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March 03, 2005

Framing the Ambiguous Wearable

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The Undecidables

"Abstract: This article takes the concept of ambiguity as presented by Gaver, Beaver & Benford [1] as a tool to discuss what has been described as ‘undecidables' - conceptual art works in the domain of the wearable, which currently find themselves crossing the usual framing mechanisms of art, craft and design [2]. How practitioners choose to frame their work has implications for its interpretation. The physical object has a presence that can be hard to escape; it presents a reality already in existence, even as it suggests a possible future, and may even disallow the space between "looking at the work, and the prospect of using it" [3]. Some of the tactics used by conceptual practitioners in interaction design and contemporary craft to get around this problem are illustrated with a view to expanding the tactics for ambiguity offered by Gaver et al's original paper [1]." From Framing the Ambiguous Wearable by Sarah Kettley, Convivio Web-Zine, Issue 2. [blogged by Regine on 21f]

Posted by jo at March 3, 2005 09:31 AM

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