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Antoine Schmitt & Jean-Jacques Birge

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Nabaz’Mob: an opera

Atari is happy to present Nabaz’Mob: an opera for 100 communicating rabbits by Antoine Schmitt & Jean-Jacques Birge featuring Nabaztag by violet.

Installation http://nabazmob.free.fr/ from September 27th to October 1st 2006 during Wired Magazine’s nextfest at Atari Showroom Javits Center, HALL 3B, Chelsea, NY.

100 Nabaztag meet at Javits Center to all play together an opera specially composed by Antoine Schmitt and Jean-Jacques Birge after an original idea by Guylaine Monnier. Inviting John Cage, Steve Reich, Conlon Nancarrow and Gyorgy Ligeti, this musical and choreographic partition in three movements, transmitted via wi-fi, plays on the tension between the music ensemble communion and individual behavior to create a strong and involved showpiece.


Sep 25, 2006
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No2Pho/notovo research project

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Happy New Ears (festival for New Music), Kortrijk (be)

notovo at Happy New Ears (festival for New Music), Kortrijk (be) :: The No2Pho/notovo research project: investigates the behaviour of language in its many appearances: textual, sonic and visual, as well as gestural or body language. How do these disparate elements relate to each other and how do they organize within a system which includes human and computer as a sender and a receiver [and vice versa].

The notovo-installation [article (PDF)]: as a generative sound installation NoToVo (noise to voice) plays with a connected set of elements. It is composed of dissonant synthetic voices, changing in real time from speech to sound. A physical network and a virtual network. People and voices. Wireless headphones and spatialized soundsources. People walk their traject through space. Their localisation and orientation is tracked. These data modulate the behaviour of realtime generated synthetic voices. As such, a conversation can be physically crossed and experienced according to the visitors’ own position. Voices are layered and mixed by movements and trajects through space: the visitor becomes the performer.
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Sep 25, 2006
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The Collision Project

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To ‘See’ that which the Eye Cannot

The Collision Project is the result of a collaborative exchange between artist / director Gerhard Marx and composer Clare Loveday, lecturers at the Wits School of Arts. It combines the visual and theatrical skills of Marx with the compositional exploration of Loveday to create a haunting work that is both concert performance, theatrical experience and installation work.

The Collision Project plays with the principles on which both classical and traditional string instruments function; in this case however, the vibration of strings are transferred into the body of a car wreck through cello and violin fragments grafted onto the car. The strings and musical intervention serves to animate through sound, and to explore in the manner that vibration and consequently hearing is used to ‘see’ that which the eye cannot; scientific vibration based practices to explore the geological structures buried in rock, the child not yet born (sonar), the tapping of train wheels to detect fractures, the car’s past embedded in the rusty folds of its current form. It is a collision between aesthetic disciplines, between makers and approaches. But it is the actual collision; the event in the body of the wreck itself, which Marx and Loveday aims to explore in this piece of ‘forensic music’, by drawing a voice from the hollow body of an abandoned car.
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Sep 22, 2006
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Freestyle SoundKit

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Stickers on the Souls of your Shoes

Freestyle SoundKit was another piece i liked at the Conflux festival. It’s the latest project by Jessica Thompson whom you might remember for other projects such as the Walking Machine and the Soundbike, a bike that uses motion-based generators to broadcast the sound of laughter as you pedal through the city.

Freestyle SoundKit generates and broadcasts electronic video game-like beats as you move around. You fix a yellow sticker with sensors under the sole of your shoes and each step you take is broadcast as a single beat. Each SoundKit contains a different beat to enable you to collaborate with other users to create a collaborative performance. It looked incredibly simple and the audience had a lot of fun with it. As Jessica said “Move around. Go freestyle but beware! Moves that look cool might not sound cool!” However, some testers (like the guy on the left picture) were quite good at sounding and looking cool. My images on flickr. [blogged by Regine on we-make-money-not-art]


Sep 22, 2006
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Reblogged BrainWaves

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Neural Sounds

BrainWaves is a project of complex systems’ data representation, like the human brain, developed at the Georgia Tech University by the students of neural engineering (prof. Steve Potter). The experiment is based upon the application of some pattern recognition techniques (through these techniques data – or patterns – are classified basing on a previous knowledge, or basing on statistical data retrieved from the patterns themselves), and it’s inspired by our brain ability of perceiving and distinguish different audio samples. The neural activity (in a neuron’s cultivation) subjected to sound stimulations is recorded through a series of electrodes and then played through eight speakers. The endeavor is of give a spatial propagation representation of the electric pulses into the cultivation. Moreover eight controllers allows an interaction with the neurons, simulating the pulse propagation starting from different cultivation points. The experiment is presented as an interactive music performance, and the aim of BrainWaves is not only to understand neurons’ activities but also to construct a musical ‘product’ with its own aesthetic significance. – Vito Campanelli, NEURAL.


