsion to confessing things to this unknown voice. My first thought is always about the history of sexuality of Michel Foucault, about this fear of confessing in intimate moments. She says: ‘Have no fear, ask me what you’ve always wanted to know about contemporary art’ - and all I felt was fear. The simple presence of a voice that talks about contemporary art has the ability to inspire disturbing or great situations for whoever contacts it. One may think it is a reflection on intimacy on the Internet. The work is not only a proposition, but the result of this chat that can never be completely predictable.’
MA: When was the performance done for the last time?
SMS: The last time was at the Upgrade! International in Oklahoma City - as part of the Upgrade! Lisbon’s presentation - and I used Skype with voice and video on both locations. However, a year ago, I tried to do ‘art_room’ in a very different way. I was participating in the exhibition ‘Between word and image,’ at Fundacion Luis Seoane in A Coruna, Spain and, on the opening program, there were some performances. I distributed A4 posters in the museum building announcing that people could meet me in the patio next to the auditorium. I had a table with two chairs (one for me and other for the participant) and I received the visitors that wished to talk with me for two hours. It was very interesting to interact in physical presence, and some of the people started to call it the ‘confessionary’.
MA: Do you plan to reenact this version of the work?
SMS: I always try to do both the ‘Artphone’ and the ‘art_room’ with different components, and this version was an attempt to explore new features for the work, but repeating this performance will depend on the context of its presentation.
MA: What do you think about the passage of the piece from a technologically-mediated context to a face-to-face situation?
SMS: It might sound strange but the situations are not very different. I guess that, on face-to-face, I was a bit nervous because I was not sure if someone would participate. Also, it was more awkward when I was wondering who would be the next person to approach me, perhaps because there was no device separating us.
MA: What are you working on now?
SMS: I am working on my studio and doing research for some projects that will happen later this year. One of them is a group show that will take place within a Lisbon psychiatric hospital, and I am sure that the audience’s reaction will be very different from that of a conventional exhibition space. Next September I will start a studio-based research program at Goldsmiths College in London. I’m very excited with the prospects of this experience, as I will be living and working abroad for the first time and I am sure that this will initiate new directions in my practice.
Posted by jo at 11:04 AM | Comments (0)
June 06, 2007
Blogged

the bubble inflated by blog traffic
Is 'blog' the new 'bubble', ready to blow out? According to the metaphor used in Blogged, an interactive installation by Bill Shackelford the answer is: yes. This piece of 'web 2.0 art' consists of red balloon (a bit less than 2 meters large) blown up using traffic generated by linking blogs during a specific day. Like in a flash mob, Shackelford uses the efficiency of communicating information on the net, exploiting online communities to spread the word and so determining the event success.
The installation was opened on Thursday May 31, 2007, live from the Ohio State University Art and Technology show 'Digescape'. During this 24 hours event Shackelford submitted his link for consideration to a number of blogs, hoping that they would have blogged it including a link back to the Blogged home page. Each visit logged in a MYSQL database, counted one second of compressor-generated air inflation into the balloon. Visitors joined and monitored the balloon status through a live video feed. Schakelford explains that he's concerned to understand the way things actually are, to determine what is valid and important: "The questions that I find most interesting deal with our place in the natural world and how it has changed over time with technology, invention and human ingenuity". 'Blogged' shows clearly how quickly artwork spread from blog to blog and, simultaneously, how fast the artwork is forgotten the day after. It's instantaneous joy what the ranking causes. And however blog is where the debate on net art goes on." - Valentina Culatti, Neural.
Posted by jo at 10:39 AM | Comments (0)
June 04, 2007
network by mark dixon
http://www.markdixon.me.uk/network.htm
Posted by jo at 01:17 PM | Comments (0)
June 01, 2007
UAPD NYC Action: Sign Event
Urban Attractors Private Distractors (UAPD) is a collaborations between Angie Eng, Vietnamese artist, Rich Streitmatter-Tran and a collective of student interns in New York and Ho Chi Minh City. The two groups conduct actions in public centres highlighting private behavior in public space and the invisible boundaries/filters prompted by mobile technologies and urban invasions of one's public space. The next action is 06.09 @ 1pm: 'Street Eat'. All actions meet @ eyebeam.
Posted by jo at 06:15 PM | Comments (0)
May 29, 2007
Valerie Bugmann

