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Upstage Walk Through


Try out UpStage 2

The next open walk-through will be this coming Wednesday, 1 November, at 8pm NZ time. Convert to your local time here. We will be on the Swaray stage, so audience members should come directly here; if you’d like to log in and participate as a player, it’s imperative that you email me for a log-in as it’s now impossible for more than one person to log in with the same username, so we need to make sure you aren’t all trying to use the same guest log-in!

We now have the alpha version of UpStage 2 running on our server, so this walk-through is your first chance to try out the new features and enhanced interface (and help us identify bugs – this is the ALPHA version after all!). We’re extremely grateful to the AUT student team – Beau Hardy, Francis Palmer, Lucy Chu & Wise Wang – who have been working on UpStage all year, and also our wonderful programmer Douglas Bagnall who is back on board to integrate the students work & continue with other developments for UpStage 2. Continue reading

Oct 30, 07:50
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The Rose Art Museum


Balance and Power: Performance and Surveillance in Video Art

Amid unprecedented concern over privacy and security issues in America and abroad, The Rose Art Museum at Brandeis this fall will feature a look at artists’ uses of surveillance techniques related to performance art and government spying systems. Michael Rush, the Henry and Lois Foster Director of The Rose, will curate the timely exhibit called “Balance and Power: Performance and Surveillance in Video Art.”

“This exhibit examines both the early days of video art as well as current practices,” Rush said. “It’s an attempt to understand the complex relationship between voluntary acting for the camera and involuntary taping by a camera on the part of power systems that have an interest in the movement of citizens.” The exhibition will run Sept. 21 through Dec. 17, 2006. Continue reading

Oct 27, 18:11
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Art and Aporia: Imaging Place


Interview with JC Fremont (aka John Craig Freeman)

JC Fremont: I am considering your two pieces on the white cube (part 1 and part 2 ) and my feeling is that if it looks like art then it probably isn’t art.

Lythe Witte: interesting!

JC Fremont: In RL but especially here in SL.

I asked JC Fremont to elaborate via email: “Well art that imitates art in the real world is repugnant. SL art that imitates RL art is irrelevant. Okay a painting served the ideology of 20th century consumer capital society. It became the ultimate commodity object. More profitable than gold or plutonium. Remember that art before the rise of commodity capital was sight specific. It resided in the cathedral or on the cave wall. No way to buy and sell. What could possibly be the purpose of making cartoon representations of paintings in a virtual environment? Art should be unrecognisable as such. In electrate culture the forms will change drastically. We don’t know what electrate art will be yet. First, Electrate art will have no object, evade commodity consumption. If it can be commodified then it is not good electrate art. Second, never finished it will always be in a state of becoming, upgrading. Art needs to disrupt.” Continue reading Art and Aporia: Imaging Place by Lythe Witte. Continue reading

Oct 27, 10:42
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Furtherfield Commissions 5+5=5


Exploring Imaginative and Critical Approaches to Social Engagement

5+5=5 :: 5 short movies by 5 film makers about 5 networked art projects :: Free Media – Mongrel + Polyfaith – Chris Dooks + Golden Shot (Revisited) – Simon Poulter + Want and Need – C6 + VisitorsStudio – Furtherfield.

5 short movies by 5 film makers about 5 networked art projects exploring imaginative and critical approaches to social engagement. Furtherfield has commissioned 5 short movies about 5 UK-produced networked art projects which explore critical approaches to social engagement.

These pieces offer alternative interfaces to the artworks and the every-day artistic practices of their producers. They introduce the motivations and social contexts of artists and artists’ groups who are working with DIY approaches to digital technology and its culture, where medium and distribution channels merge. Continue reading

Oct 27, 10:27
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Hz Journal


Call for Articles

Hz is looking for articles on net art, new media, electronic music / electro-acoustic music and sound art. Previously published / unpublished articles in English are welcomed. Please send your submissions to hz-journal[at]

Hz is published by Fylkingen, a non-profit art organization in Stockholm. Established in 1933, Fylkingen has been promoting new and experimental art forms throughout its history. For more information, visit or Continue reading

Oct 27, 10:19
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Noah Wardrip-Fruin


e and eyeToy

Noah Wardrip-Fruin’s contribution to the TateÂ’s e and eye project has just gone live: “e and eyeToy.” Where else can you get Myron Krueger, Camille Utterback, Rafael Lozano-Hemmer, EyeToy: Play and much more all bundled into one short essay?

