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Category: game

Live Stage: The Sound Of Games [uk London]

cybersonica.jpgThe Sound Of Games :: November 12, 2008; 7-11 pm :: The Flea-Pit, 49 Columbia Road, London.

The Sound Of Games features: live performances and DJ sets from 8-bit music makers gwEm vs Counter Reset & Random and Game Boy DJ Jellica of the Kittenrock label (streamed live from his studio in Cambridge); a live ‘remote’ performance of Arcangel Contantini’s interactive online animation project (controlled by Arcangel from Mexico City); an exhibition of Stanza’s project – a repository of exciting new works by a growing community of audio visual artists; interactive playful works from digital artists Nipplecat and Julian Baker with Adam Hoyle; as well as screenings of innovative short films and animations.

Nov 6, 2008
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fluxus.jpgFluxus is a rapid prototyping, livecoding and playing / learning environment for 3D graphics, sound and games. Extends PLT Scheme with graphical commands and can be used within its own livecoding environment or from within the DrScheme IDE. Builds for Linux (and sometimes OSX), and released under the GPL license.

Fluxus reads live audio, midi or OSC network messages which can be used as a source of animation data for realtime performances or installations. Keyboard or mouse input can also be read for games development, and a physics engine is included for realtime simulations of rigid body dynamics. Continue reading

Sep 18, 2008
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Live Stage: dorkbot-ny [us New York]

prediction-stamp.jpgdorkbot-nycDavid Steinberg, Christina McPhee, and Sam Pluta :: September 3, 2008; 7:00 pm :: Location One, SoHo. The meeting is free and open to the public. Please bring snacks to share.

David Steinberg: mobile music machines – Lots of interesting musical software have been developed more or less recently for portable videogames consoles (Gameboy, PSP, etc.), PDAs or other similar platforms. I’ll present many of these applications (for Nintendo Gameboy, Palm OS, Sony PSP, Nintendo DS, Gamepark consoles, etc.), explain what’s needed to use them, who created them, what are the advantages and disadvantages of developing musical software for each platform and of course show some examples of what can be done with these new instruments. Continue reading

Aug 28, 2008
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Reblogged Un-Dead-Link, physical death of a computer game

a_080602_01.jpgJapanese media art unit Exonemo’s latest work focuses on the differences between two worlds – the real, physical and our increasingly information-based, virtual. Citations of doubt in the real world itself among the two artists (Sembo Kensuke and Yae Akaiwa) led to an identification and consideration of a gap between the two worlds, namely one of “death.” For the duo, “death” in the real world has no relation to a death in the proposed imaginary world of information. Un-Dead-Link (exhibited at Plug-In, Basel till August 24) works to connect the different realities and blur such a boundary by relying on a pre-programmed software with electronic goods Exonemo bought in Basel. “We modified the game Half-Life2 by using Garry’s mod. The game is connected to the piano while all electrical goods are connected by midi/dmx (protocol) with custom devices.” With that, the audience can see, feel and hear the effects of a symbolic death in a computer game in an actual physical environment, bridging the gap. The gallery has two contrasting spaces- the ground floor is bright and open while the basement floor is dark and closed; reflecting the two worlds in the space. — Vicente Gutierrez, Neural.

Jul 18, 2008
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Live Stage: Figment on Governor’s Island [us NY]

tub.jpgFIGMENT :: Governor’s Island :: June 27, 28, 29, 2008 :: Ferries run from The Battery Maritime Building located adjacent to the Staten Island Ferry in Lower Manhattan. Admission and ferry to the island are free. Find a schedule here.

There will be a fundraiser on Saturday night, 6 pm to midnight, at Castle Clinton in Battery Park ($10 donation). Everyone is invited!

FIGMENT is a celebration of creative culture from June 27-29, 2008 on Governors Island in New York Harbor. It provides an open forum for artists, helps build a creative community, and fosters participatory and public art. Continue reading

Jun 23, 2008
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Audiosurf – Music Game

[youtube][/youtube] Continue reading

Mar 4, 2008
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NMR Commission: “Flou” by Jason Freeman, et al

flou_300.jpgFlou by Jason Freeman, with Andrew Beck, Xiang Cao, Mark Godfrey, Jagadeeswaran Jayaprakash, Al Matthews, Rachel Ponder, Alex Rae, and Sriram Viswanathan [Needs Java 1.5+; Windows XP or Vista, Mac OS X, or Linux; Minimum 768 MB RAM and 1.5 GHz processor; Fast graphics card; Speakers or headphones]

Flou (pronounced “flew”) is not exactly a game; you do fly a ship through space, but you cannot shoot anything, score points, or win or lose. The focus, rather, is on the soundtrack: as you navigate through a 3D world and zoom through objects in space, you add loops and apply effects to an ever-evolving musical mix. You can also design your own worlds to fly through and share them with other Flou users. Continue reading

Feb 1, 2008
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Sonic Wargame: Call for Participation [de Berlin]

sonicwargame.jpgSonic Wargame at CTM.08 is open for participation. We are looking for musicians, DJ’s and gamers. It is also possible to apply as a team. A team should consist of a musician (or DJ) and a gamer. Any instrument or set-up with a line output is welcome. Each team should have 1 output and 1 input.