Secret Under My Skin
Secret Under My Skin, by Valerie Bugmann, is a performance that allows us to reflect on our natural necessity/desire to express our emotions, to share our innermost thoughts and to see them extended in the world.
The performance takes place in the room of secrets where a skin-to-skin communication network* is employed. Here, the performer and the space await the opportunity to become alive through the interaction with the participant who comes to intimately confess/convey a secret by touch. A lighted keyboard floating in the darkness invites the participant to type a secret into its glowing keys. Once typed out, by simply touching the keyboard the secret is reintroduced into the participant’s body in the form of its new physicality – an electric wave. The secret, now flowing from the keyboard into the participant’s body is ready to be further transmitted/confessed to the performer by touch.
Once skin-to-skin contact is established with the performer, the participant will be able to see his/her secret revealed on a wearable display on the performer’s body; the participant is then confronted with a very intimate part of him/herself. Despite the secret being displayed on the performer, it remains unread by anyone expect the participant, or has the performer – this almost inert object of inscription, desire and redemption - actually become aware of the secret through the transmission?
Skin-to-skin communication, as a suitable technology to express intimate thoughts, generates an intense effect as we recognize ourselves as part of the other through touch. Secret under my skin brings together different notions and implications of touch in this confession-like context, exploring new behaviors and novel parameters of social interaction that can develop out of this contact.
*a network in which touch permits the transmission of information from one person to the other using the physical conductive characteristics of the body. More >>. Also see Digital Communication with a Human Touch [In-gesture].
Valerie Bugmann finalized her studies in Art and New Media at the University of Los Andes in Bogota in the year of 2002. From 2002 till 2005 she realized a Master in Art and Technology in Goeteborg, Sweden. Since then she has concentrated in the application and analysis of new technologies of communication in her artwork. She is interested in the impact these have in the way we relate to ourselves and to the world. through performative and interactive art she has invited the spectators and participants to take part in a communication structure in which each person has a decisive role. She is currently doing her doctoral studies for a University of Plymouth PhD at the Planetary Collegium's Z-Node, based in the HGKZ (School of Art and Design in Zurich), Switzerland. Keywords: wearable computing, cognition, theater, interaction design.
Posted by jo at 05:58 PM | Comments (0)
May 24, 2007
Lisboa 20 Arte Contemporanea: LX 2.0 Project

Young-Hae Chang Heavy Industries
Lisboa 20 Arte Contemporanea launches next Thursday, May 24, LX 2.0 Project's new commission: Manhã dos Mongolóides (Morning of the Mongoloids) by Young-Hae Chang Heavy Industries.
For LX 2.0, Young-Hae Chang Heavy Industries created the Portuguese version of Morning of the Mongoloids, the laughable, yet tragic (and extremely ironic) story of a white men that wakes up after a night of “drunken partying” to find himself no longer who he used to be. Without any motive or underlying logic, the man wakes up and gradually realizes he is Korean. He looks Korean, he speaks Korean and he lives in Seoul, when just the night before he was a white man living in a western country. The piece is a delightful insight on the prejudiced views towards Asian cultures and specially, Korean culture. Not only are we faced with the main character’s stereotypes of Asian people, as he gradually comes to terms with the improbable change, we, westerners, are confronted with our own biased views of the rest of the world. It is us, not “china men” who are being ironically portrayed. It is a mirror-like device and it is returning us our own prejudiced image of ourselves.
Posted by jo at 09:28 AM | Comments (0)
May 22, 2007
Synthetic Performances

Second Life Re-enactments
While virtual environments like Second Life offer artists a new platform for the creation of original works, it's always interesting to see the past being reinterpreted. I'm pretty sure it was Marshall McLuhan who said all new media consumes its predecessor's content before settling on a new form, and we have witnessed his observations unfolding with the Radio > Television > YouTube evolution.
Eva and Franco Mattes (of 0100101110101101 fame) have taken this ethos of appropriation to heart in their ongoing Synthetic Performances. Seminal performance works from the 1960’s–80’s have been re-staged in Second Life and exhibited in-world and on their web site. Re-performances to date include Joseph Beuys' 7000 Oaks, Valie Export's Tapp und Tastkino, Vito Acconci's Seedbed (he was a bad boy) and Chris Burden's Shoot.
More images after the jump, or you can skip right to their site. If you have an SL account, click here to visit the 7000 Oaks performance in Second Life. More images >> [Posted by christo on selectparks]
Posted by jo at 05:28 PM | Comments (0)
Machine Therapy by Kelly Dobson