“The Tate’s “material gestures” hang cuts across time, but I find my mind settles, first, on the moment of abstract expressionism in the U.S. This work brings the artist’s gesture into a particular relationship with artworks shown in museums.

This might be contrasted with the nearby moment of the Happening – the attempt to incorporate the live gesture, including the audience gesture, into artwork that was self-consciously unshowable. The blurring of art and everyday life, as a book title of the Happening’s most famous proponent would have it later.

Now we enter a moment in which, through interaction, we see the gesture of the audience being incorporated into showable art. This work moves beyond video art, which included the audience as an image of itself. Now the audience, while perhaps also visible as an image within the work, becomes data – one of the fundamental components of digital media. In work such as that selected by Camille Utterback for the “New Materiality” installment of “e and eye” the audience’s gesture is seen to drive the work, to fundamentally produce what we see. The audience’s gesture can drive the work by providing data because the artist has begun to work with a particular material: digital computation.” Continue reading e and eyeToy by Noah Wardrip-Fruin. [via] Continue reading

Oct 26, 15:42
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Release of Electronic Literature Collection Volume 1

The full announcement and Web site with participant bios are already up, but hereÂ’s a quick run-down of whatÂ’s coming up at the Writers House:

The festival is in Philadelphia, PA, at 3805 Locust Walk on the Penn campus. WeÂ’re celebrating the release of the Electronic Literature Collection volume 1, which is being published on CD-ROM and the Web. AUTOSTART attendees will get a copy of the CD edition.

The big events are the discussion (1-2:30pm) and the reading (5:30-7:30pm) on Thursday. ThereÂ’s an open house between these to allow people to drop in for discussion with festival participants, to see the ELC vol 1, and to take tours of it given by me and Stephanie Strickland. Continue reading

Oct 26, 15:35
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Hideki Nakazawa


Brain Waves Drawing

[posted by Yukihiko YOSHIDA] Brain Waves Drawing :: Live Performance by Hideki Nakazawa :: Nov 4-5, 2006 at Fuchu Art Museum, Tokyo Supported by Nihon Kohden.

Not to Draw by Hand. To Draw by Brain: Artists usually draw pictures by hand with brushes or pencils. However, the activities of brains must be more important and essential than the ones of hands at the moment of creating art. Therefore, I decided to draw pictures with electrodes being set on my head through controlling the activities of my own brain. The curved lines so-called “brain waves” in medicine must be the “drawings” in the world of fine art, directly drawn by my brain without using hands. Continue reading

Oct 26, 14:52
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November 1st, 2006

The dorkbot-nyc meeting will take place on Wednesday, November 1st, 2006, at 7pm at Location One in SoHo. MAKE will likely be there, so if you want to meet up, drop a comment.

Albert Hwang: The Wiremap :: The Wiremap is a design that uses an LCD projector and a custom surface to make real and interactive 3d images. The images rendered exist in the same spatial dimension as our bodies do, bridging the gap between digital 3d and analogue 3d. With this project, I hope to redefine how we encounter digital 3d. Instead of a collection of weightless polygons, digital 3d can engage with our bodies and our intuitive spatial instincts in a visceral and tangibly real way.

Cameron Browning: Electrosketch :: Electrosketch is an interactive art installation that uses a number of technological hacks to allow users to scribble paths onto the walls of their environment in real-time. During the short period of time the images are recorded, other users have the opportunity to use digital controls connected to the installation to manipulate the paths in 3D. Continue reading

Oct 26, 10:11
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Instrumental Texts and Texas Instruments

Those who can’t make it all the way from Texas to Philadelphia for AUTOSTART next week can still catch a grand several days of electronic media art…TEXELECTRONICA ‘06: International Forum, Exhibition & Performance-Series featuring Electronic Media Art & Music (Dallas/Ft Worth, Texas, USA).

Theme: SPIN: SOCIETY, PERSONA, INTERACTIVITY & NETWORKS :: 3-Day Forum: Fort Worth Modern Art Museum, Oct. 27-29 :: Free for the public with a suggested donation of $15 for 5 sessions, or $5 per session :: Nightly Exhibitions & Performances: DFW area art spaces. [blogged by Nick on Grand Text Auto] Continue reading

Oct 26, 09:51
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings



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Turbulence Works

These are some of the latest works commissioned by's net art commission program.
[ openspace ] wilderness [] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
More commissions