Networked_Music_Review
Scroll to prev post Scroll to next post

Category: object

Trimpin: a keynoter at NIME

trimpin3.gifTrimpin will deliver a keynote and give a workshop at The 7th International Conference on New Interfaces for Musical Expression (NIME), organized by Harvestworks and New York University’s (NYU) Music Technology Program in partnership with LEMUR and the NYU Interactive Telecommunications, June 6-10, 2007.

Trimpin, a sound sculptor, composer, inventor, is one of the most stimulating one-man forces in music today. A specialist in interfacing computers with traditional acoustic instruments, he has developed a myriad of methods for playing, trombones, cymbals, pianos, and so forth with Macintosh computers. Continue reading


May 23, 2007
Comments (0)

Learning Auditory Models of Machine Voices

blendie.jpg LEARNING AUDITORY MODELS OF MACHINE VOICES [PDF] by Kelly Dobson and Brian Whitman (MIT Media Lab) and Daniel P.W. Ellis (LabROSA, Electrical Engineering, Columbia University).

ABSTRACT: Vocal imitation is often found useful in Machine Therapy sessions as it creates an emphatic relational bridge between human and machine. The feedback of the machine directly responding to the person’s imitation can strengthen the trust of this connection. However, vocal imitation of machines often bear little resemblance to the target due to physiological limitations. In practice, we need a way to detect human vocalization of machine sounds that can generalize to new machines. Continue reading


May 22, 2007
Comments (0)

Make a Wind Organ

chorale2.jpgHere’s how to make a fun & simple wind instrument from a soda bottle: The plastic bottle, this common object of consumption, this vulgar domestic waste, can replace the noble bamboo to ape a wind organ. It only takes, with a pair of scissors, to carve a longitudinal “whistling” slit within the body of the bottle. Several sizes of slit are possible. The sound is not as pure (more or less muffled depending on types of slits) as it is with the sound of bamboo. On the other hand, the time taken to carve the slits in plastic is negligible compared to carving bamboo, moreover, the cost of the material is absurdly low.

Thanks to phillip torron


May 10, 2007
Comments (0)

Amebeats

amebeats1.jpgAmebeats is a project by Melissa Quintanilha that allows “people to mix sounds by manipulating physical objects instead of twisting knobs or clicking on a music production software”.

The amoeba shaped board has little boxes in its center that when moved to the arms, activate different sounds. My interest in music and design merged to create a haptic interface (based on touch) that allows people to use gesture to mix sounds with their hands. My inspiration for this robotic installation came from going to parties and seeing DJs create the music on their tables, but no one knowing what they do to make the sounds. Generating music using gesture allows for a much more expressive way of creation. [blogged by Nicolas on pasta and vinegar]


Feb 19, 2007
Comments (0)

Earworm Assault Devices

ew_mine.jpg

Weapons of Mass Distraction

The Earworm Assault Devices (EAD), by fur, are a set of weapons for the propagation of highly infectious sound or music (earworms).

Prologue: Sound is unavoidable (the ear can’t be shut like the eye) and evolutionary hardwired into our cognition apparatus, it can reach into the subconscious and arouse emotions. A well made sound can get stuck in the head of the hearer and loop for a varying time span. The infected person oftentimes repeats the sound involuntarily by singing, humming or whistling, eventually spreading the earworm like a virus. Messages can be modulated onto earworms like radiowaves on a carrier frequency, as a result earworms can be used to distribute messages or manipulate the individual. This fact is recognized and commercially exploited in various fields of modern life – like pop music, cellphone ringtones, audiobranding or elevator music to name a few.
Global brands are using huge budgets to propagate their earworms by means of multiple costly channels, the respectable citizen remains defence- and powerless. Until now:
Continue reading


Aug 2, 2006
Comments (0)

Reblogged The MagicBook + The Book Radio

magicbook2.jpg

What’s New in Books

: The MagicBook explores seamless transition between reality and virtual reality. When users look at the pages of a real book through a hand held display, they are able to see virtual content superimposed over the real pages, that is augmented reality. When they see an augmented reality scene they like, users can fly into the scene and experience it as an immersive virtual environment. Currently the user can transition smoothly between these two fixed viewing modes: the augmented-reality view and the virtual-reality view. Continue reading


Jul 5, 2006
Comments (0)

Jean Pierre Gauthier at Transmediale 06

exhibit_gauthier_jean_01.jpg

Household Objects Revolt!