Human-Machine Resonance
Machine Therapy by Kelly Dobson (2002-present): I began singing with large machines in public spaces, discovering that I could come to be in resonance with the sounds of their motors. The motor sound was experienced then as inseparable from my own voice, as like when singing in resonance with another person. I experienced a connection with these machines as if body extensions. Sometimes I felt that I was controlling the motors of these giagantic machines with my voice; sometimes I felt that they were pulling me along. They brought me through expressions physical and vocal that I would have found no other way. This experimental balancing act and communication with the machines facilitated personal exploration, discovery, and development.
I am working to bring this form of experience directly to other people. I host Machine Therapy sessions with machines I have made or found. Small-size movie (5.4MB QuickTime). Related: Blendie.
Thesis Abstract: In this thesis I describe a new body of work called Machine Therapy, a methodology for revealing the vital relevance of subconscious elements of human-machine interactions that works within art, design, psychodynamics, and engineering. This practice highlights what machines actually do and mean, in contrast to what their designers consciously intended. Machine Therapy is a cyclical process that alternates between discussion of and sessions for empathic relationships with domestic appliances, personal extension and connection via wearable and prosthetic apparatuses, and the design of evocative visceral robots that interact with people's understandings of themselves and each other. Combining research and practice in digital signal processing and machine learning, mechanical engineering, and textile sensor design, I have been able to create new objects and relationships that are unique in some aspects while maintaining quotidian familiarity in other aspects. This is illustrated through the documented construction of several projects including re-appropriated domestic devices, wearable apparatuses, and machines that act in relation with users’ autonomic signals. These Machine Therapy devices are evaluated in studies of participants' interactive engagements with the machines as well as participants' affective responses to the machines. The Machine Therapy projects facilitate unusual explorations of the parapraxis of machine design and use: these usually unconscious elements of our interactions with machines critically affect our sense of self, agency in the social and political world, and shared emotional, cultural, and perceptual development. [via architectradure]
Posted by jo at 03:06 PM | Comments (0)
May 21, 2007
Rafael Lozano-Hemmer at La Biennale di Venezia

Pulse Room
Pulse Room, one hundred incandescent light bulbs controlled by the heartbeat of the public :: Mexican Pavilion at the 52nd International Art Exhibition – La Biennale di Venezia :: Press Preview: 7-9 June, 10 AM-8 PM :: Receptions: 7, 8 and 9 June, 8-10 PM :: Exhibition: 10 June–21 November, 2007 :: Palazzo Van Axel, beside the Chiesa dei Miracoli, Cannaregio 6099, Venice 30121 Italy :: +39-041-520-4807 .
Rafael Lozano-Hemmer represents Mexico at the 52nd Biennale di Venezia with the exhibition “Some Things Happen More Often Than All of the Time”, curated by Príamo Lozada and Bárbara Perea, a show which will mark Mexico’s first official participation in the Biennale. The exhibition will consist of 6 large-scale installations covering 1,000 square metres of the Palazzo Van Axel, a 15th-century gothic landmark bordering the Chiesa Santa Maria dei Miracoli, in the vicinity of the Rialto bridge.
Lozano-Hemmer (Mexico City, 1967) develops large-scale interactive installations combining the languages of architecture and performance art. His work uses technologies such as robotics, surveillance and telematic networks to create platforms for audience participation, creating "anti-monuments for alien agency". His large-scale light and shadow installations are inspired by animatronics, carnivals and phantasmagoria, situating the spectator as a fundamental component to “complete” the work.
“His work succeeds in giving the unchoreographed the power of a full orchestra..."-- CK Kuebel, NY Arts Magazine
Lozano-Hemmer’s work in kinetic sculpture, installation, video and photography has been shown in over thirty countries, including the Biennials of Sydney (Australia), Shanghai (China), Liverpool (United Kingdom), Istanbul (Turkey) and Havana (Cuba). His work is part of important private and public art collections such as those of the Museum of Modern Art in New York, La Colección Jumex in Mexico City, Fundación Cisneros Fontanals in Miami, the Daros Latin America Collection in Zürich and the Tate Collection in London.
The official participation of Mexico in Venice is the result of joint efforts by Secretaría de Relaciones Exteriores, Consejo Nacional para la Cultura y las Artes, Instituto Nacional de Bellas Artes, Consejo de Promoción Turística and the generous support of the Fundación/Colección Jumex and the Fundación BBVA Bancomer. The non-profit Patronato de Arte Contemporáneo, which has also contributed funding and resources, is in charge of the administration of the project. The receptions, starring DJ sets by Sonido Changorama, will feature sponsored drinks by Jumex, Tequila Cuervo and Cerveza Sol.
A bilingual catalogue will be published by Turner Libros, featuring essays by Manuel de Landa, José Luis Barrios, Barbara London, Cuauhtémoc Medina, Victor Stoichita and curators Príamo Lozada and Bárbara Perea.
Coinciding with the 52nd Biennale di Venezia, Lozano-Hemmer’s work will also be exhibited at Art Basel Unlimited, at the Luminato Festival in Toronto and in the exhibition “Automatic Update” at the Museum of Modern Art in New York.
Contact information:
Consejo Nacional para la Cultura y las Artes:
Plácido Pérez Cué, Director General de Comunicación Social
Tel. +52 555 662 1907
Fax +52 555 662 4314
pperzcue[at]correo.conaculta.gob.mx
Contact for Rafael Lozano-Hemmer:
Natalie Bouchard
Tel +1 514 597 0917
Fax +1 514 597 2092
natalie[at]antimodular.com
http://www.lozano-hemmer.com/
Contact for the curators:
Proyectos Hélix
Príamo Lozada and Bárbara Perea
+ 39 340 755 9584 in Venice
+ 52 555 207 6411 in Mexico
helix.curatorial[at]gmail.com
Rafael Lozano-Hemmer is represented by Galería OMR (Mexico City), bitforms gallery (New York) and Galerie Guy Bärtschi (Geneva).
Posted by jo at 03:28 PM | Comments (0)
070707 UpStage Festival

