May 26, 2005
Prince of Persia: The Sands of Time
Plotting the Story and Interactivity
"In this paper, the experience of the videogame, Prince of Persia: The Sands of Time, is analyzed by comparing two diagrams, one that illustrates the plot of the game's story and another that delineates the stages of interactivity. Performing a close reading of this game from these perspectives enables an exploration of how the game's story relates to the interactive elements of its gameplay...
...This interactive diagram was developed in a previous paper...and outlines the interactive experience of playing a game. Briefly, the experience is posited to have 3 stages: involvement - being initially introduced into the game; immersion--becoming comfortable with the gameplay and the gameworld; and investment--feeling compelled to successfully complete the game." From Plotting the Story and Interactivity in Prince of Persia: The Sands of Time by Drew Davidson
Drew Davidson is a professor, producer and player of interactive media, exploring narratives and mediums across texts, comics, games and other media. Primarily, he is interested in conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. His interdisciplinary theoretical interests focus on the performance of narratives between multiple mediums. He looks to illustrate how we interact with our stories. Davidson is intrigued by the way a medium can shape the creation and the reception of meaning and how a range of media can be utilized in order to communicate ideas. He explores how the juxtaposition of various mediums can be made into an additive methodology that allows for continual (re)presentation and critical analysis. He would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to him to discover the possible and myriad applications of interactive media that would compliment and enhance traditionally used mediums, in order to develop pedagogies which inspire newly viable learning, teaching and communication. Davidson brings a diverse and deep educational perspective to his professional endeavors. He is continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high tech, rich media experiences for education and entertainment. He believes his experience, expertise and enthusiasm makes him invaluable in doing such work. Davidson focuses on how to integrate creative content, applied theory and media technology to create engaging and relevant experiences for people.
Drew Davidson is Academic Department Director, Game Art & Design and Interactive Media Design at the Art Institute of Pittsburgh and the Art Institute Online.
Posted by jo at May 26, 2005 08:07 AM