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	<title>Networked_Performance &#187; reblog</title>
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	<link>http://turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Thu, 09 Feb 2012 17:00:56 +0000</pubDate>
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		<title>Unlike Us: What to expect in 2012</title>
		<link>http://turbulence.org/blog/2012/01/28/unlike-us-what-to-expect-in-2012/</link>
		<comments>http://turbulence.org/blog/2012/01/28/unlike-us-what-to-expect-in-2012/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 17:16:58 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[reblog]]></category>

		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13896</guid>
		<description><![CDATA[Unlike Us: What to expect in 2012 by Marc Stumpel:
2011 was an exciting year with the Occupy movement, Facebook’s settlement with FTC’s charges, Europe versus Facebook, decentralized social media alternatives developing, critical social media art, more awareness about tracking and a significant wave of criticism after Facebook’s new changes. Moreover, the Unlike Us research network [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-13897" title="unlike_us" src="http://turbulence.org/blog/images/2012/01/unlike_us.jpg" alt="" width="285" height="285" /><strong><a href="http://networkcultures.org/wpmu/unlikeus/2012/01/05/unlike-us-what-to-expect-in-2012/">Unlike Us: What to expect in 2012</a></strong> by <em>Marc Stumpel</em>:</p>
<p><strong>2011</strong> was an exciting year with the <a href="http://en.wikipedia.org/wiki/Occupy_movement" target="_blank">Occupy movement</a>, Facebook’s <a href="http://www.law.com/jsp/nlj/PubArticleNLJ.jsp?id=1202533808627&amp;slreturn=1" target="_blank">settlement</a> with FTC’s charges, <a href="http://europe-v-facebook.org/EN/en.html" target="_blank">Europe versus Facebook</a>, decentralized social media <a href="http://networkcultures.org/wpmu/unlikeus/resources/" target="_blank">alternatives</a> developing, critical <a href="http://networkcultures.org/wpmu/unlikeus/2011/10/13/museums-and-artists-take-a-stand-against-the-dominance-of-social-media/" target="_blank">social media art</a>, more awareness about <a href="http://online.wsj.com/article/SB10001424052748704281504576329441432995616.html?mod=WSJ_hp_MIDDLENexttoWhatsNewsThird" target="_blank">tracking</a> and a significant wave of <a href="http://en.wikipedia.org/wiki/Criticism_of_Facebook" target="_blank">criticism</a> after Facebook’s new <a href="http://networkcultures.org/wpmu/unlikeus/2011/10/06/do-not-judge-facebook-by-its-cover-exploring-discourse-beyond-the-user-interface/" target="_blank">changes</a>. Moreover, the <a href="http://networkcultures.org/wpmu/unlikeus/about/">Unlike Us</a> research network was launched at the Cyprus University of Technology, Limassol, where the first <a href="http://networkcultures.org/wpmu/unlikeus/1-cyprus/program/" target="_blank">conference</a> was held.</p>
<p>Now in <strong>2012</strong>, we are looking forward to <a href="http://networkcultures.org/wpmu/unlikeus/2-amsterdam/" target="_blank">Unlike Us #2</a> in Amsterdam. Artists, designers, scholars, activists and programmers  will gather to analyze the economic and cultural aspects of dominant  social media platforms and discuss alternative, decentralized social  media software.</p>
<p><strong>Unlike Us #2</strong> will be a three day event: showcases of  alternatives in social media on 8 March 2012 and a two day conference  on 9, 10 March, 2012. Visit the <a href="http://networkcultures.org/wpmu/unlikeus/2-amsterdam/program/" target="_blank">program</a> for more details. In addition to a second and possibly a  third conference this year, the research network will produce  publications derived from (conference) contributions. If you would  like to get involved, please join our <a href="http://networkcultures.org/wpmu/unlikeus/mailinglist/" target="_blank">mailinglist</a> and <a href="http://networkcultures.org/wpmu/unlikeus/contactcredits/" target="_blank">contact</a> us.</p>
<p><iframe src="http://player.vimeo.com/video/33443804?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/33443804">Unlike Us - Understanding Social Media Monopolies and their Alternatives</a> from <a href="http://vimeo.com/networkcultures">network cultures</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>To contrast the overly positive business-minded ‘predictions’ for  ‘social media’ in 2012, here is my take on what we could expect: ten  ideas in no specific order.</p>
