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Category: social

Digital Artists Handbook

ardour.pngThe Digital Artists Handbook [see Working with Sound] is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.

The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies. Continue reading

Jan 28, 2008
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“Echologue” by Orkan Telhan

echologue_ars_1_t.jpgEchologue, by Orkan Telhan, is a public interface for sensing and displaying socio-cultural characteristics of a place based on its sonic features. The goal is to build a medium that can reflect its surroundings like a smart mirror, highlight the salient details and patterns in the environment and contribute to our understanding of the perception of social places. The interface senses ambient sound, records deliberate user input and displays a visualization of the activity in that space as its output.

The design explores the utility of sound for envisioning new social, cultural and entertainment uses of public places and help us shape our relationships with each other with new social interfaces embedded in urban settings. Continue reading

Nov 9, 2007
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The Significance of Music in Second Life

screenshot.jpgThe Significance of Music in Second LifeThis post to the empyre list was co-written John von Seggern with J. LeRoy: Music has always been a social art form, created and enjoyed by people in groups. Some argue that music was one of the primary means by which early groups of humans communicated and maintained the social bonds that held their communities together.

Since the invention of music recording however, about a century ago, technological developments have made the experience of music a more and more private activity. Once music could be purchased for listening at home, the possibility of enjoying music in private by yourself became a more and more popular alternative to attending performances. Continue reading

Aug 14, 2007
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Compass + Floating Fabulousness …

compass.jpgSocial Mobile Music Navigation Using The Compass by Atau Tanaka, Guillaume Valadon, and Christophe Berger – ABSTRACT: During a regular day while on the move, most people interact with multiple portable devices: a personal music player, mobile phone, and digital camera. People driving cars in addition may also use navigation systems. Whereas each of these devices are getting more and more sophisticated, and packed with numerous functionalities, they are each optimized for specific usages. Modern mobile phones for example, claim to function as digital cameras and music players, but these are features that are more often than not added on almost as an afterthought, and are not integrated with the connectivity that the mobile phone represents. From an engineering point of view, the goal of this project is to push mass-market mobile phones to their limits in networked musical exchange by implementing The Compass. Specifically, we are targeting phones embedded with WiFi, music player and location1 capabilities. The idea was to build a true convergence application that integrated localization, mobile networking, and music listening. Mobile Music Workshop Proceedings, page 34 [PDF] Continue reading

Aug 7, 2007
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Splice: Social Music Mixing

splicelogo.pngSplice Re-Mixes the Music Mashup.

A new social music mixing site is re-thinking interactive audio. Splice, which is still in beta, is a community site that encourages users to submit raw sounds. Users can then build songs out of each other’s sounds. Each creation can be remixed, rearranged, deconstructed and completely re-worked by anyone else in the Splice community.

Splice’s coolest feature is the browser-based sequencer. Songs are assembled and mixed without ever leaving the browser. You can also see details about the users who contributed each track as you mix. Continue reading

May 7, 2007
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Current interview:
Robin Meier, Ali Momeni and the sound of insects

Previous Interviews:


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3D 8bit acousmatic acoustic activist aesthetics algorithmic ambient animation apps architecture archives art + science Artificial Intelligence asynchronous audio audio/visual audio tour augmented auralization avatar bioart biotechnology body broadcasts business calls + opps cassette chance chiptune cinema circuit bending city code collaboration collective community composer composition concert conductor conference controller convergence conversation copyright dance data distributed diy e-literature ecology education electroacoustic electromagnetic electronic emergence environment event exhibition experimental feedback festival field recording film found free/libre software game generative gesture glitch hacktivism haptics hardware history hybrid identity im/material image immersion improvisation installation instrument interactive interdisciplinary interface intermedia intervention interview interviews/other jazz language laptop lecture light listening live livecoding livestage locative media mapping mashup media microsound mixed reality mobile motion tracking multimedia music narrative nature net art networked net_music_weekly new media news newsletter nmr_commission noise notation object open source opera orchestra p2p participatory perception performance phonography physical place place-specific platform play podcast political presence presentation privacy processing psychogeography public radio reblog recording recycle relational remix research residency resource responsive reuse robotic sample score second life sensor simulation site-specific social social network software sonification sound soundscape sound sculpture soundtrack sound walk space spatialization spoken word streaming surround sound surveillance symposium synchronous synesthesia synthesizers systems tactical tactile tag tangible technology telematic text theater theory tool toy transmission arts tv ubiquitous upgrade! urban video virtual visualization VJ/DJ voice wearable web 2.0 webcast wireless device wireless network workshop writings



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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.


NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
More NMR Commissions


"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
Previous N_M_Weeklies


Guest Bloggers:


Massachusetts Cultural Council
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Upgrade! Boston

Turbulence Works