Sep 21, 2006
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Invisible Geographies

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Ears to the Ground

Invisible Geographies, an exhibition organized by critic Christophe Cox, presents four works that illuminate different facets of contemporary German sound art–a scene that has been tremendously influential since the 1970s. Aside from the national focus, what is unique about Invisible Geographies, amidst a wider burgeoning of sound art practice, are the diverse, large-scale installations of which it’s comprised. Encompassing sculpture, video, light, and found objects, the four works by Jens Brand, Jan-Peter E.R. Sonntag, Stefan Rummel, and Christina Kubisch push far-flung edges of sound art’s formal boundaries. They are linked by their common interest in physical or social dimensions of sound, and in their deft re-mapping of urban space. Kubisch presents three related projects under the heading ‘New York Electrical Walk’ that variously highlight, visualize and transform electro-magnetic sound waves the artist recorded in Times Square. A rough-hewn installation by Rummel made with found building materials and retired electronic equipment re-constitutes the space of the gallery according to its resident aural elements, putting echoes from hidden storage spaces in conversation with the humming of light fixtures. Gallery-goers can expect their senses will be re-tuned after a trip to Invisible Geographies, which will be reverberating at The Kitchen, in New York, through October 14th. – Lauren Cornell, Rhizome News.


Sep 15, 2006
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SENTINEL TO THE WIND

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Returning the Rarified Sounds of the Wind

SENTINEL TO THE WIND by JEFF TALMAN will be installed in the Bavarian Forest this coming week and will run through September 30. The work is commissioned by the Lower Bavarian/Oberpfalz Artists Guild in cooperation with the Agriculture and Forestry Service of the Bavarian Forest in Waldmunchen, Germany as a part of their Wald Symposium, a forest exhibition that will present the work of ten international artists.

Sentinel to the Wind is a five-channel sound installation that will cover over 12,000 square meters of forest terrain. Located atop and around the Pucher Outcropping, the installation will return the rarified sounds of the wind, which I recorded there last winter as they cut across the face of the stone. The region, on the Czech-Bavarian border was once home to sentinel towers and military complexes as part of the Iron (and NATO) Curtain. Today you can backpack through the forest and cross the border freely, which of course the wind always does. (more)


Sep 15, 2006
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REMOTE

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You Bring the Secret Location to Life

REMOTE by Chris Vecchio :: 9 September – 21 October 2006 :: Gallery Joe Bird Park 3rd and Arch Streets :: Philadelphia, PA :: viewable 24-7 best experienced at night (but no sound after 10PM) :: INSTRUCTIONS: 1) Get up off of the couch 2) (but bring the remote control with you) 3) Go to the south west corner of 3rd and Arch 4) Use your remote to activate the park.

REMOTE is an interactive environmental installation containing a range of sound and visual effects. Installed in an outdoor space, the installation is activated, controlled, and navigated using a common household remote control which may be supplied by the viewer. The piece takes the form of an intervention in an outdoor space, along a street or in a small park. There’s an “insider” element to the installation since, when not activated, its location may not be immediately apparent to a passerby. Additionally, the viewer needs to know to bring a remote to the location to bring the secret to life. Continue reading


Sep 11, 2006
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Night Swim

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Dive into the Deep End

NIGHT SWIM is a cross between a sound and light installation, a music festival and a swimming pool party which will be held from sunset till sunrise at the Trinity Bellwoods Community Centre swimming pool in Toronto on Saturday September 30, 2006. Architect and artist Christie Pearson, co-organizer of the highly successful WADE festivals of performance art in Toronto’s public wading pools, has transformed this much loved downtown public swimming pool into a shimmering, reflective dream-space for one night only. Wire contributor Marcus Boon has invited sound artists, musicians and DJs to produce site specific works and sets in a sound environment designed by sound designer Darren Copeland, which will include underwater microphones and speakers. The event is free and open all night – visitors can swim (bring your bathing suit, towels provided!), lounge in the kiddies’ pool, or hang out in the bleachers and around the pool, soaking up the sound and light. 120 people in the pool at a time maximum – first come, first served!
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Sep 8, 2006
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Tank-FX

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Add Sound, Mix ‘n Play

The annoying thing about ars electronica is that even if you spend 5 days there, you’ll always discover that you’ve missed several projects once you’re in the plane on your way back. In the case of Tank-FX, honorary mention in the net vision category, it’s ok cuz the work is online.

The project processes a sound file submitted by the user through an unused tank of 11 x 7 of reinforced concrete built in 1032 at the central station in Obenhauser (Germany.) By installing a linux server, some audio software, microphones and speakers right inside the tank, Tank-FX allows you to upload up to 60 seconds of audio material. It is played immediately in the water tank. The surface of the tank causes a particular reverberation which is picked up by the stereo mics. The reverberated version is recorded and mixed with the original one at a radio set that you can set in advance. The outcome is then converted in the desired output format for you to download and use.

The website is in german but there’s an how to in english at FieldMuzik. There’s some samples here. A work by German artists Sandro Catallo and Markus Cremers. [blogged by Regine on we-make-money-not-art]


Sep 6, 2006
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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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