Sonic Wargame will be running for two days: On January 29 there will be 3 rounds with 4 different teams in each round – On January 30 there will be 2 rounds with the best teams of the previous day, plus a final round with the best 4 teams of all. Continue reading

Jan 17, 2008
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Reblogged Sonic Wargame, war of sounds [de Berlin]

sonicwargame.jpgClub Transmediale (the venue that traditionally hosts musical and audio-visual performances during the Transmediale festival), this year will be transformed, for some days, in an arena where valiant performers will fight using scratches, samples and effects. The battlefield will be Sonic Wargame, a quadraphonic installation made by the Dutch musician Xavier Van Wersch which allows four single players (or two teams of two players each) to compete under the supervision of a referee and the participation of the audience. The players, positioned at the corners of this installation, will be able to use a console and a speaker and, through a switch, to vote for the other players. Continue reading

Jan 14, 2008
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Reblogged Emergent Play Through Music in Lord of the Rings Online

stairway.jpgI’ve been playing Lord of the Rings Online for a little while now, and while it has a few interesting twists on standard MMO design, one thing really stood out for me, the music creation system available to every player.

Players can learn to play an instrument starting at low levels and what this does is that when the player chooses to take out their instrument, the keyboard switches to a configuration where specific keys are mapped to specific notes. For instance, 1 is C, 1 + cntrl is C#, 1 + cntrl + alt = C# up one octave, etc. In this way very specific chords can be created. Continue reading

Jan 10, 2008
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Current interview:
Robin Meier, Ali Momeni and the sound of insects

Previous Interviews:


livestage music sound performance calls + opps installation audio/visual radio festival instrument networked audio interactive experimental electronic workshop video participatory writings event mobile exhibition concert live collaboration electroacoustic environment nature reblog distributed soundscape field recording net_music_weekly improvisation software history locative media space public noise recording immersion voice acoustic sonification lecture generative conference body tool sound sculpture net art art + science VJ/DJ light diy remix site-specific perception mapping film visualization listening laptop algorithmic multimedia city urban data wearable architecture open source game virtual biotechnology sound walk spatialization webcast hacktivism robotic image score platform electromagnetic new media cinema ecology found news composer telematic interface streaming residency interviews/other sensor dance circuit bending synesthesia physical political notation intervention object controller broadcasts conversation narrative second life responsive mashup place technology ambient social network symposium motion tracking hybrid intermedia augmented spoken word livecoding text phonography auralization acousmatic upgrade! gesture opera aesthetics mixed reality resource theory processing 8bit orchestra nmr_commission wireless device toy wireless network theater web 2.0 presentation community surveillance p2p 3D copyright soundtrack research podcast sample feedback psychogeography social chance interdisciplinary tactile recycle interview language systems code emergence presence cassette privacy free/libre software media play chiptune newsletter place-specific archives avatar education haptics activist surround sound audio tour glitch hardware tactical identity bioart asynchronous business tv tangible composition animation jazz transmission arts apps tag e-literature collective microsound relational synchronous Artificial Intelligence conductor convergence reuse simulation ubiquitous synthesizers im/material
3D 8bit acousmatic acoustic activist aesthetics algorithmic ambient animation apps architecture archives art + science Artificial Intelligence asynchronous audio audio/visual audio tour augmented auralization avatar bioart biotechnology body broadcasts business calls + opps cassette chance chiptune cinema circuit bending city code collaboration collective community composer composition concert conductor conference controller convergence conversation copyright dance data distributed diy e-literature ecology education electroacoustic electromagnetic electronic emergence environment event exhibition experimental feedback festival field recording film found free/libre software game generative gesture glitch hacktivism haptics hardware history hybrid identity im/material image immersion improvisation installation instrument interactive interdisciplinary interface intermedia intervention interview interviews/other jazz language laptop lecture light listening live livecoding livestage locative media mapping mashup media microsound mixed reality mobile motion tracking multimedia music narrative nature net art networked net_music_weekly new media news newsletter nmr_commission noise notation object open source opera orchestra p2p participatory perception performance phonography physical place place-specific platform play podcast political presence presentation privacy processing psychogeography public radio reblog recording recycle relational remix research residency resource responsive reuse robotic sample score second life sensor simulation site-specific social social network software sonification sound soundscape sound sculpture soundtrack sound walk space spatialization spoken word streaming surround sound surveillance symposium synchronous synesthesia synthesizers systems tactical tactile tag tangible technology telematic text theater theory tool toy transmission arts tv ubiquitous upgrade! urban video virtual visualization VJ/DJ voice wearable web 2.0 webcast wireless device wireless network workshop writings



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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.


NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
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"Two Trains" by Data-Driven DJ aka Brian Foo

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Massachusetts Cultural Council
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Upgrade! Boston

Turbulence Works