Jean-Pierre Gauthier’s mobile sound installations express the delights of disorder. He takes daily objects out of their context, rearranges them and sets them going in autonomous movement sequences. Most of the works of Gauthier consist of objects which can be identified, but which do not trigger any emotional or cultural associations. A characteristic feature of his installations is the use of household articles and cleaning products, which may be read as a kind of commentary on prevailing social circumstances. The things make themselves independent, declare revolt and bear a symbolic reference, as a closed microsystem, to aspects of commercial exploitation and economic cycles. In his installation Remue-mnage the artist also succeeds in involving the residual waste of the exhibition’s architecture. The analog animation movements of the gadgets lend the installation a faintly antiquated character an altogether unusual, but deliberately chosen form in contrast to the technological development. At Transmediale 06.


Feb 2, 2006
Comments (0)

Heaven Seed

heavenseed2s.gif

Populating Physical Spaces with Digital Sound Effects

Heaven Seed is a smart plastic ball that senses its movement and generates various sound effects in real time thereby enhances the game people play with it. The motion data sensed by the ball are wirelessly transmitted to a host computer to provide rich auditory experiences. For example, if you throw it upward, it makes a whiz sound; when you catch it, it makes a flopping sound. If it’s left unused for a while, it starts snoring.

Ryota Kuwakubo, who created this artifact, says that he wanted to evoke in users the kind of feeling kids would have while playing with a miniature car kids may make the sound of speeding with their mouths and they could get totally immersed in the play. Kuwakubo also suggests a possibility of making everyday life more “interesting” by populating our physical spaces with various digital sound effects. When you open the door, when you start a washing machine, etc. If the world around us will be the interface to the digital information spaces, Heaven Seed suggests unique possibilities of enhancing our embodied interactive experiences with creative sound design. Related websites: vector::scan; MyCom PCWEB. [blogged by manekineko on we-make-money-not]


Aug 8, 2005
Comments (0)

HyperSense Complex

hsense.gif

Exploring Ways of Interacting with the Computer

HyperSense Complex–the collaborative trio of Alistair Riddell, Somaya Langley, and Simon Burton–have been working together since 2002. They’ve been exploring the notions of collaborative interactive performance in a networked computing space (essentially where members of the trio – dependant on configurations of specific performances – can influence each other’s sound, for example: by sampling each other’s output, adding effects etc). HyperSense has also been developing an alternative HCI’s using flex sensors worn on the hands (and strapped into a jacket arrangement). The project utilises data sent from the sensors through microcontrollers and passed via USB to some python scripting which handles what the sensor data should do. They then implemented OSC and are using this to send information to SuperCollider running on a separate laptop, which handles the samples and audiobased materials.


Aug 1, 2005
Comments (0)

Sale Away

saleaway_11[1].jpg

Mechanical Orchestra with you as Conductor

In Sale Away, passers-by can conduct an “orchestra” of household devices via their mobile phones on a display window. The mechanical orchestra consists of flute, organ and brass playing vacuum cleaners, rattling kitchen mixers, buzzing ventilators, radio playing toy trains, wobbling jigsaws, dancing tumble dryers, humming refrigerators and other misused household utilities.

The conductor is a big refrigerator. This fridge is also the explanatory interface. To start the orchestra and wake up the shopping windows you have to dial the number and follow the commands displayed on the window. This call opens the door of the fridge, giving free the image of its explanatory interface, the “mobile phone robot person”. The robot will explain and invite you to act. By pressing keys on the phone you can let all different instruments play along with the melody. You can set some single voices or the whole orchestra tutti.

