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Category: ambient

Live Stage: Jeff Talman’s “Wave Shadows” [de Munich]

lukas3a.jpgJeff Talman’s new installation, WAVE SHADOWS (2007), opens at St. Lukas Kirche am Marianenplatz, Munich, Germany on Saturday, May 12, 2007, starting at 8 PM. It can be heard daily: May 13-25, 2007, 11-3, 6-9 PM. A choral Performance will take place on May 18, 9 PM by the Lukas-Chor Munich, Gerd Kötter, Music Director.

WAVE SHADOWS explores the depths of silence (room tone) in Sankt Lukaskirche, Munich. Extracted from recorded silence, the inherent resonant sound waves of the space are projected back into the church as its central and apse domes, measuring to 40 meters from the church floor, are engaged as giant parabolic sound reflectors. A sonic shadow environment made of and in an environment of its own sound is offered. While tracing the resonance of the site daily for two weeks, the installation is further developed by performances of Lukas-Chorus Munich, Gerd Kötter, Music Director. The choral voices follow the installation sounds, singing on frequency so that humans and recorded resonance sing the space as an integrated mass. Continue reading


May 12, 2007
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Google Earth Sounds

news_logo.gifSounds bring Google Earth to life. As well as homing in on visual feasts around the globe, users of Google Earth may soon be able to listen to the sounds that accompany them. A Californian company has created software that can layer relevant recorded sounds over locations in Google Earth, New Scientist reports. Wild Sanctuary has over 3,500 hours of soundscapes from all over the world.The firm is in talks with Google, although no official agreement has yet been made.

Its director, Bernie Krause said: “A picture tells a thousand words, but a sound tells a thousand pictures.” Dr Krause has spent the last 40 years collecting sounds, and his recordings include more than 15,000 animal noises, and sounds from a huge array of habitats, including cities, deserts, mountains and the marine environment. It is the largest library in existence of natural sound, he said. Continue reading


May 10, 2007
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Hear the Wandering Ear

we006.jpgLaunched in 2006, Wandering Ear is a net.label dedicated to releasing field recording-oriented audio from around the world. The concept is deliberately open-ended to accommodate the unexpected. Wandering Ear is co-curated by Nathan Larson and Mike Hallenbeck.

All Wandering Ear releases are available for free download in 192kpbs MP3 format individually or packaged using WinZip. All content is subject to the copyright of the respective artists. Full permission was explicitly granted for inclusion on the Wandering Ear website. Wandering Ear releases are free to download under a Creative Commons License for personal use. Commercial usage is prohibited unless individually negotiated with the respective artists and Wandering Ear. Continue reading


May 4, 2007
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Reblogged Noah Vawter’s Ambient Addition


Ambient Addition is a Walkman with binaural microphones. A tiny Digital Signal Processing (DSP) chip analyzes the microphone’s sound and superimposes a layer of harmony and rhythm on top of the listener’s world. In the new context, some surprising behaviors take place. Listeners tend to play with objects around them, sing to themselves, and wander toward tempting sound sources. With Ambient Addition, I’m hoping to make people think twice about the sounds they initiate as well as loosen up some inhibitions. Continue reading


Apr 18, 2007
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Sonic Interface by Akitsugu Maebayashi

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Past Remixed with Present

“Our experience of reality is strongly dependent on the synchronicity of our senses. We must, for instance, hear or touch what we see while we see it, in order to be able to determine reality and in order to decide what to do or how to react. The decoupling in time of sight and sound – like when we first see the lightning and then hear the thunder – can create a disturbing irritation when it affects our immediate surroundings: imagine that you would only hear the cars passing you on the street after they have already past, or that you hear conversations which were held minutes ago in a different location from where you are.

Sonic Interface experiments with human perception by amplifying and manipulating the synchronicity of auditory environment. Equipped with a portable hearing device made of a computer and headphones, the user is invited to walk around the city’s public spaces such as squares, shopping malls, and underground stations. The random urban sounds that he hears are first transmitted to the headphones without modification, but then the computer programme begins to create an artificial sonic environment from the sounds that it picks up.
Continue reading


Jun 21, 2006
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Cobi van Tonder

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Skateboard music interface

Cobi van Tonder, author of the brilliant Ephemeral Gumboots, has been commissioned a new work for ISEA2006. The project, Skatesonic, uses the motions and sounds of skateboards and explores their inherent ambient rhythm to create music. In a way, each move translates to musical parameters and the rider ends up skating through a landscape of music (which s/he influences over time).

Skatesonic will work in both solo and group situation. The system “listens” to space through movement, which it maps out and translates into music. Each of the four boards will map to a unique sound and structural parameters, so if there are 4 riders they will be able to jam like a band. For example, Skatesonic will allow skaters to buffer through a sound file in Max, meaning that as they rolls over a certain distance it is as if they have a record needle under the board, and every inch of movement progresses the sound. The live microphone input also reveals information about the texture of surface under the board and intensity of movement. From an interview with the artist by Sylvie Parent. [blogged by Regine on we-make-money-not-art] Related project: Musique Concrete by Simon Morris.


Apr 24, 2006
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Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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