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Category: locative media

Synapse and Sonic Landscapes

synapse.jpgSynapse: Collaboration between the arts and sciences has the potential to create new knowledge, ideas and processes beneficial to both fields. Artists and scientists approach creativity, exploration and research in different ways and from different perspectives; when working together they open up new ways of seeing, experiencing and interpreting the world around us. For the past decade, the Australian Network for Art & Technology (ANAT) has provided opportunities for artists and scientists to work together. Through Synapse, and in partnership with the Australia Council for the Arts, ANAT offers residencies, the Synapse Database and now ANAT is pleased to announce its latest initiative: a moderated elist discussion on contemporary art and science collaborations in fields including bioart, artificial intelligence, robotics, climate change and space, amongst others. You can subscribe here. Continue reading


Feb 28, 2008
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SOINU MAPA

soinumapa.jpgSOINU MAPA is an open collaborative project. Based on “phonography” or the art of recording environmental sounds, our aim is to show, share and exchange field recordings made in the Basque Country. Here, you will find more than 100 sound recordings, that tell us a little bit more about the different sound realities of the Basque country. If you also like to record sounds and want to share your work with us, just contact us and participate! In order to distribute them freely, all recordings are published under Creative Commons license.

SOINU MAPA started thanks to a collection of recordings made by Luz Maria Sanchez in 2001. During a residence at Arteleku, this mexican sound artist did dozens of field recordings on different geographical locations of the basque country, from south to north, east to west. Continue reading


Jan 22, 2008
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LocoSound- A Sound Journey

locosound.jpgLocoSound is a flux audio experience that is synchronized with the landscape viewed from a train window. Through a system of GPS tracking, the audience can tune into a radio frequency when boarding a train wagon and become part of an audio visual experience that is based on: (1) a sound experience that has been created for a specific train visual (the landscape between Zurich and Basel for example); (2) a system that is sensitive and responsive to any delays, unexpected stops or other real-time changes in the train ride. The experience is therefore not linear but rather an interactive and responsive, taking into account the singular experience of a particular train ride. The audio concept allows for a new type of music composition, that can also include narratives. Continue reading


Jan 17, 2008
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“Bioluster” by Accelerator Group

bioluster.jpgBioluster is a collaboration of the Accelerator Group. Participants in this project include artists Jite Agbro & Meghan Trainor, programmer Stephen Koch and carpenter Patrick Kerr.

Bioluster is a large-scale tactile interface that offers simple, yet not immediately obvious, methods of triggering different series of sound samples. This unique interface, created with RFID & Flash technology, is paired with materials and shapes that leave the audience with a tugging sense of unwarranted nostalgia for a system that has never existed. This project has grown out of Trainor’s long use and exploration of RFID as an artistic medium to examine our changing physical relationship to computing. Continue reading


Dec 10, 2007
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Landscape Denatured: Digitizing the Wild

landscape_digitized.jpgLandscape Denatured: Digitizing the Wild by Eric Alan Kabisch [PDF]: ABSTRACT: This paper presents motivation and documentation of four technologically enabled artworks. These artworks explore ways in which digital technologies impact society and culture, focusing particularly on the impacts of information technologies on physical and cultural geography. A framework is provided for analyzing these works of art. This framework addresses the impacts of technology as a three-part cyclical process that includes (1) sensing elements of the environment, (2) analyzing and creating narratives from the captured data, and (3) the propagation of these methods and representations back into the world. Continue reading


Nov 20, 2007
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The Warbike

warbike2_bike.jpgDid you know that almost anywhere that you go in a city you’ll be sharing space with someone’s private wireless computer network? All of their personal communication—e-mail, love messages, bank passwords, credit card numbers, and bizarre surfing habits—will be passing through your body without your awareness. Who are they, and how do you feel about sharing space with their personal life? David McCallum’s Warbike turns this wireless network activity into sound. As you cycle the streets, you’ll hear the activity of this invisible communications layer that permeates our public spaces. From his thesis: Continue reading


Oct 18, 2007
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Outside In: A Review of “Core Sample”

spectacle.jpgTeri Rueb’s Core Sample, like many Land Art works, is dependent on weather conditions, has limited access, and demands physical exertion. Two subways and a ferry boat later, we arrived at Spectacle Island – one of the eleven islands in Boston Harbor Islands national park – and headed for the Visitor’s Center. Outfitted with a GPS enabled PDA and a set of Seinnheiser headphones, I stepped into the bright sunlight and waited – as per instructions – for the signal to activate the device. After about 4 or 5 minutes, the headphones came to life, and I began my walk. Continue reading


Oct 8, 2007
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Live Stage: The Planetarium Must Be Built! [uk Cornwall]

nigel-ayersplanetarium-01.jpgThe Planetarium Must Be Built!, by Nigel Ayers, is a low-fidelity simulation of one ear of ritual walks on the Bodmin Moor Zodiac. The Zodiac is a mythical ystem which has been created by extensive fieldwork on Bodmin Moor sing technology such as GPS satellite data to empirically verify visualised landscape symbols. It is presented in the form of a geodesic dome, containing multiple CD players, each one playing a recording of a ritual walks. Each CD player is placed in a circle on an aerial photograph which maps both the place and time of the walk. Visitors to the installation experience a unique time-based interaction with recorded material. Visual elements such as a DVD slideshow, a kinetic planetarium sculpture lit in ultraviolet light; and removable elements such as books and maps feature in the installation. Continue reading


Sep 6, 2007
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Compass + Floating Fabulousness …

compass.jpgSocial Mobile Music Navigation Using The Compass by Atau Tanaka, Guillaume Valadon, and Christophe Berger – ABSTRACT: During a regular day while on the move, most people interact with multiple portable devices: a personal music player, mobile phone, and digital camera. People driving cars in addition may also use navigation systems. Whereas each of these devices are getting more and more sophisticated, and packed with numerous functionalities, they are each optimized for specific usages. Modern mobile phones for example, claim to function as digital cameras and music players, but these are features that are more often than not added on almost as an afterthought, and are not integrated with the connectivity that the mobile phone represents. From an engineering point of view, the goal of this project is to push mass-market mobile phones to their limits in networked musical exchange by implementing The Compass. Specifically, we are targeting phones embedded with WiFi, music player and location1 capabilities. The idea was to build a true convergence application that integrated localization, mobile networking, and music listening. Mobile Music Workshop Proceedings, page 34 [PDF] Continue reading


Aug 7, 2007
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Reblogged Lifetrak: Context-Aware Music

lifetrack.jpgContext-aware music (via)
Reddy, S. & Mascia, J. (2006). Lifetrak: Music in Tune With Your Life. From a paper presented at the HCM ‘06: Proceedings of the 1st ACM international workshop on Human-centered multimedia , Santa Barbara, California, USA.

Abstract: Advances in sensing technology and wider availability of network services is beckoning the use of context-awareness in ubiquitous computing applications. One region in which these technologies can play a major role is in the area of entertainment. Particularly, context-awareness can be used to provide higher quality interaction between humans and the media they are interacting with. We propose a music player, Lifetrak, that is in tune with a person’s life by using a context-sensitive music engine to drive what music is played. Continue reading


Aug 7, 2007
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Interviews

Current interview:
Robin Meier, Ali Momeni and the sound of insects

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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
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Net_Music_Weekly

"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
Previous N_M_Weeklies

Bloggers

Guest Bloggers:

F.Y.I.

Feed2Mobile
Massachusetts Cultural Council
networked_performance
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Turbulence
Upgrade! Boston

Turbulence Works