<p><strong>1: The decentralization of everything<br />
</strong>Decentralized social media software will grow in popularity and attract more users. ‘Search’ will be next; <a href="http://yacy.net/" target="_blank">YaCy</a> is a fully decentralized search engine that we can already use. Finally, regarding video sharing alternatives, <a href="http://blog.plumi.org/about/" target="_blank">Plumi</a> will enable you to create your own video sharing site. These projects  could very well be a sign of things to come. The sky is the limit, not  the corporately owned ‘cloud’.</p>
<p><strong>2: More and more people leaving Facebook<br />
</strong>German privacy NGO <a href="http://www.foebud.org/" target="_blank">FoeBuD</a> is planning ‘<a href="https://wechselwiki.foebud.org/doku.php?id=start" target="_blank">Social Swarm</a>’: a coordinated campaign, much larger than <a href="http://www.quitfacebookday.com/" target="_blank">QuitFacebookday</a>, to switch to a ‘good’ alternative for ‘Faceboogle’. <a href="https://twitter.com/#%21/not_on_facebook" target="_blank">@Not_On_Facebook</a> will keep retweeting every ‘I-quit-facebook-tweet’ and selling ‘not on  facebook’ t-shirts. With more users leaving, more convincing  ‘this-is-why-I-quit’ blogposts will be written (<a href="http://www.morematterwithlessart.com/?p=423">outstanding example</a> given). In 2012 leaving Facebook will be cool!</p>
<p><strong>3: The survival of privacy<br />
</strong>The age of privacy is far from over. In fact, we are still  making sense of the private, the public, the entities that force us to  lose control over our data and the ones that enable us to reclaim it.  Meanwhile, Europe versus Facebook is <a href="http://europe-v-facebook.org/MELDUNG_EN.pdf">winning</a>, EPIC is working hard to <a href="http://epic.org/privacy/fixprivacyfail/noauth.php" target="_blank">fix Facebook’s privacy fail,</a> and <a href="http://storify.com/privacycamp" target="_blank">@privacycamp</a>’s ( <a href="http://storify.com/privacycamp/privchat-01-03-2012-summary-new-year-kick-off-pri" target="_blank">#privchat</a>) is taking place weekly on Twitter. It’s going to be a great year for privacy advocates.</p>
<p><strong>4: Hardware for private, secure and anonymous communication<br />
</strong>The <a href="http://wiki.debian.org/FreedomBox" target="_blank">Freedombox</a> project is working on a device that enables turnkey privacy, security  and anonymity. FreedomBox is a personal server running a free software  operating system and free applications, designed to create and preserve  personal privacy by providing a secure platform upon which federated  social networks can be constructed. This year we might be able to buy  freedom out of the box!</p>
<p><strong>5: An increased focus on mobility<br />
</strong>With <a href="http://www.ben-evans.com/post/14858334056/facebooks-300m-app-users" target="_blank">40% of visits</a> to Facebook coming from the mobile app and activists in need of mobile  privacy/anonymity, software developers are challenged with finding new  mobile solutions for (their) decentralized social media software.  Although there already are a lot of great mobile apps out there, such as  <a href="https://www.torproject.org/docs/android.html.en" target="_blank">Orbot</a> (Tor for Android), <a href="http://www.theregister.co.uk/2011/10/11/mobile_app_vibe/" target="_blank">Vibe</a> for (Occupy) activists and <a href="https://market.android.com/details?id=org.thoughtcrime.securesms" target="_blank">Textsecure</a> for encrypted texting, mobile social media alternatives are just starting to develop.</p>
<p><strong>6: Dataveillance revisited<br />
</strong>Whether it is Facebook <a href="http://www.softwarefreedom.org/news/2010/feb/10/highlights-eben-moglens-freedom-cloud-talk/" target="_blank">spying for free</a>, tracking our Web browsing behaviour, or the Federal Government <a href="http://www.mediapost.com/publications/article/164961/yes-the-feds-are-spying-on-social-media.html" target="_blank">spying on social media</a> (‘Face.Book.Intelligence.’), reeking surveillance practices should be  disclosed and properly investigated. Dataveillance is likely to enter  the political agenda in 2012.</p>
<p><strong>7: Facebook free zones<br />
