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Category: platform


nexus.jpgNEXUSradio is a celebration of radio’s legacy, the evolution of communication technology, and a reaction to the current state of commercial media. The exhibition explores highly intimate auditory experiences, the radio signal’s idiosyncratic nature and radio’s own rich history through a two-month broadcast of participatory community based free-form radio. NEXUSradio is a platform for artists to investigate radio’s potential as a medium and art making space through live performance, transmission and direct interaction with audience members.

NEXUS/foundation for today’s art has transformed its gallery space into a low powered radio station for two months. NEXUS has invited artists, musicians, performers, djs, activists, poets, scholars, local community groups and other members of the public to use the radio broadcast during gallery hours. The broadcast can be heard in Philadelphia at 1650 AM. Continue reading

Jan 9, 2009
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Live Stage: Disparate Bodies 3.0 [online]

db3a.jpgDisparate Bodies 3.0: Open Platform with Pauline Oliveros, Chris Chafe, Pedro Rebelo and Franziska Schroeder and others :: December 11, 2008 12:30 – 3:30 pm (UK time) :: Live Stream.

Within the context of EU Culture 2007 project COMEDIA, the Sonic Arts Research Centre (SARC) at Queen’s University Belfast
is hosting an open platform on network music performance. Disparate Bodies 3.0 is a developmental process for exploring musical interactions in geographically displaced sites. The Open Platform is a forum for the exploration of key issues
in “playing apart”: Performance Cues, Distributed Electronic Scores, Remote Monitoring, Performance Avatars and Dramaturgy. The work is developed through live events and online resources at the project’s website which contains detailed information on the project, events, blogs, as well as links to streams and recorded media. Continue reading

Dec 11, 2008
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Live Stage: The Avatar Orchestra [us NYC + Second Life]

avatorch.jpgThe Avatar Orchestra will be performing at the Deep Listening Institute Women and Identity Festival Concert :: April 17, 2008; 7:30 PM :: Emily Harvey Foundation, 537 Broadway (at Spring Street), New York, New York.

Avatar Orchestra Metaverse is a group of composers, performers, and media artists living in Europe, East Asia and North America who explore together the interactive possibilities of the Second Life online virtual reality platform to create works with open, interactive and possibly “infinite” elements. The Orchestra works with ideas that challenge conventional practices of creating and performing music, and finds new ways to conceive of and erase notions of identity, place, social, cultural and sexual identity, and the roles of composer, performer and listener. Continue reading

Apr 15, 2008
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Aqua Scape

aquasound.jpgShinichi Takemura is a designer who uses technology in an attempt to enable creativity. He believes technology should not be used to stop people thinking, but rather to enable potential in humanity. Aqua Scape is one such example. This website invites the viewer into another world, where they can be involved in situations across the globe. The viewer can listen to various sounds of water from around the world, in real time. Takemura believes that listening to sounds in real time can change peoples emotional responses, and that the Internet is a platform to unite global citizens. This website becomes a unique dynamic experience, that can never be the same, rather than a static source of information. Takemura has transformed the function of a website and is working at using the internet to facilitate change.

Mar 17, 2008
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Riffworld, a new music collaboration space is Somona Wire Works’ entry into the music collaboration and social networking space. here’s what they write about it:

Using the RiffWorks desktop recording application, up to four musicians can connect and collaborate on a song simultaneously. As a layer records, it instantly streams to other players’ running RiffWorks. As the Riff loops, other players can add more. All contributions are saved on and can be opened later for further collaboration.
Continue reading

Feb 7, 2008
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Live Stage: BubbleBeats [us Soho, NY]

compiled.jpgBubbleBeats to launch February 6, 2008 at 7 pm :: Location One in Soho, 26 Greene Street (between Canal and Grand), New York City :: Free/open to the public.

The musician Beck said in a recent interview that it would be cool if people could take his songs and “play them like a videogame.” Jason Van Anden‘s newest project, makes his dream a reality, and then some. Based on technology he originally invented to enable robots to interact improvisationally, anyone can visit and combine colorful bubbles filled with music (or other sounds) to create new living compositions. Jason and musician Nat Hawks will be presenting the beta version of BubbleBeats to the early adopters at Dorkbot NYC. Visit for more info.

Feb 4, 2008
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Digital Artists Handbook

ardour.pngThe Digital Artists Handbook [see Working with Sound] is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.

The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies. Continue reading

Jan 28, 2008
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Reblogged Subtle Vibrations

otto_03_small.jpgDuncan Wilson created OTTO with Manolis Kelaidis at the Royal College of Art.