Performances Announced
Shadow puppets, flights of fancy, air guitar and a visit to a London building site will be some of the virtual attractions at 070707 UpStage Festival - a feast of online performances on July 7, 2007 to celebrate the release of UpStage 2.
New Zealand and international artists are creating work specifically for the UpStage environment, which will be performed for an online audiences and simultaneously screened at the New Zealand Film Archive in Wellington.
UpStage is software that allows audiences from anywhere in the world to participate in live online performances, created in real time by remote players. Audiences need only an internet connection and web browser and can interact through a text chat tool while the players use images to create visual scenes, and operate "avatars" - graphical characters that speak aloud and move.
The diversity of proposals for the festival has impressed the organisers. "It's exciting to see UpStage being used in such a variety of ways," said UpStage project manager Helen Varley Jamieson. "We have all manner of artists - writers, musicians, dancers, performers, videographers, story-tellers - experimenting with how they can use the internet as a creative medium and a site for their work."
The full list of performances and artists is on the UpStage web site. Performance times will be publicised on the UpStage and New Zealand Film Archive web sites soon, and live links to the stages will be accessible from the UpStage web site on July 7; online audiences just need to click!
The performances will be screened live in the the New Zealand Film Archive mediagallery where visitors can buy a coffee, take a seat and watch the performances taking place from remote locations around the world. Exhibitions Manager Mark Williams says "It will be like watching a live movie, as the shows unfold in front our eyes."
UpStage workshop facilitator Vicki Smith has been providing graphic, technical and tutorial support for artists and education groups who are creating performances, and says that the level and range of work being produced promises breathtaking cyberformances (online performances) for audiences to view and take part in.
UpStage 2 is funded by the Community Partnership Fund of the NZ Government's Digital Strategy, with the support of partners CityLink, MediaLab and Auckland University of Technology, and developed by programmer and digital artist Douglas Bagnall.
The launch takes place on 28 June and will be accompanied by an exhibition at the NZ Film Archive from 28 June to 15 July, and the festival on 7 July.
For further information and images, contact:
Helen Varley Jamieson: helen[at]upstage.org.nz
Vicki Smith: vicki[at]upstage.org.nz http://upstage.org.nz/blog/
Posted by jo at 02:57 PM | Comments (0)
1001 nights cast

# 700 Tonight!
1001 nights cast Performance # 700 will be on May 21 at 9:30pm from Madrid.
That is: 8:30pm in London and Lisbon; 3:30pm in New York, Montreal and Bogota; 12:30pm in Los Angeles; 10:30pm in Beirut, Jerusalem, Istanbul; May 22, 3:30am in Hong Kong and Perth; May 22, 6:30am in Sydney; May 22, 7.30am in Auckland.
Since the 600 milestone in February, these new contributors have joined the team: Sheila Ghelani (London), Derville Quigley (Dublin), Maria Miranda (Sydney), Norie Newmark (Sydney), Ruth Watson (Auckland), Christopher de Bono (New York), Arnold Zable (Melbourne), Jordan Peimer (Los Angeles), Peter S. Petralia (London), Catherine Lord (Los Angeles), Adrian Heathfield (London), Sara Jane Bailes (Bristol), Karen Christopher (Chicago), Rinne Groff (New York) and Rebecca Schneider (New York). Many many thanks to these and all the other contributing writers.
Posted by jo at 09:42 AM | Comments (0)
Anne-Sarah Le Meur

# Eureka + Eye-Ocean
Anne-Sarah Le Meur will present at Eureka: The Moment of Invention, a dialogue between art and science, May 31, 2007.
Eye-Ocean--experimental real time 3D--is on line for 5 days. It is a mono-screen version of an immersive and interactive 3D artwork, Into the Hollow of Darkness, based on exploration and contemplation of non realistic light phenomena in computer generated image. The images are abstract but organic, metaphors of a world both cellular and cosmic, very carnal, so minimal that they become archaïc, a sort of pre-semantic vision (before language). Eye-Ocean is part of the Abbaye de Maubuisson at Contemporary art center in Val-d’Oise during Nuit Blanche on the October 6, 2007.
Posted by jo at 08:21 AM | Comments (0)
May 11, 2007
Oracle by Justin Bennett