</strong>2012 will be the year of Facebook-free-zones. Enter the first one <a href="http://scripting.com/stories/2011/12/24/facebookfreeZone.html" target="_blank">here</a>.</p>
<p><strong>8: Internet Censorship legislation and its countermeasures<br />
</strong>The draconian <a href="http://fightforthefuture.org/pipa/" target="_blank">SOPA and PROTECT-IP</a> censorship leglislation bills will soon clash with Google, Amazon,  Wikipedia, eBay, Yahoo, and Twitter who are considering to go ‘nuclear’  and <a href="http://sixestate.com/sopa-news-roundup/" target="_blank">go black</a> in protest against the bills. Why bother, when hackers are <a href="http://www.youtube.com/watch?v=qeyTZ8naunk" target="_blank">building a distributed satellite ground station network?</a> In other words, a <a href="http://www.fellowgeek.com/a-Hackers-Plan-SOPA-Free-Satellite-Internet-ix1662.html" target="_blank">SOPA Free Satellite Internet</a>.</p>
<p><strong>9: Code Year<br />
</strong>Thousands of Internet users have decided to learn to code with Codeacademy in 2012 as their New Year’s resolution. 2012 is the <a href="http://codeyear.com/" target="_blank">Code Year</a>!</p>
<p><strong>10: Social media fatigue<br />
</strong>It seems that we are growing tired of social media. For some,  particularly Facebook has become too crowded and too chaotic. That is  why <a href="http://uncrunched.com/2012/01/03/nobody-goes-to-facebook-anymore-its-too-crowded/" target="_blank">nobody goes to Facebook anymore</a>. Let’s redefine the ‘social’ and thrive on better network cultures .</p>
<p><strong>Happy New Year!</strong></p>
<p>Also see:</p>
<p><iframe src="http://player.vimeo.com/video/32562494?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/32562494">Geert Lovink:Unlike Us Network</a> from <a href="http://vimeo.com/user9372589">Unlike Us</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Post #HASTAC2011 Reflections&#8230;</title>
		<link>http://turbulence.org/blog/2011/12/06/post-hastac2011-reflections/</link>
		<comments>http://turbulence.org/blog/2011/12/06/post-hastac2011-reflections/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 22:06:48 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[code]]></category>

		<category><![CDATA[collaboration]]></category>

		<category><![CDATA[data]]></category>

		<category><![CDATA[forking]]></category>

		<category><![CDATA[interdisciplinary]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[participatory]]></category>

		<category><![CDATA[platform]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[tool]]></category>

		<category><![CDATA[writings]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13699</guid>
		<description><![CDATA[So What Again Is HASTAC? Post #HASTAC2011 Reflections on a Network Founded on a Theory That&#8217;s a Practice by Cathy Davidson, originally posted on HASTAC:
We have just finished two and a half glorious days at the University of Michigan. Soon we at HASTAC Central will write a formal thank you blog to all the incredible [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://turbulence.org/blog/images/2011/12/hastac_davidson.png" alt="" title="hastac_davidson" width="244" height="300" class="alignnone size-full wp-image-13700" /><a href="http://hastac.org/blogs/cathy-davidson/2011/12/04/so-what-again-hastac-post-hastac2011-reflections-network-founded-the"><strong>So What Again Is HASTAC? Post #HASTAC2011 Reflections on a Network Founded on a Theory That&#8217;s a Practice</strong></a> by <em>Cathy Davidson</em>, originally posted on <a href="http://hastac.org/blogs/cathy-davidson/2011/12/04/so-what-again-hastac-post-hastac2011-reflections-network-founded-the">HASTAC</a>:</p>
<p>We have just finished two and a half glorious days at the University of Michigan. Soon we at HASTAC Central will write a formal thank you blog to all the incredible planners, organizers, and participants of our fifth HASTAC Conference, Digital Scholarly Communications, sponsored by the University of Michigan Institute for the Humanities, the Mellon Foundation, and the Kidder Residency in the Arts, and led by two of our HASTAC Steering Committee members, Danny Herwitz and Julie Thompson Klein. And many others. Incredible event.Incredible people.</p>
<p><strong>Now some overview thinking, not just about the #hastac2011 but about what it all means at this point in HASTAC&#8217;s history:</strong></p>
