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Category: interactive

Live Stage: Gogbot Festival – The Singularity is Near [nl Enschede]

gogbot.jpgGogbot Festival :: The Singularity is Near; Resistance is Futile :: September 9-12, 2010 :: Enschede, The Netherlands, different localities :: Free

More than 250 artists, performers, musicians and other creative spirits will show their talents at 10 locations of the free entrance expo’s. Four days you can be part of this art music and technology spectacle. Interactive installations, insect-robot-build-workshops, electric fish, bio-installations, nano-technology, film, Japanese bacteria machines, artificial intelligences, cyborgs, magnetic fields, Beauty Parlour of the Future, Revenge of the Killer-iPhone, The bad days of Britney-Spears and of course an extended music program! ( for music program, see: http://2010.gogbot.nl/en/program/music.html Continue reading


Aug 25, 2010
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Halsey Burgund, Scapes [us Lincoln, MA]

halsey_burgund.jpgHalsey Burgund, Scapes :: July 13, 2010 – November 4, 2010 :: deCordova, 51 Sandy Pond Rd, Lincoln, Massachusetts.

Halsey Burgund is a musician and sound artist who lives and works in Bedford, MA. Burgund’s projects are collaborative and provide participants with an active role in content creation. Part of generation Wiki and the democratization of knowledge, Burgund uses open source platforms, GPS technology, and interactivity to create musical scores from participants’ spoken words that continuously evolve in real-time. Scapes, Burgund’s project for PLATFORM 3, creates a two-way audio experience for museum visitors influenced significantly by their physical location on deCordova grounds. Participants will use handheld wireless devices and headphones to listen to audio and also to make their own recordings which will be immediately assimilated into the piece for everyone to hear. Organized by former Koch Curatorial Fellow Nina Gara Bozicnik and current Koch Curatorial Fellow Lexi Lee, the exhibition will be accompanied by a full-color brochure.


Jul 11, 2010
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Spill>>Forward – Earth Art for the 21st century

birds.jpg Spill»Forward — An Exhibition of Earth Art for the 21st Century :: MediaNoche & Online.

Following on the heels of a decidedly unsuccessful round of climate talks in Copenhagen, the Earth Day disaster in the Gulf of Mexico frames this exhibition of Earth Art for the 21th CenturyTM. Artists and designers from around the world are invited to address the theme of sustainability in the future. Works responding to the Deepwater Horizon accident, or related ecological and cultural concerns, will be given precedence. Submission deadline: July 20, 2010.

Visit the site to sign up for news regarding the exhibition and a related lecture series. Or upload a contribution to Spill » Forward in a few simple steps. This call for participation encompasses diverse forms including: images, sound, video, interactive. Continue reading


Jun 30, 2010
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Live Media + Performance.Lab [us Troy, NY]

empac.jpgLive Media+Performance.Lab with Johannes Birringer and Mark Coniglio :: August 16-22, 2010 :: Empac, Troy, NY :: Workshop Fee: $500 :: Résumé and informal letter of application due: June 30, 2010.

Announcing our first summer lab for interactive media in performance! Directed by Johannes Birringer and Mark Coniglio, the workshop offers intensive training and possibilities for experimentation with mixed reality and real time architectures, programmable environments, interactive design and the integration of time-based media into live performance and installation. Continue reading


Jun 29, 2010
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Open Call: FAD – Digital Art Festival [br Brazil]

oi.jpgFAD 2010 – Open Call for Proposals from artists interested in taking part on the 4th edition of the event, scheduled for September, 2010. The period for submitting material is from May 17-June 30 2010.

Pixel Art, Digital Music, Digital Media, open source software, social networks, the mobile world. he contemporary vocabulary has changed, as well as the creation of platforms used by artists in developing their work. FAD – Digital Art Festival, call for artists to participate in the selection process of its fourth edition. We are interested In all forms of art produced by means of computers, software, hardware, mobile phones, camcorders, digital cameras, electronic devices using either low or high technology.