Available for Consultation Now
Oracle: A project by Justin Bennett for the City of Luxembourg: The Oracle, situated in a park on the rue de Trèves, is available for consulation from 28th April until 2nd December, 2007. A park bench by a clump of trees provides the perfect place to rest, to enjoy the view over the city, and to consult the oracle.
The Oracle predicts the future, of course, but it also comes up with wise statements, comments about the visible environment, personal advice, riddles, instructions for performative actions, political observations, and inspiration for all visitors. It attempts to answer all questions, especially those that the visitor didn’t ask. It is truly a 21st century oracle, using state-of-the-art random technology to prepare and share its wisdom.
The oracle speaks the languages Luxembourgish, French and German. For those not willing to make the journey to the city of Luxembourg, or for the linguistically challenged, an online consultation in English is available. However, because of the great distances involved, and the limitations of bandwidth, the oracle cannot guarantee its habitual variety or accuracy.
Oracle responses inspired by, among others: Delphic utterances, I Ching, Nostradamus, Eno/Schmidt’s “Oblique Strategies”, Situationist International, “Kerndenkers” by André Garitte, Jean Luc Godard’s “One plus one”, George Brecht, Confucius.
voices: Sonja Neuman, Christophe Dumont, Stephie Büttrich.
texts: Justin Bennett, Stéphanie Templier, Renate Zentschnig.
curator: Hou Hanru. - Trans(ient) City program.
production: Art Public Contemporain, Paris.
Posted by jo at 12:32 PM | Comments (0)
May 10, 2007
Wafaa Bilal: Domestic Tension
Iraqi born artist Wafaa Bilal has become known for provocative interactive video installations. Many of Bilal's projects over the past few years have addressed the dichotomy of the virtual vs. the real.
He attempts to keep in mind the relationship of the viewer to the artwork, with one of his main objectives transforming the normally passive experience of viewing art into an active participation. In Domestic Tension, viewers can log onto the internet to contact, or shoot, Bilal with paintball guns.
Bilal’s objective is to raise awareness of virtual war and privacy, or lack thereof, in the digital age. During the course of the exhibition, Bilal will confine himself to the gallery space. During the installation, people will have 24-hour virtual access to the space via the Internet. They will have the ability to watch Bilal and interact with him through a live web-cam and chat room. Should they choose to do so, viewers will also have the option to shoot Bilal with a paintball gun, transforming the virtual experience into a very physical one.
Bilal’s self imposed confinement is designed to raise awareness about the life of the Iraqi people and the home confinement they face due to the both the violent and the virtual war they face on a daily basis. This sensational approach to the war is meant to engage people who may not be willing to engage in political dialogue through conventional means. Domestic Tension will depict the suffering of war not through human displays of dramatic emotion, but through engaging people in the sort of playful interactive-video game with which they are familiar.
For the duration of May, 2007, Iraqi born artist Wafaa Bilal will live in the FlatFile Galleries in Chicago. The public can watch him 24 hours a day over a live webcam; and if they choose, visitors to his website can shoot him with a remote controlled paintball gun.
Bilal’s self imposed confinement is designed to raise awareness about the life of the Iraqi people and the home confinement they face due to the both the violent and the virtual war they face on a daily basis.
You can participate - eg shoot at him with a paintball gun - by clicking here.
See this site for some videos and more about the Wafaa's work. [via selectparks]
Posted by jo at 03:29 PM | Comments (0)
Synk

Real-time Processing
Synk is an experimental dance / video / audio piece where video and audio samples and recycles the movements of the dancer on stage, creating rich layers of images and sound. The performance deals with transformation of time ; distortion, displacement, delay, layering and buffering. The idea of Synk is that no prerecorded video or audio will be used, only material sampled during the performance are presented, to investigate live as raw material, and to impose a structure on a live situation to allow unpredictable results within that frame structure. Synk was made in 2002 and performed in a split-evening with the video ensemble 242.Pilots.
On Friday May 4th, (HC Gilje) performed Synk with Kreutzerkompani and Justin Bennett. More images from Synk (click on the small images).
Posted by jo at 02:32 PM | Comments (0)
Sinister

Social Networks Foster Conspiracy
Annina Rüst's Sinister "is a service based on research into software designed to identify and analyse suspicious behaviour through communication patterns rather than the content of conversations (data-surveillance). Visually, Sinister appears as a friendly social networking environment, but it suggests that social networking also fosters conspiracy. Online chat bots and automatised scoundrels (artificially intelligent characters) infiltrate chat networks and discuss seemingly common-place topics such as gardening, but occasionally include criminal harmful comments. You can telephone the bots and insert your own messages into their conversations also, using voice recognition software which looks for con-spirative content. The software then maps and interprets these online conversations, comparing diagrams to a database to determine the possible unfriendly uses people might have for the online social network. In the gallery-based installation, the seats represent the nodes in the social network – by moving the seats around as you join into conversation with your fellow visitors, the computer can then draft and analyse new diagrams based on the connections in the social network you create." Part of MY OWN PRIVATE REALITY: GROWING UP ONLINE IN THE 90S and 00S.
Posted by jo at 01:16 PM | Comments (0)
AUR: a Robotic Desk Lamp

