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Category: game

Oterp: A Real Time Musical Mobile Game

Oterp is a mobile phone game project using a GPS sensor to manipulate music in real time, depending on the player’s position on Earth. It generates new melodies when travelling. The objective of Oterp is to mix the reality of our everyday environment with a video game. This is a new way to imagine our movements in a society increasingly on the move and dependent on mobile interfaces.

Jan 22, 2012
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ARmonica, a collaborative augmented reality game

music.jpgCollaborative Augmented Reality makes beautiful music with ARmonica :: Two players bounce virtual balls off musical note bars using Wii remotes.

From Technology Review, 11/17/2010 : Augmented reality (AR) places interactive, virtual objects and effects over the real world, and it has huge potential for gaming. Imagine wearing an AR headset to play chess with animated virtual pieces on a real chess board, or to fight computerized zombies running into your own home.

For this to happen, computer scientists need to make sure players’ views and motions are in sync, which is doubly hard with two players, because both players need to see the virtual objects in the same space. Continue reading

Nov 18, 2010
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Call for Proposals: Learn to Play

play.jpgCall For Proposals: Open Call: Learn to Play :: Are you a game maker? Are you telling compelling stories about your life or the world around you? Are you doing interesting things through games and interactivity that cannot be done elsewhere?

If you are telling a story, relaying an experience, or interacting with a player in an innovative or novel way we want to see it. Learn to Play is calling for submissions of work for a new museum show built around games as art. Learn to Play will be opening this fall as parallel programming for the 2010 01SJ Biennial. The theme is “build your own world.”

What makes a game art? Is it a compelling experience? A story that cannot be told elsewhere? Continue reading

Jun 27, 2010
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Live Stage: Playlist. Playing Games, Music, Art [be Brussels]

play.jpgPlaylist, playing Games, Music, Art :: June 4 – August 21, 2010 :: Opening: June 3; 6:00 – 11:00 pm :: iMAL Center for Digital Cultures and Technology, Koolmijnenkaai 30 Quai des Charbonnages, 1080 Brussels.

iMAL, Center for Digital Cultures and Technologies is proud to announce Playlist. Playing Games, Music, Art, an exhibition focused on the artistic reinvention of obsolete digital media. Produced and hosted by LABoral Centro de Arte y Creación Industrial (Gijón, Asturias) in the frame of the Mediateca Expandida, Playlist now moves to Brussels enriched with twelve new participants and a broader range of artworks. Continue reading

May 27, 2010
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Live Stage: Handmade Chiptunes Night Party [us Queens]

n900580197_76231.jpgMake a noisy chip toy! :: December 16, 2009; 4:00 – 9:00 p.m. :: 9-15 Wyckoff Ave., Queens, NY (Directions).

Want to make your own chip toy? For $15 in parts, you can. We’re going to open up Babycastles at 4p for an open lab with the Loud Objects kits. Make it if you can, and bring soldering iron(s). (We’ll keep soldering kits right on to close at 9p!) We’ll also have other custom creators; got some project you want to bring, or just want to fiddle with your Game Boy? Bring it on!

Party with Indie Gamers and DIY Chip Musicians, 6:00 – 9:00 p.m., Free! The party starts at 6:00 p.m., with independent games to play in the arcade and their creators, geeky greet + meet, noisy things to hear, stuff to see. All artists and art lovers welcome. Ends at 9:00 p.m. so those in Blip Fest can get back to Manhattan.

Dec 16, 2009
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Analogous Interactions: Call for Works

icmc.jpgAnalogous Interactions @ International Computer Music Conference :: June 1-5, 2010 :: New York City :: Call for Works — Deadline: December 31, 2009.

Analogous invites proposals for presentation at Analogous Interactions events for the International Computer Music Conference, taking place at Stony Brook University, in association with New York University, and the Electronic Music Foundation of New York City. Works should explore the intersection of computer music and emergent phenomena — including, but not limited to, generative sound- and video-works, performative ecologies and installations, live-coding and musical improvisation, reality-based games and social experiments, biomedical hacking and new technology, artificial intelligence and chaordic systems. Continue reading

Dec 12, 2009
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Playlist: Playing Games, Music, Art [es Gijón]

playlist.jpgPlaylist: Playing Games, Music, Art curated by Domenico Quaranta (Brescia, Italia) :: December 18, 2009 – May 17, 2010 :: Mediateca Expandida de LABoral Centro de Arte y Creación Industrial, Los Prados, 121, 33394 Gijón – Asturias.

Along the Twentieth Century, music has often been the driving force behind crucial innovations in visual arts, and the starting point for many artists. Without forgetting the role played by music in the development of abstract art, it was mainly during the Sixties that music provided a fertile ground for new approaches, new theories, new art forms, new aesthetics. John Cage was a musician working with artists and engineers. The very first performance (the Untitled Event at Black Mountain College in 1952) was a musical event, such as many Fluxus events during the Sixties. Furthermore, Fluxus adopted music notation for its peculiar “scores”. Continue reading

Nov 27, 2009
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Guido van der Werve’s “chess piano”

1116performa.jpg[image: Guido van der Werve’s “chess piano” performance by Paradise Gonzalez, courtesy of Performa 2009] Guido van der Werve’s chess piano performance was given last Friday night at the Marshall Chess Club on West 10th Street, and according to the current issue of The Moment, “the game actually sang — or, at least, plunked tunefully.”

In the second-floor parlor room of the storied club (founded by the chess legend Frank Marshall, who held the United States championship title for 29 years beginning in 1909), the Dutch artist Guido van der Werve presented a chess piano concert. Continue reading

Nov 17, 2009
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Orchestra by Video Game?

hero.jpgOrchestra Hero by Michael Gordon :: Writing for the New York Times, Gordon poses the question: Will scenes like the image to the right from the Guitar Hero video game (image by The Associated Press/Activision) soon include French horns, contrabassoons and triangles? And his answer is, he hopes so.

What is the hottest thing in music right now? A pair of video games ─ Guitar Hero and Rock Band. Anyone can play. The games allow you to become a member of the band. Each game offers a range of pop music hits on game controllers that look and feel like guitars and drums. What makes these video games so much more impressive than “air guitar” is that through the use of something called the instrument game controller the player actually experiences the visceral feeling of performing music. You can even improve if you practice.

Read more here.

Nov 1, 2009
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Japan Media Arts Festival Accepting Entries [jp Tokyo]

jap.jpgThe 13th Japan Media Arts Festival starts to accept entries today, July 17th, 2009 :: the application period is until 25th September 2009 :: Art, Entertainment, Animation, Manga :: Award-winning works will be exhibited 3-14 February, 2010 at The National Art Center, Tokyo.

The Festival seeks dynamic creative works from all over the world that are opening up a new era. Please visit the official website for detailed information. A press release (PDF file) can be downloaded from the following address. Continue reading

Jul 17, 2009
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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.


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NMR commissioned the following artists to create new sound art works. More...
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New Radio and Performing Arts, Inc.
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New York State Music Fund
Upgrade! Boston

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