<p>In 2002, David Theo Goldberg and I left a formal meeting of humanists who were determined &#8220;to take a stand against technology&#8221; because we knew that kind of stand would be the death of humanism and the impoverishment of whatever is meant by &#8220;technology.&#8221; That luddite stance also didn&#8217;t jive with the multidisciplinary passions of the students we were seeing in our classrooms and the brilliant colleagues we knew in so many different fields who understood the revolutionary implications of new forms of interactive communication and interaction. In 2003, we gathered our first groups of scholars, at UCHRI, at NSF, and then at Stanford and Duke, and among our founding principles was the idea that we could take the <strong>practices and principles of open web developers, the collaborative methods through which the World Wide Web was created, and explore the ways that those principles and methods could transform higher education</strong>.    </p>
<p>Some basic other parts of this include these aims: to rebalance intelligence for the interactive digital age with emphasis on <strong>collaboration</strong>, on interdisciplinary crosstalk (<strong>&#8220;collaboration by difference&#8221;</strong>); by remelding the two cultures of arts, humanities and social sciences on one side and technology and natural and computational sciences on the other; by erasing the distinction between <strong>theory and practice, thinking and making</strong>; to think about all <strong>research as public</strong> (in process as well as in final product) and shared and sharable; to use <strong>historical perspective</strong> and the archive to substitute either &#8220;techno-utopianism&#8221; or &#8220;techno-apocalypse&#8221; with <strong>&#8220;technopragmatism&#8221;</strong> and &#8220;technorealism&#8221; based on hands&#8217; on practice not punditry (most punditry is based on what I call the &#8220;baseline of nostalgia&#8221; &#8212; an imagined past from which declension can be measured); to <strong>meld research with teaching, and teaching with perpetual learning</strong>; to re-examine pedagogy; to challenge contemporary modes of assessment; and to realize that <strong>professional seniority often does mean privilege but does not necessarily mean excellence</strong>.</p>
<p>That is why HASTAC is largely a network of networks, why membership simply requires signing into the website, and why we work very hard to instill the idea of productive creativity moving forward rather than critique of one another&#8217;s foibles as the best basis for the &#8220;critical thinking&#8221; that we all prize. From the beginning our three areas have been <strong>new media</strong> (building it, using it, modding it, thinking about it), critical thinking, and <strong>participatory learning</strong>. I personally do not believe you can have participator, connected interactive learning without a generous view of critical thinking, where one learns from mistakes &#8212; one does not strive to humiliate others for making them. <strong>To me, a practice based on flaming others for their failures is inherently conservative. It means that you set your own bar only at &#8220;higher than that last stupid guy&#8217;s bar&#8221; and that, to my mind, is way too low.</strong></p>
<p>Here&#8217;s another part of that: <strong>calculated optimism</strong>. That is, if everything around you is a disaster, if the future only looks bleak, if there seems to be some devolution from some (mythical) past that was free of problems, easier, where everyone who went before you had a &#8220;pass,&#8221; made it in a simple way whereas you have to deal with catastrophe at every turn, then, well, why bother? The past is never as simple or easy as we think it was &#8212; either through imagination or memory. The <strong>baseline of nostalgia</strong> is more like quicksand &#8230; we get stuck there, unable to move. It is self-defeating and self-undermining. (NB: if you are a theorist and haven&#8217;t read Lauren Berlant&#8217;s Cruel Optimism, you should!)</p>
<p>I am very happy to say that, in paper after paper at HASTAC2011, I saw productive, collaborative, process-oriented, creative, imaginative, interdisciplinary, engaged, and critically optimistic thinking that began with its own goals and ideals as the high bar and didn&#8217;t waste a lot of time yapping about what some other random strawperson had done badly. <strong>The critical thinking was turned towards one&#8217;s own project, how to make it better, rich, full, and, well, critical. </strong></p>