Performs Lives
AUR: a Robotic Desk Lamp is a robotic desk lamp, a collaborative lighting assistant. It serves as a non-anthropomorphic robotic platform as part of Guy Hoffman's Ph.D thesis on human-robot fluency and nonverbal behavior. The lamp's design was conceived around an existing 5-DoF robotic arm, and is aimed to evoke a personal relationship with the human partner without resorting to human-like features. By retaining the lamp's "objectness", I hope to explore the relationship that can be maintained through abstract gestures and nonverbal behavior alone.
The lamp is animated using a custom pipeline enabling the dynamic control of behaviors authored in a 3d animation system. This week, it will take its first stab at performing alongside human actors in MIT Dramashop's Playwrights in Performance. That's right, a robot, on stage, live, with nothing but an emergency button to save it. What: "The Confessor" - a play by Rony Kubat written especially for this human-robot ensemble.
When: May 9, 10, 11 @ 8pm
Where: Kresge Rehearsal Room B (seating *very* limited)
How: As part of MIT Dramashop's "Playwrights in Performance" and in collaboration with the MIT Media Lab
Posted by jo at 12:11 PM | Comments (0)
May 09, 2007
liners performance -- May 10, 2007

The "liners" performance by Zach Lieberman and Theo Watson revolves around a simple graphical idea: a line which starts and never ends. The performance mixes different video clips that people have sent them of lines being drawn, along with live content, in order to tell the story of a seamless line which never ends. The two performers use custom software to seemlessly mix together a large series of live and pre-recorded linear expression into a ceaseless, evolving, whimsical landscape, in which one line leads to the next. From a line of simple pixels, to a hand drawn line, to a horizon line, to a line of text, the performance is not at all about getting to a final destination, but completely about the delight of traveling.
They are accepting contributions until noon on May 10th. For information on what kind of material and where and how to send it, click here
Posted by newradio at 05:40 PM | Comments (0)
Art Intercom: An Interview Series with the iCommons Artists in Residence

MTAA
Art Intercom: An Interview Series with the iCommons Artists in Residence. Featuring Art Collective MTAA: MTAA (M.River & T.Whid Art Associates) is simply described on their website as “a Brooklyn, New York-based conceptual and net art collaboration founded in 1996.” I like them because they give me wine when I visit their studio. I like their work, because it is characterized by economy of expression without being generalized or simplistic. What’s more, they frequently extend this aptitude to create feedback systems that require the same streamlined response from their audience. The result is very clean and eloquent communication mediated by or in the form of websites, installations, sculptures and photographic prints. Creative Commons licensing plays a critical role in their work, because it provides a set of pre-established rules for use of their work so that they don’t have to. In short, it simplifies the conversation, and facilitates the elegance that defines their art.
In the two part interview that follows I discuss specific works and what the collective has planned for the iCommons Summit. Part One; Part Two.
Posted by jo at 09:14 AM | Comments (0)
May 07, 2007
Schwelle

@ Elektra 08
Schwelle II at Elektra 08 / Place des Arts / Cinquieme Salle Series, May 10-12, 2007 :: Schwelle is a three part new media and performance project using cutting edge acoustic and interactive technologies to explore the extreme threshold states of consciousness that constitute human experience. Part II is a live performance in which the audience confronts a lone single performer Michael Schumacher, master improviser and former dancer with William Forsythe's Frankfurt Ballet, experiencing the traumatic transition period between death and rebirth. Utilizing wireless sensor networks in the room and on the dancer's body, Part II creates a stage environment where light, sound and objects take on their own choreography, performing with Schumacher, breathing, and behaving alongside him. Where does the body end and the room begin? What happens in the threshold where body and room merge, mutually influencing and transforming each other?
Concept/Direction: Chris Salter in collaboration with Michael Schumacher
Performer: Michael Schumacher
Dramaturgy: Heidi Gilpin
Lighting: Leah Xiao
Sound Design/Programming: Marije Baalman, Daniel Grigsby, Chris Salter,
Philip Viel
Interaction Design/Sensing/Programming: Marije Baalman
Production Technical Director: Harry Smoak
Co-Production: Elektra Festival and Place des Arts/Cinquieme Salle with
the support of Tesla Medien Kunst Labor-Berlin, Transmediale, ACREQ, Hexagram, Concordia University, FQRSC
Thursday-Saturday, May 10-12, 2007, 20:00
Place des Arts/Cinquieme Salle
Place des Arts
For tickets please call: 514-842-2112
or http://www.pda.qc.ca
Posted by newradio at 01:34 PM | Comments (0)
May 03, 2007
the story of a never ending line

