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Mother, Child

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Virtual motherhood

Mother, Child“, by Finnish artist Heidi Tikka, is an interactive video installation that intends to recreate the astonishment a mother feels when holding her baby.

The projection of a nursing child is projected on a piece of white fabric held by the exhibition visitor. The point of view from which the child is being seen is the mother?s. Mediated by camera sensors and algorithms, the image of the baby responds to the movements of the “mother” and the people surrounding the space. If there is a lot of movement or if the place is too crowdy, the child becomes restless and starts to cry. The person holding the fabric can gently rock the baby back to sleep.

The work addresses the challenge that the contemporary interactive technology posits on subjective experience and its representation. It also raises the issue of the social dimension of care. (Posted by R?gine Debatty)


Dec 25, 07:24
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Performing the City for Social Change

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Using Performative Techniques to Get a City Under Control

The former Mayor of Bogot?, Antanas Mockus, is featured in this article in the Harvard Gazette archives. Mockus became well known and loved for his experimental approach to governing the city. His techniques included: employing mimes to shame jaywalkers and dangerous drivers, as pictured on the left; distributing “thumbs up” and “thumbs down” cards so that citizens could critique each other’s actions without engaging in a war of words; and creating a “Night for Women”, where women went out on the town and men were asked to stay home or carry “safe conduct” passes.

Mockus’ intriguing methods acknowledge that existing in public is a kind of performance, and this acute sense of being an actor in public is exactly what makes the mimes who shame you for jaywalking work – social pressure inspires us all to be better performers, and citizens. (Posted by Michelle Kasprzak)


Dec 24, 12:51
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Art Mobs

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Creating a Meta-Dialogue

The Art Mobs project, created by Dr. David Gilbert and students from Marymount Manhattan College, allows users to share their art experiences using a mobile phone or iPod.

Using the text messaging features of mobile phones, users leave comments about works of art for others to read. With an iPod, users listen to guided tours of art exhibits created by anyone who has an opinion about the show. Users are also invited to make their own tours for others to listen to.

The project should be lauded for encouraging people to be more active when attending art events in galleries and museums. The Art Mobs project takes advantage of the widespread use of mobile phones and portable MP3 players, making them devices for distributing information and connecting gallery goers, which is a nice counterpoint to the frequently-posed argument that these devices are socially isolating.

Watch a demo video here. (Posted by Michelle Kasprzak)


Dec 24, 12:17
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Power to the People: Public Play

p2p_.jpgP2P by Matt, Susan, and Robert Gorbet, is a performative installation consisting of a marquee of light bulbs installed on the face of a public building and a switch panel on a nearby sidewalk. Each switch controls one corresponding bulb on the marquee.

The switch panel is an open invitation of expression extended to the general public, and each time it is installed it creates a new social experiment. Some members of the public engage in competitive games with each other, “chasing” each other around the marquee; others choose to write their name, or word slogans (“Peace,” “H”, “F U”, “Weed”, etc.), or draw small pictures. Some messages are indecipherable or benign, others cause a few raised eyebrows. Continue reading


Dec 24, 11:02
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White Square

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Interactive shadows

When a person steps in the White Square of light, shadows appear circling around him/her. These interactive shadows projected around the feet make contact with other shadows in the square. People can play together with collaborative visual structures created by shadows reaching and grabbing onto each other. The shadow world creates a reflecting surface of positions and movements done by people in the square.

The human shadow is transformed into an interactive medium. The installation, created by Helsinki-based artist Hanna Haaslahti, illuminates the network of connections between people sharing the same limited space. White Square tries to break the control and command-relationship people have with technology into a more intuitive and physical one. This kind of public playground aims to stimulate a new awareness of ourselves as a physical being. White Square can also be seen as a media architectural space, which enchants people to move and express themselves, subtly using their body as a tool of interaction. (Posted by R?gine Debatty)


Dec 24, 09:51
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Telematic Dinner Party

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A menu of food and electronics

During the experiment that Jeff Mann and Michelle Teran made of the Telematic Dinner Party, conversations between the table guests in Amsterdam and Toronto were mediated by streaming media and networked kinetic objects. So, for example a clinking spoon or glass in Amsterdam could produce a slamming door in Toronto.

The dinner table was turned into a physical platform for networked media supports live video streams, tele-robotic talking fish, gourmet cooking, singing chandelier, Keystroke media mixing, wine-pouring machines, telematic toasts, party games, etc; linking two dining rooms and thirty dinner guests across the ocean in a mediated mechatronic middle-space for social interaction.

Throughout the meal, the guests made toasts and speeches using the sensored and motored wine clinking devices. Everybody played games with food, cutlery, and chef attire to create interesting and coordinated video feed. After the first course, people changed seating arrangements to have access to all telekinetic props and streams distributed across the table. A coordinated storytelling game was played using the audio stream with the guests in Amsterdam. Finally, a punk magician performed for those physically and virtually present. (Posted by R?gine Debatty)


Dec 24, 02:28
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Autopoiesis

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Artificial life robotic sculpture installation

Ken Rinaldo’s Autopoiesis consists of fifteen robotic sound sculptures that interact with the public and modify their behaviors over time. These behaviors change based on feedback from infrared sensors, the presence of viewers in the exhibition and the communication between each sculpture.

The robotic sculptures talk with each other through a computer network and audible telephone tones. The interactivity engages the viewer/participant who in turn, effects the system’s evolution and emergence. This creates a system evolution as well as an overall group sculptural aesthetic.

The robotic sculptures communicate with a musical language that gives the viewer a sense of the emotional state of the robots as they interact. Higher and more rapid tones are associated with fear and the lower, more deliberate tonal sequences with relaxation and play. Other tones give the impression of the sculptures whistling to themselves. (Posted by R?gine Debatty)


Dec 24, 01:09
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Pocket Perspective

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Telepresence Event 12-23-04

Eric Redlinger and members of the Parsons MFA Design & Technology Program will be presenting Pocket Perspective, an interactive, online telepresence performance from 10:00am to 12:00pm on the morning of Thursday, December 23rd. All are invited to contribute audio, visual, and text media derived from the contents of your pockets. The live performance can be experienced in person or online.
Via Rhizome. (Posted by R?gine Debatty)


Dec 23, 00:39
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Real Remote Guided

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Controlled by web users

Real Remote Guided, by Antonio Lomas, features a subject who is “blinded” while the spectators / speakers on the internet and in the physical space, are able to see what the subject could see in normal circumstances.

GPS and web cam are combined with a laptop linked to the net through telecomunicaton systems (cellular telephony and/or wireless).

On the web page, the web guides see the images from the camera worn by the artist, as well as map images that define his location so that they can send him instructions, guiding him through a space of real intervention. The artist can only see the instructions sent by the users and the map images of the GPS system.

The idea is to represent, in a playful way, how new technological systems can take control. So, spectators are invited to take that control and to manage it. (Posted by R?gine Debatty)


Dec 22, 03:01
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Mimetic Starfish

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Neural Net Sea Creature

Mimetic Starfish‘s Mimetic Starfish projects the image of a starfish onto a table, its tentacles extending to viewers’ hands, if they move too quickly the tentacle suddenly retracts in a fluid but alarming manner.

Stroking a tentacle causes neural net activity to be displayed by muscular contractions and colour changes of the skin. The Starfish through illusion and mimicry fools us into thinking that it is aware of our presence. Its movements are organic and convey a sense of aliveness. It is an example of Artificial Life that encapsulates ideas of magic and technology, art and science, philosophy and cognition. (Posted by R?gine Debatty)


Dec 22, 02:49
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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