<p>I was mulling these thoughts when I went to Josh Greenberg&#8217;s excellent talk &#8220;Data, Code, and Research at Scale.&#8221; I&#8217;m going to take some of the basic insights from that talk and apply them to general and personal observations from my experience at #HASTAC2011. In this endeavor I am aided by the public notetaking of HASTAC Scholar <a href="http://hastac.org/blogs/cathy-davidson/2011/12/04/users/greeney28">Karen Petruska</a>, from Georgia State, whose notes for all the keynotes are on the HASTAC site and are just brilliant. I have used hers to supplement my own. You can find them <a href="http://hastac.org/blogs/greeney28/2011/12/03/hastac-conference-notes-keynote-josh-greenberg)">here</a>. Some HASTAC Principles Going Forward (inspired by Josh&#8217;s talk and, needless to say, my own Now You See It ideas about how we got here and where we need to be going):</p>
<p>(1) <strong>Learning/research as Macroscope: &#8220;Telescopes let you see far, microscopes let you see small, now we are talking about a macroscope — that let’s you see big and complex.&#8221;</strong> One of HASTAC&#8217;s founding ideas is that, if individual achievement in highly specialized research on even more specialized topics as credentialed by a hierarchy of institutions is key to the Industrial Age project of task-oriented, quantifiable, measurable productivity, then what is key to our age? Learning as Macroscope is a good metaphor for the post-1993 Internet-inspired Information Age project of collaborative, self-publishable, collectively editable thinking that aims at thinking big and complex and developing better tools for that job. Over and over at #hastac2011 I heard talks that were doing exactly that.  </p>
<p>(2) <strong>Code is Never Finished.</strong> Josh asked, &#8220;what if scholarship worked like code?&#8221; In code, there is version control, you release an idea time stamped and you can go back and revise it later. Code is always evolving. The whole point of the HTML that Tim Berners-Lee evolved for writing the World Wide Web is that it was open and anyone could contribute, including those he had never met whose credentials were unknown or located in their skill, not in their certification or degrees or reputations. A system grants its terms of access and anyone who meets that standard can then contribute. But <strong>everything you contribute has attribution, and what you contribute becomes your reputation &#8212; and your gateway to continued participation or denial of access. Version control</strong>: that means, in part, that if an editor is doing something that impedes the improving of  the code, he or she might not be invited to edit in the future. In a loose way, that is exactly how we have structured HASTAC membership. You cannot contribute to the network, to the <a href="http://www.hastac.org">www.hastac.org</a> website, without signing in, but once you sign in you can contribute as you wish, as long as you realize your contribution has attribution. You are responsible to the participatory community&#8217;s flourishing by your contribution. <strong>Trust</strong> is a key component of open web development, attribution is part of that trust.   </p>
<p>(3) <strong>Ability to tell stories with data.</strong> In every field I know right now, the ability to make narratives, to tell stories of the massive amounts of data we now have access to is absolutely key. Collaboration by difference should be sending social scientists, computational scientists, and natural scientists into massive collaboration with humanists and artists right now &#8212; and vice versa &#8212; because it is almost impossible to be brilliant at story telling and brilliant at data mining all on your own.   Macroscopic research is almost always collaborative and cross disciplinary because, despite our highly successful lifelong training as academics in, for, and by Industrial Age timed, item-response testing, reaching beyond those restrictive modes is the only way to succeed in the world we live in now. <strong>The ability to tell stories with data requires understanding where, how, why, and when that data is generated, to what purpose, and by what means. Very #hastac2011.</strong></p>