Call for Contributions
Zachary Lieberman is making a performance at the OFFF festival along with his good friend Theo Watson (of L.A.S.E.R TAG fame). The idea of the performance is really quite simple -- the story of a never ending line -- and the performance will be made up of both videos as well as live material, and synthesized graphics.
We are asking you, with your awesome brains and wicked fast design skills, to send us videos in your own style, of a line being drawn from one side of the screen to another. It can be animated, live video, computer generated, or some other way we can't even think of yet.
We would love to get videos from you to use in our performance. The more imaginative the better! All the videos used will be credited at the end of the performance so it will be a great chance to show what you can do with a line and 5 seconds of time. Multiple submissions are encouraged!
Rules:
1: The line should start off screen, enter on one side and leave on
another (doesn't have to be right to left, can be any side to any side, including the same leaving on the same side the line started on).
2: The line should have the effect of being drawn, not moved across the screen. See examples bellow.
Good: http://impssble.com/OFFF/good.mov
Bad: http://impssble.com/OFFF/bad.mov
3: Once a part of a line is drawn it should not move too much, the animation should be the effect of drawing the line (as in the good movie above).
4. The video doesn't necessarily have to be the drawing of a line (although most of what we are working with is), but it can also be something moving along a very clear path. The idea should be about going from point a to point b.
5. Both sound or silent is ok.
6: Videos should be 3 - 8 seconds long, 640 480 quicktime format. (320x240 also ok)
7: Videos should be submitted to zlieb[at]parsons.edu or theo[at]muonics.net (if under 10MB) or posted online for download.
8: We need them by tuesday 8th of May.
We hope you enjoy this challenge, and would like to take part in our project. Thanks and have fun!
zach & theo
Posted by jo at 11:52 AM | Comments (0)
Bjørn Magnhildøen

Chyphertext / Noisetext Performance
Bjørn Magnhildøen: Chyphertext / Noisetext Performance :: May 3, 20:00 - 21:30 (central european summertime)* Places: web, mail. Subscribe to the noisetext list to receive performance emails. Thanks to noisetext list admin phaneronoemikon / lanny.
Haphazard description of the performance: a c(h)yp(h)ertext performance betatesting, in a series of protocol performances dealing with networked online events. In addition to a text and code feed, there are images, sounds, a webcam, text interaction, and email.
The images are rather randomly chosen among jpgs less than 750 bytes in size. The sound is realtime generated midi from the textfeed the webcam updates every five sec or so the interaction are textbased, you can input text in the form to the right, longer or shorter one-liners - these inputs goes into the feed and from there into the sound output also. Mails are sent out as part of the event. If the thing hangs, halts or hucks up, try to reload the page or restart the browser. Any report or comment appreciated.
Thanks to Norwegian Cultural Council for funding protocol performance, and Atelier Nord for hosting noemata and the event.
* CEST = central european summer time = UTC/GMT +2 hours.
In other timezones the performance will be:
England: 19:00 - 20:30 (UTC +1)
US Westcoast: 11:00 - 12:30 (UTC -7)
US Eastcoast: 16:00 - 17:30 (UTC -4)
(see eg. http://www.timeanddate.com/worldclock/ )
Posted by jo at 10:51 AM | Comments (0)
May 01, 2007
LIVE: (Possession & Poetry Part 2)

Machfield at Tanzquartier Wien
PREMIÈRE: LIVE: (Possession & Poetry Part 2) :: May 10-12, 2007, 7pm :: Length: 3 hours (TQW Foyer and Studios) :: Tanzquartier Wien | Studio.
When someone goes on a journey then they narrate something: for two months, the choreographers Sabina Holzer and the “fictionaut” Jack Hauser went in search of material for their new production, studied Morocco and Spain as well as films, music, texts and dreams. The unforeseeable and the unknown – essential components of every journey – are also the essential parameters of LIVE. On stage with the Machfeld artists’ collective, consisting of Sabine Maier and Michael Mastrototaro as well as the musician Martin Siewert, Holzer and Hauser go into the adventure and the way of work of traveling:
“Some things are prescribed, a lot is prepared”, say the performers. They follow the gestures, sounds, lines and colours which have been appearing carefully. A secret system of phantasms? This and other things the audience is invited to discover with them.
Bon voyage!
Concept, staging: Sabina Holzer, Jack Hauser
Live video, video editing: MACHFELD (aka Sabine Maier & Michael Mastrototaro)
Live soundtrack: Martin Siewert
Realisation, performance: Jack Hauser, Sabina Holzer, Sabine Maier, Michael Mastrototaro, Martin Siewert
Production: Sabina Holzer / Jack Hauser and Tanzquartier Wien.
With the support of the City of Vienna.
MACHFELD, International Arts and Culture Society
A-1020 Vienna, Max Winter-Platz 21/1
Phone: +43(0)650 99 103 04
http://www.machfeld.net
http://www.myspace.com/machfeld
Posted by jo at 10:47 AM | Comments (0)
April 30, 2007
It takes 154,000 breaths to evacuate Boston

