MIXED REALITIES is an international juried competition that will result in the commissioning of 5 networked art works to be exhibited/performed at Turbulence.org; Art Interactive, a gallery in Cambridge, Massachusetts, U.S.A; and Ars Virtua, a gallery in the online 3D rendered environment, Second Life. Each commission will be $5,000 (US).
MIXED REALITIES calls for proposals
that challenge our preconceptions of what constitutes "reality." It
asks producers to create environments that invite participants to act/perform
in multiple spaces.
AVENUES OF INVESTIGATION: we are looking for works that (1) bridge multiple realities while maintaining autonomy; (2) engage the user as a participant; (3) include the dynamics of both one-to-one and one-to-many communication within the work; (4) require collaboration between artists, programmers, scientists, and others; and, (5) encourage dialogue.
CRITERIA: (1) ability to conceive the project for three spaces-a synthetic, 3-D rendered environment, the Internet, and physical space; (2) intellectual and artistic merit; (3) degree of programming skill and technological innovation; and (4) extent of collaborative and interdisciplinary activity.
|NOTE: While collaborative projects are preferred they are not a requirement. We have set up a FORUM for applicants to ask and answer questions and seek collaborators. GO TO FORUM >>|
TURBULENCE is a
project of New Radio and Performing
Arts, Inc. (NRPA), a not-for-profit 501(c)3 organization founded in New York
City in 1981 to foster the development of new and experimental work for radio
and sound arts. In 1996, NRPA extended its mandate to net art and launched
its pioneering web site, Turbulence.org.
Now celebrating its 26th year of service to artists, NRPA has a distinguished
history in two experimental fields; it has commissioned, distributed and archived
hundreds of works, thereby supporting and advancing many artists' careers, and
establishing itself as a vital resource for arts and educational institutions,
and the general public. It is the only organization in the United States that
has as its core mission the commissioning of networked art by both emerging and
ARS VIRTUA is a new media center and gallery located entirely in the synthetic world of Second Life. It is a new type of space that leverages the tension between 3D rendered game space and terrestrial reality, between simulated and simulation. ARS VIRTUA is a venue for new genres; it is also a platform for showcasing traditional artists creating still and moving images, for instance, who apply scripts to extend these into the synthetic game environment. ARS VIRTUA maintains a close relationship with the underlying animation engine that enables Second Life architecture and 3D rendered "sculpture." ARS VIRTUA brings the art audience into "new media" rather than new media to the museum or gallery, and calls upon its audience to interact with the art and one another via their avatars within the space.
"(Second Life is) the biggest digital art installation in the world, the size of eight Manhattan Islands, but there are never more than 20,000 people there at the same time. It's an instant messaging system, a software-coding environment, a design platform for 3-D architecture, an online community, and, conceivably, the germ of the next generation of computer operating systems. It's called Second Life." Warren Ellis, "Second Life Sketches: Two Worlds - Fame and Infamy"
ART INTERACTIVE'S mission is to provide a public forum that fosters self-expression and human interaction through the development and exhibition of art that is contemporary, experimental, and participatory. Art Interactive is a non-profit experimental art space in Cambridge, Massachusetts. Situated in the heart of Central Square, its 2,500 square foot, one-of-a-kind space provides artists a supportive venue for showing cutting-edge work. Art Interactive offers the community in the Greater Boston Area unparalleled opportunities for experiencing innovative art forms. Visitors play, create, and participate at Art Interactive.
|APPLICATION: Proposals MUST BE in the form of a web site that includes:|
(a) Your name, email address, country, and web site URL (if you have one).
|(b) A description of the project's core concept (250 words maximum).|
|(c) Details of how the project will be realized, including what software / programming will be used. Please address all of these questions. [Turbulence server specs are available here. You may request additional software but we cannot guarantee it.]|
|(d) Names of collaborators, their areas of expertise, and their specific roles in the project.|
|(e) A project budget. Include shipping expenses and insurance (if any). You are encouraged to find additional support for this project.|
|(f) Your résumé/CV and one for each of your collaborators.|
|(g) Up to five examples of prior work accessible on the web.|
PROCESS: Email your proposal URL to turbulence with Comp_07 Proposal in the subject field.
Deadline: March 31, 2007
Notification: Winners will be contacted
after May 15, 2007
JURORS: Yasmin Abbas; Michael Frumin, Technical Director Emeritus, Eyebeam; James Morgan, Director, Ars Virtua; Trebor Scholz, Founder, Institute for Distributed Creativity; Helen Thorington, Co-Director, Turbulence.
Michael Frumin was
the R&D Technical Director of the Eyebeam OpenLab, where he guided and developed
creative technology projects in the public domain. He began his career in original
and creative technology-based research while working on advanced
networking protocols as an undergraduate at Stanford
University. After school, he was a founding member of a team of hackers using
their quantitative skills to find proprietary, novel real-time sources of qualitative
information for hedge fund managers. Eager to develop projects in the public domain
and for the arts community, Michael accepted the prototype Research Fellowship
at Eyebeam where he has
been the primary developer of FundRace.org,
the reBlog (also an
open source software project: reBlog.org),
Google Maps), OGLE
Party, and other works, some still in development. He currently lives in Brooklyn,
NY, very close to where he grew up. A good email interview with Michael about
his work at Eyebeam can be found here.
|THIS PROJECT IS MADE POSSIBLE BY A GENEROUS GRANT FROM THE ANDY WARHOL FOUNDATION FOR THE VISUAL ARTS|
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