Networked_Music_Review

Jen Lewin’s Pool

upclose300.jpg“The Pool” by Jen Lewin – The Pool is an environment of giant concentric circles created from interactive circular pads. By entering the pool, you enter a world where movement and direction trigger light and sound effects that bounce, collide and grow against and within the directions of others.

Each Pad, is an individual interactive glowing platform filled with controllable RBG leds and a small mp3 sound controller capable of playing up to 240 different samples. Based on a simple set of generative rules trigged by human movement, the pads can communicate with their neighbors creating dynamic patterns, colors and sounds that grow and evolve on their own.

The Pads are entirely wireless (they communicate with each other over a small wireless network), and they are 100% solar.

The Pool is composed of roughly 100 pads. Spaced in concentric rings, the pool will span approximately 120 feet x 120 feet.

Each pad glows blue. By stepping on the Pad it will brighten to white and will emit a simple sound. Based on how you are standing on the pad (with your weight more in clockwise or in the counter clockwise direction) the pad will then send a message to its neighbors in your direction to begin to glow white. The Sound from your pad will also travel, lowering or increasing in pitch along the ring.

If your weight is in the clockwise direction, light will travel clockwise,
If your weight is in the counter clockwise direction, light will travel counter clockwise,

Once your light path had traveled the full circle, the light and sound will jump to your neighboring circles.

In this way, by keeping your weight in one direction, eventually you will fill the entire Pool with light and sound.. Once full, the light will wrap back on itself in a new color with a new sound.

If another user steps on a pad, and places their weight in the same direction as your path, the paths will mix by adding color and changing the sound pallet.

Each additional person leaning in the same direction will add additional colors and sounds.

If another user steps on a pad with their weight in the opposite direction of your light path, your paths will collide, and colors and sound will be subtracted.

With time, or with the addition of new users, colors and sound will be subtracted entirely.

This addition and subtraction will allow users to mix colors in a kaleidoscopic interplay.

Each pad’s sound will be a subtle and fairly quiet sample, created from different recordings from nature. For example, stepping on a pad may emit a hushed sound that resembles a drop of water…. As this drop sound travels along your “path”, it will change slightly in pitch…. You will then hear it as it travels away from you, and then returns.

Because the sounds themselves will be fairly quiet, each user will most likely hear only the sounds in their vicinity. As more users interact, the Pool will have a very natural and ambient sound quality, similar to standing in a forest or near a rushing creek…… where you can hear the tide swelling or pebbles in a waterfall.
Definitions:

“The Pool”
A collection of wireless interactive pads, each with an identical set of generative rules triggered through interaction. The pool will span roughly 120 feet x 120 feet and is viewable only in low light (evening or night).

“Pads”
A 3 foot x 6” tall semi transparent wireless pad with a platform meant for standing. Each pad has a small microprocessor, several bright RGB controlled LEDS, movement sensors, and a sound controller. Each pad is 100% wireless and contains an identical set of generative rules based on user interaction. Although each pad is identical in all ways, this programmatic rule set, when combined with interaction, will create diverse and complicated behavior.


Jul 20, 2007
Trackback URL

Leave a comment

Interviews

Current interview:
Robin Meier, Ali Momeni and the sound of insects

Previous Interviews:

Tags


livestage music sound performance calls + opps installation audio/visual radio festival instrument networked audio interactive experimental electronic workshop video participatory writings event mobile exhibition concert live collaboration electroacoustic environment nature reblog distributed soundscape field recording net_music_weekly improvisation software history locative media space public noise recording immersion voice acoustic sonification lecture generative conference body tool sound sculpture net art art + science VJ/DJ light diy remix site-specific perception mapping film visualization listening laptop algorithmic multimedia city urban data wearable architecture open source game virtual biotechnology sound walk spatialization webcast hacktivism robotic image score platform electromagnetic new media cinema ecology found news composer telematic interface streaming residency interviews/other sensor dance circuit bending synesthesia physical political notation intervention object controller broadcasts conversation narrative second life responsive mashup place technology ambient social network symposium motion tracking hybrid intermedia augmented spoken word livecoding text phonography auralization acousmatic upgrade! gesture opera aesthetics mixed reality resource theory processing 8bit orchestra nmr_commission wireless device toy wireless network theater web 2.0 presentation community surveillance p2p 3D copyright soundtrack research podcast sample feedback psychogeography social chance interdisciplinary tactile recycle interview language systems code emergence presence cassette privacy free/libre software media play chiptune newsletter place-specific archives avatar education haptics activist surround sound audio tour glitch hardware tactical identity bioart asynchronous business tv tangible composition animation jazz transmission arts apps tag e-literature collective microsound relational synchronous Artificial Intelligence conductor convergence reuse simulation ubiquitous synthesizers im/material
3D 8bit acousmatic acoustic activist aesthetics algorithmic ambient animation apps architecture archives art + science Artificial Intelligence asynchronous audio audio/visual audio tour augmented auralization avatar bioart biotechnology body broadcasts business calls + opps cassette chance chiptune cinema circuit bending city code collaboration collective community composer composition concert conductor conference controller convergence conversation copyright dance data distributed diy e-literature ecology education electroacoustic electromagnetic electronic emergence environment event exhibition experimental feedback festival field recording film found free/libre software game generative gesture glitch hacktivism haptics hardware history hybrid identity im/material image immersion improvisation installation instrument interactive interdisciplinary interface intermedia intervention interview interviews/other jazz language laptop lecture light listening live livecoding livestage locative media mapping mashup media microsound mixed reality mobile motion tracking multimedia music narrative nature net art networked net_music_weekly new media news newsletter nmr_commission noise notation object open source opera orchestra p2p participatory perception performance phonography physical place place-specific platform play podcast political presence presentation privacy processing psychogeography public radio reblog recording recycle relational remix research residency resource responsive reuse robotic sample score second life sensor simulation site-specific social social network software sonification sound soundscape sound sculpture soundtrack sound walk space spatialization spoken word streaming surround sound surveillance symposium synchronous synesthesia synthesizers systems tactical tactile tag tangible technology telematic text theater theory tool toy transmission arts tv ubiquitous upgrade! urban video virtual visualization VJ/DJ voice wearable web 2.0 webcast wireless device wireless network workshop writings

Archives

2017

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2016

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2015

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2014

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2013

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2012

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2011

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2010

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2009

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2008

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2007

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2006

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2005

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2004

Dec | Nov | Oct | Sep | Aug | Jul

What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

Read more...

NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
More NMR Commissions

Net_Music_Weekly

"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
Previous N_M_Weeklies

Bloggers

Guest Bloggers:

F.Y.I.

Feed2Mobile
Massachusetts Cultural Council
networked_performance
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Turbulence
Upgrade! Boston

Turbulence Works