How do you measure fear?
Right now, kanarinka is running the entire evacuation route system in Boston and measuring its distance in breaths. The project is an attempt to measure our post-9/11 collective fear in the individual breaths that it takes to traverse these new geographies of insecurity.
It takes 154,000 breaths to evacuate Boston consists of a series of running performances in public space (2007), a web podcast of breaths (2007), and a gallery installation of the archive of breaths (2008).
It takes 154,000 breaths to evacuate Boston is presented by iKatun for the 2007 Boston Cyberarts Festival. The project will be on view at the Cyberarts Gala on Fri, May 4, 2007, 6:30pm at the Hotel @ MIT, Cambridge, MA. If you want to attend a running performance, email kanarinka AT ikatun DOT com for upcoming dates & locations or just subscribe to the podcast.
Posted by jo at 11:14 AM | Comments (0)
From White Box to Inbox

Jesse Aaron Cohen
On the last Friday of every month, archivist Jesse Aaron Cohen 'opens' a new email exhibition. The shows are delivered to subscribers' inboxes, in the form of thematized collections of digital images. (Below is the root directory for these images.) Cohen is based in New York and many of the shows in his series revolve around immigrants to the city and diaspora Jewish culture. The current one, number 28, is called 'Dr. Z's' and features scans of ads for 'health, beauty, and wellness products and practitioners as they appeared in programs from various Yiddish theaters in New York between 1890 and 1928.' The title is inspired by dermatologist Dr. Zizmor's (Dr. Z's) ubiquitous subway ads, as traced in the supplementary links included in the email. Each of the exhibitions features such extra info and is contextualized by a brief curatorial statement.
Number 21 was simply called 'Myspace,' and the statement read, 'This exhibition features images found on the Myspace pages of US soldiers currently in Iraq. Click on the photo to view the profile.' Together, and without extra editorializing, the images painted a broader picture of the anxieties and banalities, of the soldier's daily life. Exhibition 4 ('Envelope Art') focused on mail, itself, and identified 'four disparate groups in which envelope art has thrived as a creative medium, namely: members of the US Armed Forces, Deadheads, incarcerated Americans, and video game enthusiasts.' Once again piecing together artifacts to make a thoughtful cultural statement, Cohen's musings might also apply to email art: 'If the medium is the message, then the message of envelope art seems to generally involve craft, dedication, boredom, and the desire to communicate personality with the recipient from afar.' - Marisa Olson, Rhizome News. http://brightbrown.fastmail.fm/
Posted by jo at 09:05 AM | Comments (0)
April 25, 2007
a show of hands: May 1, 2007

Show of Solidarity
A year ago, the immigration reform movement swept through city centers across the United States in an historic series of marches. Over a million workers and their families took to the streets. This year a second wave of marches has been planned (May Day 2007). Although media outlets frequently focused on Latin American immigrants, the rallies invited all immigrants and their supporters to make their presence known, and many answered the call. After attending that march and being swept in the currents of political change, I began a show of hands.
As a show of hands is still in its early stages, I encourage readers to explore it and to send their feedback. Remember to register for Literatronica (even just as a guest) so the system can best adapt to your reading habits. Literatronica is available to authors who are interested in developing their own literary hypertexts. Readers can see a list of the current selections at the site.
Culminating in the May 1, 2006 marches, a show of hands is an adaptive hypertext written on Literatronica (or Literatronic), a system developed by Colombian doctoral candidate (FSU) Juan B. Gutierrez. Although the piece is in-progress, [Mark Marino] wanted to take this moment to present its early manifestation in commemoration of the marches that inspired it.
The icon of a show of hands is a photomosaic (there are currently two in the piece), featuring images of the hands of the marchers as well as of those of other people I encountered through Los Angeles at the time. The photomosaics also act as navigational maps, leading to the various storyheads in the tale. The reader chooses from the hands.
The hands could not be reduced or flattened to an iconic Brown Power fist. While at the march, I snapped pictures of hands, waving flags, raising banners, cradling cell phones, and aiming cameras. Marches often become a single image in the newspaper, members dissolve into a solitary stream. However, the vision, this showing of hands could not have been predicted, and the hands themselves, in all their activities and difference, good not have been imagined. And this is the age of multiple media as this Flickr set from the Chicago march attests.
The photomosaics bring together these photographs to form the broader image of this moment. Of course, due to the gaps inherent in mosaics, the image requires the viewer to complete it, to integrate the pieces, to recognize the larger pattern in what might be called gestalt. Read more >>
Posted by jo at 02:18 PM | Comments (0)
boredomresearch's

the Forest of Imagined Beginnings
boredomresearchs' latest web project is now live! Go to Explore the Forest of Imagined Beginnings & leave your thoughts embedded in the trees.
boredomresearch are interested in creating landscape environments online that develop over time, where users can explore and manipulate these environments, creating an individual experience which is both contemplative and rewarding. In the Forest of Imagined Beginnings there are no clear rules or objectives. It is simply an online landscape that is vulnerable to the whims and wants of the community that adopt this digital terrain