<p>(4) <strong>Forking.</strong> In writing code together, sometimes there are crucial and key disagreements. You come to a fork in the code and one participant wants to go one way, one another.   <strong>Forking allows you to mark the place of disagreement and get past it.</strong> You agree to follow one fork. If it isn&#8217;t working, if it isn&#8217;t giving you the macroscopic view, you can then go back to the fork, and try to pursue the other path. What is great about this method in open web development, is returning to the fork, having pursued the other one, <strong>almost always means that you disagree with your original position, and now pursue the opposite form but in a way that has been transformed by having followed the other path for a time.</strong> We do not have a built-in practice &#8212; yet &#8212; of forking scholarly discourse, but, in the many papers I heard, I was seeing this open web practice incorporated as an intellectual, collaborative practice.  </p>
<p>(5) <strong>Building Better Tools Together</strong>. As Josh said, we do not yet have forms of scholarly communication that allow us to express collaborative differences and the divergent, forked modes of working out disagreement and profiting from it. We need better modes. Having written The Future of Thinking on an open Comment Press platform and having worked to create a potential Master&#8217;s in Knowledge Network on that platform, I am all to aware of its clumsy, frustrating, difficult, and clunky affordances &#8212; yet it is also helpful because it does allow line by line annotation by others without changing the original tesk and attribution is part of contribution. But we need better tools to serve our goals.</p>
<p>For now, #hastac2011 was the best possible &#8220;tool&#8221; for all these goals. I leave for the airport now, returning back to Durham, energized, inspired, grateful, engaged, and, well, fired up and ready to go again. THANK YOU ALL FOR YOUR PARTICIPATION AND CONTRIBUTION.  </p>
<p>And next time, Toronto: I can&#8217;t wait. Our first international conference. Hosted by Caitlin Fisher (York) and Maureen Engel (Alberta). It is going to be awesome. I can&#8217;t wait for our reunion, can&#8217;t wait to see you all there, and to meet others new to our HASTAC network. Sixteen months from now, in Toronto, April 25-28, 2013, HASTAC&#8217;s 10th Anniversary Celebration.</p>
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		<title>Performative Wearables</title>
		<link>http://turbulence.org/blog/2011/12/06/performative-wearables/</link>
		<comments>http://turbulence.org/blog/2011/12/06/performative-wearables/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 21:27:17 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[conversation]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13696</guid>
		<description><![CDATA[[Image: Agata Olek] Performative Wearables, originally posted on V_2: Since wearable technology pieces are often designed to be  interactive, and in most cases are presented to an audience in some sort  of way, we thought it was interesting to do a thought experiment: can  every ‘wearable’ be considered a performative work, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-13697" title="performative_wearables" src="http://turbulence.org/blog/images/2011/12/performative_wearables.jpg" alt="" width="285" height="285" /><small><em>[Image: Agata Olek]</em></small> <strong><a href="http://www.v2.nl/lab/blog/performative-wearables">Performative Wearables</a></strong>, originally posted on <strong><strong>V_2</strong></strong>: Since wearable technology pieces are often designed to be  interactive, and in most cases are presented to an audience in some sort  of way, we thought it was interesting to do a thought experiment: can  every ‘wearable’ be considered a performative work, and can this  approach help to design and create more meaningful projects?</p>
<p>When <a href="http://www.v2.nl/archive/people/valerie-lamontagne">Valerie Lamontagne</a> was &#8216;researcher-in-residence&#8217; at V2_Lab, we dedicated two editions of the <a href="http://www.v2.nl/lab/projects/e-textile-workspace">eTextile Workspace</a> to the topic of &#8216;<em>Performativity</em>&#8216;.  We had intense discussions, and these notes try to give an overview of  what has been said and thought on February 10 and March 10, 2011. To  better follow this discussion, we will define the relevant keywords  first, as we understand them. In between the text, we put statements and  questions for the reader. We don’t have the answers; we just want to  share our thoughts with the world and tickle your brain.</p>
