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<channel>
	<title>Networked Music Review</title>
	<link>http://turbulence.org/networked_music_review</link>
	<description>Emerging networked sound and musical explorations</description>
	<pubDate>Thu, 09 Feb 2012 16:42:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
			<item>
		<title>20 Hz by Semiconductor</title>
		<link>http://turbulence.org/networked_music_review/2011/11/07/20-hz-by-semiconductor/</link>
		<comments>http://turbulence.org/networked_music_review/2011/11/07/20-hz-by-semiconductor/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 22:14:01 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[radio]]></category>

		<category><![CDATA[visualization]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[electromagnetic]]></category>

		<category><![CDATA[data]]></category>

		<category><![CDATA[art + science]]></category>

		<category><![CDATA[perception]]></category>

		<guid isPermaLink="false">http://turbulence.org/networked_music_review/2011/11/07/20-hz-by-semiconductor/</guid>
		<description><![CDATA[
20 Hz &#8212; by Semiconductor (Ruth Jarman and Joe Gerhardt) &#8212; observes a geo-magnetic storm occurring in the Earth&#8217;s upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by incoming solar wind, captured at the frequency of 20 Hertz. Generated directly by the [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30668685?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="225" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe><br />
<a href="http://semiconductorfilms.com/​root/​20Hz/​20Hz.htm"><strong>20 Hz</strong></a> &#8212; by <em>Semiconductor</em> (Ruth Jarman and Joe Gerhardt) &#8212; observes a geo-magnetic storm occurring in the Earth&#8217;s upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by incoming solar wind, captured at the frequency of 20 Hertz. Generated directly by the sound, tangible and sculptural forms emerge suggestive of scientific visualisations. As different frequencies interact both visually and aurally, complex patterns emerge to create interference phenomena that probe the limits of our perception.</p>
<p>Audio Data courtesy of CARISMA, operated by the University of Alberta, funded by the Canadian Space Agency. Special Thanks to Andy Kale.</p>
<p>Made for the exhibition <a href="http://lighthouse.org.uk/​programme/​invisible-fields">Invisible Fields</a> at Arts Santa Monica in Barcelona Spain.</p>
<p>05.00 minutes. / HD / 2011<br />
HD single channel and HD 3D single channel.<br />
20Hz is co-commissioned by Arts Santa Monica + Lighthouse . Supported by the British Council.</p>
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		</item>
		<item>
		<title>Doubles</title>
		<link>http://turbulence.org/networked_music_review/2009/01/19/doubles/</link>
		<comments>http://turbulence.org/networked_music_review/2009/01/19/doubles/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 22:05:27 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2009/01/19/doubles/</guid>
		<description><![CDATA[Doubles is an electronic music instrument with a tangible user interface. Using two physical objects on a table, several simultaneous performers can interact with the instrument which registers the speed, distance, and motion of the objects. The surface of the table is paved with beads that roll when the physical objects are moved. This creates [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Doubles</strong> is an electronic music instrument with a tangible user interface. Using two physical objects on a table, several simultaneous performers can interact with the instrument which registers the speed, distance, and motion of the objects. The surface of the table is paved with beads that roll when the physical objects are moved. This creates a sliding effect of acceleration and a centrifugal force is created to compute the audio and visuals in the installation. Check out the video below to see the visuals and hear the strange sounds produced by the instrument.</p>
<p><a href="http://www.youtube.com/watch?v=GeHkyjoKj9U">http://www.youtube.com/watch?v=GeHkyjoKj9U</a></p>
<p>This work applies the philosophy from “tai chi”: &#8220;It is neither existing nor not existing.&#8221; The interactive factors and feedback answer the philosophy aptly. It is based on the simple principle that the rolling of a bead will lead to reduction in friction. When the player makes the physical objects move a sliding effect of acceleration and centrifugal force is created to compute the audio and visual effect in the installation. More info can be found on the official <a href="http://hi.baidu.com/sungheng/blog/item/f81c221144112e15b8127b39.html">website</a>.</p>
]]></content:encoded>
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		<item>
		<title>&#8220;Physical Sequencer&#8221; by Enrico Costanza</title>
		<link>http://turbulence.org/networked_music_review/2008/10/31/physical-sequencer/</link>
		<comments>http://turbulence.org/networked_music_review/2008/10/31/physical-sequencer/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 18:49:42 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[object]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/10/31/physical-sequencer/</guid>
		<description><![CDATA[Enrico Costanza, PhD student at the Media and Design Laboratory of Lausanne&#8217;s Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His Audio d-touch project, developed with Simon Shelley, is a clear example of this approach. It consists of three tangible interfaces that are used for [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/10/physseq1.jpg' alt='physseq1.jpg' /><em>Enrico Costanza</em>, PhD student at the Media and Design Laboratory of Lausanne&#8217;s Ecole Polytechnique Fédérale, has focused his research on designing objects that can bring digital and physical worlds closer. His <em>Audio d-touch</em> project, developed with Simon Shelley, is a clear example of this approach. It consists of three tangible interfaces that are used for musical composition and performance. They have been suggestively named, <em>Augmented Stave</em>, <em>Tangible Drum Machine</em> and <strong><a href="http://web.media.mit.edu/~enrico/research/research.php?projectTitle=Physical%20Sequencer%20Live">Physical Sequencer</a></strong>. </p>
