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Category: second life

Reblogged Resonating with Wind – A Compelling Journey Into the Sky

resonating-with-sl-wind2.jpgDutch artist Edo Autopoiesis is exploring an unusual, and mostly ignored side of Second Life – its wind. His installation, Resonating – With – secondlifeWind is an incredible meditative journey into a sky-based field of 100 windmills. Forever set in motion by the wind energy, each one of the windmills lifts a red object: the stronger the wind, the faster the object is lifted.

Upon reaching the top of the pole, the red object drops and hits an acoustic resonator at the bottom, producing a sound. Sounds from neighboring windmills affect the overall rhythm produced by the entire set of windmills. The ever-changing wind patterns of Second Life are the source of variety in this strange, and fully generative melody. Continue reading


Jul 10, 2007
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Live Stage: janoide1 [ar Buenos Aires + Second Life]

janoide1-en-256.jpgConcerts in LIMb0 #3 – janoide1, a dual sound art concert in Second Life and the real world :: June 16, 2007 :: Second Life – 3:00 pm [PST]; Vibration Institute Kitsune (32, 112, 681) :: Buenos Aires – 19:00; Art Museo de Arte Moderno, Ave. Corrientes 172, Segundo Piso.

A live concert presenting sound textures by Santiágo Peresón [yaco] and works by oe3, a prototype non-human composer, performed in real time. Visual installations and video performance presented by Los Angeles audio/visual artist computo.

Concerts in LIMb0 are part of a new musical expression and sound art promotion program, based on aesthetic and technical research in the crossroad areas between artistic languages and new technologies. This research and promotion activity has been going on since 2002, not only as concerts but also including conferences, lectures, workshops and art installations. Continue reading


Jun 15, 2007
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Net_Music_Weekly: Music Environment in Second Life

hive23-figure1.jpgJay Hardesty, Drazen Bosnjak and Harris Skibell are developing tone23, a musical ecosystem where music is the primary agent defining interactions between users. Music evolves in this environment based on the musical preferences and encounters of users. Implemented at hive23 in Second Life, it creates original music variations and hybrids based on association among avatars.

Music Rooms: The hive23 environment contains three rooms. Each room is associated with a separate musical stream that is determined by the avatars currently within that room. Each avatar is “tagged” with music they have chosen from a list of musical pieces, available outside the entrance to the three rooms. When an avatar enters or leaves a room, a new sequence of musical variations is produced for that room. These variations combine and rework parts from the songs identified with those avatars then inhabiting that room. Continue reading


May 11, 2007
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“The Height Harp” by Angrybeth Shortbread

dorkbot_sl_2.jpg[…] The Second Life Dorkbot meeting started at ten in the evening … The meeting took place in the Odyssey Theatre furnished with a fine looking rhizomatic seating system made for the dorkbot sessions by Sugar Seville … When I arrived there, the meeting already was in full swing, with an attentive avatar audience ‘listening’ to a presentation by Angrybeth Shortbread, aka Annabeth Robinson. Continue reading


May 4, 2007
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Avatar Orchestra Metaverse

[youtube]http://www.youtube.com/watch?v=Sl279WLmdYk[/youtube]

Minimalist video document of a live avatar performance of Maximilliam Nakamura’s composition ‘Fadheit’ performed by the Avatar Orchestra Metaverse in Second Life, 27th March 2007.


May 3, 2007
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Reblogged WhisperBox

whisperbox-at-nmc-campus.jpgSecond Life, one of the most populated MMORPG, is an important watching point to verify how the borderline between real and virtual tends to become more and more ephemeral. In the last months Second Life has seen many famous names and brands of the real world coming into its virtual spaces. The Reuters news agency has opened a virtual editorial office, IBM decided to test here its v-business (virtual business) idea. Many other events as lectures, talks (Lawrence Lessig), concerts (Suzanne Vega) has packed the SL dwellers agenda. So an interactive audio installation couldn’t be missed. A certain Robbie Dingo (this is the name of the homonymous British sound designer avatar) programmed his WhisperBox (a 21st Century Folk Song). Continue reading


Jan 16, 2007
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Hyper-Instruments and Immersive Spaces

robbie_dingo_hyper_cello.jpg

VIRTUAL MUSIC COMPOSITION: Unsatisfied with just creating virtual plant life, a provactive multiplayer game, and ambitious machinima, Robbie Dingo has also been hard at work creating virtual world musical instruments that actually play in-world in real time. He extensively documents the creation of his “Hyper-Instruments” on his blog here and here, and recently sent me word of a song-writing contest for music composed to be performed on his new SL cello.

immersion.gif

ADVENTURES IN IMMERSION: Seasoned RL/SL architect Jauani Wu takes us on a personal tour of successfully immersive spaces in Second Life, accompanied by a 3D designer’s manifesto written e.e. cummings style: immersion requires depth. it’s not sufficient for one enclosed space to be finely constructed. it requires that the next space be so as well. and the space after that. immersion works better when the surface of one space frames the next. it reinforces the notion of world. By my lights, mandatory reading for builders looking to truly transform the world according to their vision. Read it all here. [posted on New World Notes]


Jul 6, 2006
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BBC Radio 1

_41765744_keane203.jpg

Talent-Spotting in Virtual Worlds

“…At Radio 1 we want to bring a new level of social interaction to our virtual broadcasts. We are hoping that the bands featured on-air will have their own custom-built avatars, playing in the virtual world. So if we have the Red Hot Chilli Peppers playing a gig, visitors to a Radio 1 virtual space will see avatars of Anthony Kiedis and Flea, mimicking the action in the real world.

We also believe it is crucial that the virtual audience can interact with the event. It is about replicating the “liveness” of an event, not just broadcasting it. Additionally, Radio 1 wants to find ways of allowing the audience in these worlds to actually affect the real event. I see no reason why they cannot be asking their musical heroes questions, alongside virtual Radio 1 DJs, either via Instant Messenger or VoIP. This deeper social interaction, that mirrors real world events, would do much to enhance the ripples that resonate around digital communities.” From Talent-spotting in virtual worlds by Daniel Heaf, BBC.com.


Jun 25, 2006
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Robin Meier, Ali Momeni and the sound of insects

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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
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Net_Music_Weekly

"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
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Massachusetts Cultural Council
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Networked: a (networked_book) about (networked_art)
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New York State Music Fund
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