The terms and conditions for the call FAD 2010 are available at the event’s official website. The submission period starts on May 17 and ends on June 30, 2010. Continue reading


Jun 5, 2010
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Live Stage: Interactive Sound Workshop [de Hamburg]

arduino_extreme_480.jpgInteractive Sound Workshop :: June 15 – 18, 2010; 10:00 am – 4:00 pm :: Closing day presentation: June 18; 12:00 – 2:00 pm :: Motte, Eulenstrasse 43, Hamburg :: Application Deadline: June 7, 2010 :: Workshop fee 75 euros (including Arduino + starter kit with breadboard and basic components). Language: English.

Interactive Sound Workshop is an opportunity for anyone to learn how to process and organize sound using Pure Data and Arduino, open source environments used by artists and musicians working and experimenting with interactivity, sound, graphics, video and beyond. It is aimed for local artists / people interested in sound. Previous experience of Pure Data or Arduino is not required, laptop is preferred. Continue reading


Jun 1, 2010
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Figment: Festival of Interactive | Participatory Art [us NYC + Boston]

c-2009-jim-glaser-grass-livingroom-by-marah-fellicce-585×300.jpgFIGMENT is a forum for the creation and display of participatory and interactive art by emerging artists across disciplines. Become a part of events in New York City (June 11-13) and Boston (June 5) and interactive exhibits on Governor’s Island from June through October.

Submit a project here. Generally speaking, they cannot accept any submissions after May 1. That said, if you believe your project merits special consideration for inclusion after May 1, please email curatorial [at] figmentproject.org.

FIGMENT began in July 2007 as a free, one-day participatory arts event on Governors Island in New York Harbor with over 2,600 participants. Since then, FIGMENT has grown significantly each year—in number of projects, duration, participants, volunteers, fundraising capability, exhibitions, locations, overall level of commitment and participation, and public support. Continue reading


May 18, 2010
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Experiments in Mosquito | Machine Communication: Truce

From khs frst on Vimeo.

Truce is an interactive sound installation created by Robin Meier and Ali Momeni at the Spark Festival 2009, Minneapolis USA. Continue reading


May 11, 2010
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Jim Andrews on Flash Works by Hans Reichel

reichel6.gifRead Jim Andrews’ review of Hans Reichel’s Suite of 12 Interactive Audio Flash Works at daxo.de:

Hans Reichel (1949) is a German improvisational guitarist, experimental luthier, inventor, and type designer.” So saith Wikipedia so you know the statement has passed many semi-clueless scrutinies to emerge supported, probably not without revision. But, yes, he is all that and more. The ‘more’ part includes creator-of-the-Flash-interactive-audio-visual-daxo.de, which we shall look at… Daxo.de is a really cool trip through Reichel’s work as someone who makes fantastic stringed instruments (guitars, of a sort, primarily) and plays them, also.

But there are other excursions as well. Read more here.

Daxo.de, Andrews says, is one of the best hypermedia works of its kind that I’ve ever experienced.


May 4, 2010
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NMR Commission: “Trace Aureity” by Adam Nash

trace_aureity_logo_300×95.jpgTrace Aureity by Adam Nash (aka Adam Ramona) [Needs Second Life account and client (free)] – Trace Aureity is an interactive, immersive, audiovisual sculpture located in the 3-D synthetic world Second Life. There are eighty-eight manipulated field recordings — from city streets, birdsong, to talkback radio — and ninety-six nested rotating objects densely arranged in a three dimensional grid. Avatars, either solo or in groups, generate sounds by moving through the installation. Some of the innermost nested objects, colored red, also spawn glowing spheres which fly out and bounce around inside the work, triggering sounds as they pass through other objects. Because the playable space is so dense, players are rewarded by slowing down their movements as much as possible, since even miniscule movements create differences in sonic output. Continue reading


May 1, 2010
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Interviews

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Robin Meier, Ali Momeni and the sound of insects

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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
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Net_Music_Weekly

"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
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Massachusetts Cultural Council
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Networked: a (networked_book) about (networked_art)
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New York State Music Fund
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Upgrade! Boston

Turbulence Works