<p>The latter has been used in two live performances by the Sicilian cellist and composer <em>Giovanni Sollima</em>. Using the sequencer Sollima is able to record audio or voice samples and organize them in variable length loops. These samples are associated with physical objects (a few simple blocks of wood) while the interface is an interactive surface bounded by a sheet of paper. Moving the blocks of wood on paper (each of which is labeled with specific signs), the musician is able to &#8220;play&#8221; his own instrument (the cello for Sollima), without a monitor: the orientation is determined by the position of the object on the sheet. A standard computer &#8220;watches&#8221; the position of objects with a webcam while the d-touch vision system (entirely coded in C++ under Linux) is able to localize them precisely. The information about the position and orientation of blocks of wood is used to control a digital audio synthesis, thus, ultimately, to give voice to a musical instrument or a virtual singer. In live performances a closer shooting of the interface is projected on the screen behind the artist, allowing the audience to share the performer&#8217;s interaction with the odd objects designed by Costanza. Another interesting element is the use of extremely cheap components, which characterize the Physical Sequencer performances to a greater extent. &#8212; Vito Campanelli, <a href="http://www.neural.it/art/2008/09/physical_sequencer_sequencing.phtml">Neural</a>. Video below:</p>
<p><a href="http://www.youtube.com/watch?v=QEW2g4vNK7Y">http://www.youtube.com/watch?v=QEW2g4vNK7Y</a></p>
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		<item>
		<title>Live Stage: Sarah Angliss [Leicester]</title>
		<link>http://turbulence.org/networked_music_review/2008/03/27/live-stage-sarah-angliss-leicester/</link>
		<comments>http://turbulence.org/networked_music_review/2008/03/27/live-stage-sarah-angliss-leicester/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 21:31:02 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[event]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/27/live-stage-sarah-angliss-leicester/</guid>
		<description><![CDATA[IOCT Salon: Sarah Angliss - Thinking Beyond the Screen and Mouse :: April 10, 2008, 6 - 7.15 pm :: Institute of Creative Technologies, De Montfort University, Leicester, UK :: Doors open at 5.30pm for drinks. This event is free and open to the public, however places are limited - email info [at] ioctsalon.com to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/sarahangliss2.jpg' alt='sarahangliss2.jpg' /><a href="http://www.ioctsalon.com">IOCT Salon</a>: <a href="http://www.ioctsalon.com/events/sarahangliss/IOCTSalon_080410_sarahangliss.pdf"><strong>Sarah Angliss - <em>Thinking Beyond the Screen and Mouse</em></strong></a> :: April 10, 2008, 6 - 7.15 pm :: Institute of Creative Technologies, De Montfort University, Leicester, UK :: Doors open at 5.30pm for drinks. This event is free and open to the public, however places are limited - email info [at] ioctsalon.com to reserve a seat.</p>
<p>With live demos of Clara 2.0 (a theremin-playing robot doll) and other curiosities, Sarah explores her own approach to digital arts. Her work may use computers and embedded microprocessors - but Sarah aims to create interactive objects with a tactile and convincing quality that extend beyond the computer screen and mouse. Sewer pipes, car park technology and roboticised toys are just some of the items she&#8217;s appropriated over the last few years to create novel experiences. Sarah shows some of the thinking that goes into her work and reveals how she shamelessly mines ideas from cognitive science, stage magic, ancient music and other areas to come up with new ideas. She&#8217;ll briefly discuss her latest work, inspired by an Edwardian funfair illusion, that&#8217;s currently interesting researchers of human perception.</p>
<p>Trained in electroacoustics, music and a little evolutionary robotics, <strong>Sarah Angliss</strong> specialises in creating original sound installations, exhibits and live performances that mix cutting-edge science with vintage sound technology and little known stories from the history of science. An experienced creator of one-off installations and exhibits, Sarah is also a regular performer, particularly known for her skills on the theremin and musical saw.</p>
<p>Regularly featured in the national press, Sarah&#8217;s solo and collaborative work exploring infrasonic music, Category 4 diseases, cyborgs, extreme reverb, the uncanny valley, genetic privacy, evolutionary music, dogs in space, hurdy gurdies, Swinging London and a host of other topics has been seen and heard at venues throughout the UK. These include the Brighton Festival, Cheltenham Music and Science Festivals, Final Cut, the Eden Project, Edinburgh International Science Festival, Glasgow Science Centre, London Zoo, South Bank Centre, Science Museum, Soho Theatre, Southwold Pier and Winchester Festival of Art and Mind.</p>
<p>On Radio 4, Roger Highfield described Sarah&#8217;s electroacoustic cabaret act at Cheltenham as &#8216;the most surreal and memorable moment of the festival&#8217;. Two of her recent, interactive sound shows, Senster and The Haunt, were shortlisted as &#8217;standout shows&#8217; of Brighton Festival 2006.</p>
<p>Links:</p>
<p><a href="http://www.spacedog.biz">Spacedog UK</a> (owned and run by Sarah Angliss)<br />
<a href="www.nesta.org.uk/informing/articles/sarah_angliss.aspx">NESTA interview</a></p>
<p>The <a href="http://www.ioctsalon.com">IOCT Salon</a> is managed by <a href="http://www.chrisjoseph.org">Chris Joseph</a>, Digital Writer in Residence at the Institute of Creative Technologies, De Montfort University. This residency is funded by Arts Council England: East Midlands.</p>
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		<item>
		<title>Björk uses reacTable in Summer Tour</title>
		<link>http://turbulence.org/networked_music_review/2007/08/17/bjork-uses-reactable-in-summer-tour/</link>
		<comments>http://turbulence.org/networked_music_review/2007/08/17/bjork-uses-reactable-in-summer-tour/#comments</comments>
		<pubDate>Fri, 17 Aug 2007 17:54:19 +0000</pubDate>
		<dc:creator>peter</dc:creator>
		