OTTO (Greek for ‘ear’) is a device that makes hidden sounds audible. This is achieved via a thin polymer piezoelectric contact that senses weak vibrations and plays them as a sound through an integrated speaker. OTTO can be positioned on almost any surface through a combination of suction and magnets. By placing several units on different objects, one can select and create a new sonic experience and a form of ambient music appreciation, thereby utilising our space as a multidirectional audio platform. Continue reading

Jan 14, 2008
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sonicobject.jpgThe mobile telephone is one of the first electronic objects that large numbers of people have personalized with sound. The ‘ringtone’ has become a familiar personal insignia. For both composers and users it provides a unique opportunity to do something with sound. The mission of Sonic()bject is to take advantage of this common interest and to let users become acquainted with never previously heard and experimental sound.

The artists that Sonic()bject has selected for devising new sounds and ringtone compositions are professionals from all over the world who are involved in creating with sound: audio designers, audio artists, contemporary composers, classic or electro, jazz, pop … real “sonic objects” that have their roots in the history of auditory art. Continue reading

Nov 29, 2007
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Net_Music_Weekly: Thadeus Frazier-Reed

routesmap_sm3.jpgThadeus Frazier-Reed: Routes, Program 4, Pump On … Go, and skinTones: routes is a community web sound art piece in which visitors download software for recording / creating sound. The software, which can run on any Apple computer, records sound into a buffer that loops continuously, recording new sounds on top of the old sounds. The user should run this software on a laptop and record as they go, giving an aural picture of their day. Visitors to the website can listen to up to thirty recordings. Each visit or page refresh will choose a random set of thirty recordings from the list. Continue reading

Oct 10, 2007
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Current interview:
Robin Meier, Ali Momeni and the sound of insects

Previous Interviews:


livestage music sound performance calls + opps installation audio/visual radio festival instrument networked audio interactive experimental electronic workshop video participatory writings event mobile exhibition concert live collaboration electroacoustic environment nature reblog distributed soundscape field recording net_music_weekly improvisation software history locative media space public noise recording immersion voice acoustic sonification lecture generative conference body tool sound sculpture net art art + science VJ/DJ light diy remix site-specific perception mapping film visualization listening laptop algorithmic multimedia city urban data wearable architecture open source game virtual biotechnology sound walk spatialization webcast hacktivism robotic image score platform electromagnetic new media cinema ecology found news composer telematic interface streaming residency interviews/other sensor dance circuit bending synesthesia physical political notation intervention object controller broadcasts conversation narrative second life responsive mashup place technology ambient social network symposium motion tracking hybrid intermedia augmented spoken word livecoding text phonography auralization acousmatic upgrade! gesture opera aesthetics mixed reality resource theory processing 8bit orchestra nmr_commission wireless device toy wireless network theater web 2.0 presentation community surveillance p2p 3D copyright soundtrack research podcast sample feedback psychogeography social chance interdisciplinary tactile recycle interview language systems code emergence presence cassette privacy free/libre software media play chiptune newsletter place-specific archives avatar education haptics activist surround sound audio tour glitch hardware tactical identity bioart asynchronous business tv tangible composition animation jazz transmission arts apps tag e-literature collective microsound relational synchronous Artificial Intelligence conductor convergence reuse simulation ubiquitous synthesizers im/material
3D 8bit acousmatic acoustic activist aesthetics algorithmic ambient animation apps architecture archives art + science Artificial Intelligence asynchronous audio audio/visual audio tour augmented auralization avatar bioart biotechnology body broadcasts business calls + opps cassette chance chiptune cinema circuit bending city code collaboration collective community composer composition concert conductor conference controller convergence conversation copyright dance data distributed diy e-literature ecology education electroacoustic electromagnetic electronic emergence environment event exhibition experimental feedback festival field recording film found free/libre software game generative gesture glitch hacktivism haptics hardware history hybrid identity im/material image immersion improvisation installation instrument interactive interdisciplinary interface intermedia intervention interview interviews/other jazz language laptop lecture light listening live livecoding livestage locative media mapping mashup media microsound mixed reality mobile motion tracking multimedia music narrative nature net art networked net_music_weekly new media news newsletter nmr_commission noise notation object open source opera orchestra p2p participatory perception performance phonography physical place place-specific platform play podcast political presence presentation privacy processing psychogeography public radio reblog recording recycle relational remix research residency resource responsive reuse robotic sample score second life sensor simulation site-specific social social network software sonification sound soundscape sound sculpture soundtrack sound walk space spatialization spoken word streaming surround sound surveillance symposium synchronous synesthesia synthesizers systems tactical tactile tag tangible technology telematic text theater theory tool toy transmission arts tv ubiquitous upgrade! urban video virtual visualization VJ/DJ voice wearable web 2.0 webcast wireless device wireless network workshop writings



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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.


NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
More NMR Commissions


"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
Previous N_M_Weeklies


Guest Bloggers:


Massachusetts Cultural Council
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Upgrade! Boston

Turbulence Works