Video. By Geert-Jan Hobijn (NL) and Carsten Stabenow (GER) Olaf Matthes (GER) from Staalplaat. Via the excellent Culture Base Open List. [blogged by Regine on near near future]


Jun 21, 2005
Comments (0)

Interviews

Current interview:
Robin Meier, Ali Momeni and the sound of insects

Previous Interviews:

Tags


livestage music sound performance calls + opps installation audio/visual radio festival instrument networked audio interactive experimental electronic workshop video participatory writings event mobile exhibition concert live collaboration electroacoustic environment nature reblog distributed soundscape field recording net_music_weekly improvisation software history locative media space public noise recording immersion voice acoustic sonification lecture generative conference body tool sound sculpture net art art + science VJ/DJ light diy remix site-specific perception mapping film visualization listening laptop algorithmic multimedia city urban data wearable architecture open source game virtual biotechnology sound walk spatialization webcast hacktivism robotic image score platform electromagnetic new media cinema ecology found news composer telematic interface streaming residency interviews/other sensor dance circuit bending synesthesia physical political notation intervention object controller broadcasts conversation narrative second life responsive mashup place technology ambient social network symposium motion tracking hybrid intermedia augmented spoken word livecoding text phonography auralization acousmatic upgrade! gesture opera aesthetics mixed reality resource theory processing 8bit orchestra nmr_commission wireless device toy wireless network theater web 2.0 presentation community surveillance p2p 3D copyright soundtrack research podcast sample feedback psychogeography social chance interdisciplinary tactile recycle interview language systems code emergence presence cassette privacy free/libre software media play chiptune newsletter place-specific archives avatar education haptics activist surround sound audio tour glitch hardware tactical identity bioart asynchronous business tv tangible composition animation jazz transmission arts apps tag e-literature collective microsound relational synchronous Artificial Intelligence conductor convergence reuse simulation ubiquitous synthesizers im/material
3D 8bit acousmatic acoustic activist aesthetics algorithmic ambient animation apps architecture archives art + science Artificial Intelligence asynchronous audio audio/visual audio tour augmented auralization avatar bioart biotechnology body broadcasts business calls + opps cassette chance chiptune cinema circuit bending city code collaboration collective community composer composition concert conductor conference controller convergence conversation copyright dance data distributed diy e-literature ecology education electroacoustic electromagnetic electronic emergence environment event exhibition experimental feedback festival field recording film found free/libre software game generative gesture glitch hacktivism haptics hardware history hybrid identity im/material image immersion improvisation installation instrument interactive interdisciplinary interface intermedia intervention interview interviews/other jazz language laptop lecture light listening live livecoding livestage locative media mapping mashup media microsound mixed reality mobile motion tracking multimedia music narrative nature net art networked net_music_weekly new media news newsletter nmr_commission noise notation object open source opera orchestra p2p participatory perception performance phonography physical place place-specific platform play podcast political presence presentation privacy processing psychogeography public radio reblog recording recycle relational remix research residency resource responsive reuse robotic sample score second life sensor simulation site-specific social social network software sonification sound soundscape sound sculpture soundtrack sound walk space spatialization spoken word streaming surround sound surveillance symposium synchronous synesthesia synthesizers systems tactical tactile tag tangible technology telematic text theater theory tool toy transmission arts tv ubiquitous upgrade! urban video virtual visualization VJ/DJ voice wearable web 2.0 webcast wireless device wireless network workshop writings

Archives

2017

Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2016

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2015

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2014

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2013

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2012

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2011

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2010

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2009

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2008

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2007

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2006

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2005

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2004

Dec | Nov | Oct | Sep | Aug | Jul

What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

Read more...

NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
More NMR Commissions

Net_Music_Weekly

"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
Previous N_M_Weeklies

Bloggers

Guest Bloggers:

F.Y.I.

Feed2Mobile
Massachusetts Cultural Council
networked_performance
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Turbulence
Upgrade! Boston

Turbulence Works