		<category><![CDATA[tangible]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[interface]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/08/17/bjork-uses-reactable-in-summer-tour/</guid>
		<description><![CDATA[According to several recent articles, and even video posts on YouTube, Björk has incorporated the reacTable interface into her &#8220;Volta&#8221; world tour. http://www.youtube.com/watch?v=FQwW3dp2FZYThis was actually announced on the reacTable site in late April, but only picked up by Wired and other sources more recently. The reacTable, developed by a team under the direction of Dr. [...]]]></description>
			<content:encoded><![CDATA[<p>According to several recent articles, and even video posts on YouTube, Björk has incorporated the <a href="http://mtg.upf.edu/reactable/" title="new_win" target="_blank">reacTable</a> interface into her &#8220;Volta&#8221; world tour. <a href="http://www.youtube.com/watch?v=FQwW3dp2FZY">http://www.youtube.com/watch?v=FQwW3dp2FZY</a>This was actually announced on the reacTable site in late April, but only picked up by <a href="http://www.wired.com/entertainment/music/news/2007/08/bjork_reacTable" title="new_win" target="_blank">Wired</a> and other sources more recently. The reacTable, developed by a team under the direction of Dr. Sergi Jordá at the Universitat Pompeu  	Fabra in Barcelona, has been mentioned <a href="http://transition.turbulence.org/networked_music_review/?s=reactable&amp;x=0&amp;y=0" title="new_win" target="_blank">several times</a> on this blog as it is part of a larger developmental trend for <a href="http://transition.turbulence.org/networked_music_review/2007/01/23/tangible-musical-interfaces/" title="new_win" target="_blank">tangible musical interfaces</a>.</p>
<p>Most of the general public rarely sees or is even aware of the development of alternative controllers and musical interfaces, so it is particularly interesting to read some of the <a href="http://www.youtube.com/watch?v=FQwW3dp2FZY" title="new_win" target="_blank">comments</a> on the YouTube video showing the reacTable&#8217;s use in Björk&#8217;s performance.</p>
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		<item>
		<title>The Sound of Touch</title>
		<link>http://turbulence.org/networked_music_review/2007/05/21/the-sound-of-touch/</link>
		<comments>http://turbulence.org/networked_music_review/2007/05/21/the-sound-of-touch/#comments</comments>
		<pubDate>Mon, 21 May 2007 21:14:25 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[sound]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[acoustic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/05/21/the-sound-of-touch/</guid>
		<description><![CDATA[The Sound of Touch [PDF] by David Merrill (Ambient Intelligence Group, MIT Media Lab) and Hayes Raffle (Tangible Media Group, MIT Media Lab): 
Introduction: All people have experienced hearing sounds produced when they touch and manipulate different materials. We know what it will sound like to bang our fist against a wooden door, or to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/05/soundoftouch.jpg' alt='soundoftouch.jpg' /><strong><a href="http://tangible.media.mit.edu/content/papers/pdf/SoundOfTouch_SIGGRAPH07.pdf">The Sound of Touch</a></strong> [PDF] by David Merrill (Ambient Intelligence Group, MIT Media Lab) and Hayes Raffle (Tangible Media Group, MIT Media Lab): </p>
<p><em>Introduction:</em> All people have experienced hearing sounds produced when they touch and manipulate different materials. We know what it will sound like to bang our fist against a wooden door, or to crumple a piece of newspaper. We can imagine what a coffee mug will sound like if it is dropped onto a concrete floor. But our wealth of experience handling physical materials does not typically produce much intuition for operating a new electronic instrument, given the inherently arbitrary mapping from gesture to sound.</p>
<p><em>Approach:</em> The Sound of Touch is a new instrument for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record sound, then (2) playback the recording by brushing, scraping, striking or otherwise physically manipulating the wand against physical objects. During playback, the recorded sound is continuously filtered by the acoustic interaction of the wand and the material being touched. Our texture kit allows for convenient acoustic exploration of a range of materials. The system enables a flexible capture and manipulation of audio that is characteristic of digital tools, but in a direct and physical manner that approaches the continuous experience of manipulating acoustic musical instruments and found objects. The Sound of Touch allows people to leverage their existing intuitions about how different objects will sound when these objects are touched, struck, or otherwise physically manipulated – a feature shared by acoustic instruments and objects from our everyday lives. It is thus a sonic exploration tool that borrows properties from both acoustic and electronic sound creation, bringing them together in a way that incorporates advantages of each. <a href="http://tangible.media.mit.edu/content/papers/pdf/SoundOfTouch_SIGGRAPH07.pdf">More >></a> At <a href="http://www.siggraph.org/s2007/attendees/etech/">SIGGRAPH 2007</a>.</p>
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		<item>
		<title>iPoi &#8212; Accelerating Digital Live Art</title>
		<link>http://www.turbulence.org/blog/archives/004067.html</link>
		<comments>http://www.turbulence.org/blog/archives/004067.html#comments</comments>
		<pubDate>Tue, 10 Apr 2007 03:00:00 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[event]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[body]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[p2p]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/04/09/ipoi-accelerating-digital-live-art/</guid>
		<description><![CDATA[    Jennifer G. Sheridan

