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May 26, 2006

Régine Debatty's


Interview with Blendid

I've met several talented interaction designers and new media artists who have to accept jobs they are not exactly thrilled about in order to be able to "work on their own stuff" in their leisure time. Fortunately I've also met creative practitioners who were brave enough to set up their own practice and do not look back. David Kousemaker, Thomas de Bruin and Tim Olden from the interaction design collective Blendid are three of them. They met at the HKU (Utrecht School of the Arts) and over the past few years they have cooperated on a number of projects about experimental interfaces.

Among the works of the Amsterdam-based studio is Demor, an immersive outdoor game experience for visually impaired children; Robotract, an augmented reality game; TouchMe, an interactive installation that allows the public to leave a personal imprint in the public space. Experimenting with the whole body of a dancer as an input device they also created the Mocap Performance. Continue reading >> [blogged by Régine on we-make-money-not-art]

Posted by jo at May 26, 2006 11:06 AM