« Fete Mobile | Main | The Eclectic Tech Carnival 2006: »

August 10, 2006

APPARITION II

apparition_a.jpg

Furthering the Aesthetics of Body Projection

APPARITION II (World Premiere) Klaus Obermaier X Ars Electronica Futurelab :: 16-17.9.2006 (Sat-Sun) 8pm :: Auditorium, Kwai Tsing Theatre :: Details.

The camera based motion tracking system developed for APPARITION uses complex computer vision algorithms to extract the performer's moving outline or shape from the background to provide constantly updating information for a body projection as well as qualitative calculations of certain motion dynamics, e.g. speed, direction, intensity and volume. The information derived from these calculations is assigned dynamically to the real-time generation of visuals that are projected either directly back onto the body and/or as large-scale background projection. The precise synchronization of projections on the background and the bodies result in the materialization of an overall immersive kinetic space or a virtual architecture that can be simultaneously fluid and rigid, that can expand and contract, ripple, bend and distort in response to or an influence upon the movement of the performers.

Klaus Obermaier began with the production of D.A.V.E. (2000) (Digital Amplified Video Engine), a solo dance theater work, using a unique approach to moving body projections that fused body and image into a consistent narrative. Following the success of D.A.V.E. (having performed over eighty shows in eighteen countries), Obermaier embarked on the creation of another media and dance performance work, VIVISECTOR (2002). Neither of these works used interactive technologies, but relied on a creative and precise combination of set choreography, staging and recorded video.

Obermaier decided to further develop the aesthetics of body projection by making a piece that would use interactive technologies to release the performer from the determination of set choreography and would use digital media performance software to generate the video and sound content in real-time. Discussions with engineers and designers at the Ars Electronica Futurelab about building the interactive and real time generation system, and involvement in the organisation of the DAMPF_lab (Dance and Media Performance Fusions - a European joint performing arts / technologies research project) stimulated the initiation of the APPARITION (2004) and APPARITION II (2006).

Posted by jo at August 10, 2006 08:45 AM

Comments