Lansdown Lecture: iPoi -- Accelerating Digital Live Art :: Speaker: Jennifer Sheridan :: Date: Wednesday 18 April 2007, Time: 4:45pm for one hour ::  Location: Middlesex University, London, EN4 8HT, Cat Hill Campus: Room 97, L...]]></description>
			<content:encoded><![CDATA[<img alt="ipoi.jpg" src="http://www.turbulence.org/blog/images/ipoi.jpg"/>
Lansdown Lecture: <strong><a href="http://www.jennifersheridan.com/publications/sheridanIPOI_CCID.pdf">iPoi -- Accelerating Digital Live Art </a>:: Speaker: Jennifer Sheridan</strong> :: Date: Wednesday 18 April 2007, Time: 4:45pm for one hour ::  Location: <a href="http://www.cea.mdx.ac.uk/">Middlesex University</a>, London, EN4 8HT, Cat Hill Campus: Room 97, LONDON :: Admission is free.

<b>iPoi: Accelerating Digital Live Art:</b> Imagine swinging a tiny computer around your body to create live visuals and audio like a DJ or VJ. iPoi is based on the ancient Maori art of poi and uses a wireless, peer-to-peer, sensor-packed upgrade of the original. iPoi is created by embedding tiny computers in tennis balls, and swinging them wildly around your body. iPoi uses the wonder of acceleration, the hidden force that is in our every movement and has been performed in nightclubs, festivals and conferences in the UK, North America and Australia. <a href="http://www.jennifersheridan.com"><b>Dr. Jennifer G. Sheridan</b></a> is a Digital Live Artist and Researcher who specialises in Digital Live Art (the intersection of HCI, Live Art and Computing). Her research focuses on encouraging witting transitions in performative interaction by creating embedded computing and tangible exertion interfaces for nightclubs and festivals. She is Director of BigDog Interactive Ltd., a company of computing experts and artists who create bespoke code and hardware for installations and performance events. She has exhibited her work in the UK, North America and Australia and has numerous publications and in the fields of Digital Live Art, mobile phone interaction and tangible computing. She co-founded the (re)Actor conference series and is currently consulting on a number of projects including AHRC Designing for the 21st Century: Emergent Objects (Leeds University), and Social Interaction and Mundane Technologies (Lancaster University, Microsoft, Nokia).

Any enquires to Stephen Boyd Davis: s.boyd-davis[at]mdx.ac.uk]]></content:encoded>
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