<p>WEARABLES</p>
<p>What is a ‘wearable’? We define it as &#8217;something designed to fit the  body and to stay there when you are not actively holding it&#8217; (as opposed  to ‘portables’). The BODY is an essential component, a structure to  hold it up, and to make a wearable ‘work’.</p>
<p><strong>Statement: Wearables are intended to DO something.</strong></p>
<p>This provokes the very important  question: does it work?? And if not, did it fail as a wearable? (“do”  can be both input and output. Input is things like energy harvesting,  CO2 sensing, solar panels. Output relates to sound, light, visual  change). Remark on the side, to test the definition: Is a piece  of cloth still considered wearable technology if you put hundreds of  LED’s on it, without including the battery? How is this different from a  garment studded with Swarovski crystals?</p>
<p>PERFORMANCE AND PERFORMATIVITY</p>
<p>In this context, performance is defined as an action or process of  accomplishing a task, which sorts an effect to a human perceiver. How  does performance relate to interaction and participation? KEYWORD:  experience. Important: for who is the experience?</p>
<p>PERFORMATIVE WEARABLES</p>
<p>Performative wearables are pieces of clothing that are amplifying the  body, adding a question of scale or adding layers of mediation.</p>
<p><strong>Statement: If it is not mainstream, it is called a wearable.</strong></p>
<p>A wearable is performative if some sort of transition/transformation  is taking place, during a live demonstration. The notion of ‘live  demonstration’ leaves us with another issue: wearables often have  multiple lives. Real time (live) demonstration is documented by video  registration and professional photography, and end up being displayed in  several media.  Some wearables are famous as icons; most people only  get to know them through visual documentation. The audience never  experiences the pieces up close. Many wearables look great on pictures,  but do not live up to the expectations in real life.</p>
<p><em>Question: can a wearable piece still have performative quality if it is represented on video or paper?</em></p>
<p>People like to see ‘how it works’. If you demo a work live, it can  add to the appreciation to show the raw technology behind: “where’s the  battery”? It might as well shatter the dream, but it contributes to the  notion of something being ‘real’, another important criterion in  considering performativity in wearable technology.</p>
<p>Nevertheless, considering the popularity even from visual  documentation only, wearables have an appealing factor. Will eventual  performativity come across to an audience from documentation only? If  documentation is your end game, the concept should be very strong or it  should simply look very good. This is a totally different exercise  compared to showing an interactive/ participatory/ performative  artwork.</p>
<p>DEFINING STAGES</p>
<p>Our definition of performance implies a ‘stage’ and an ‘audience’. We  were trying to categorize wearables by different stages. Each stage  dictates or prescribes specific properties the wearable must have. Thus  different stages could bring different wearables.</p>
<ol>
<li>Participatory (live demo, experience)</li>
<li>Prom dress (special events)</li>
<li>Red carpet (show off by celebrities)</li>
<li>Catwalk (fashion show, not intended to wear everyday)</li>
<li>Live entertainment (on stage, from distance)</li>
<li>Demo (in progress, plugged in)</li>
<li>Gallery (plugged in, don’t touch)</li>
<li>Film (documentary, special effect. Can be fake)</li>
</ol>
<p>This list is ordered by ‘reality check’. Stage 1 needs to be fully  operational and retard-proof to be successful, where as stage 8 can be  completely fake or virtual. Again, crucial is the notion “does it work?”  or “is it real”?</p>
<p><em>Observation: we do not wear wearables everyday. Why? Are wearables for special events? Are they simply a statement piece?</em></p>
<p>PERFORMATIVE TECHNIQUES</p>
<p>The whole point of considering performativity and wearables as an  interesting combination is because we are looking for the effect it  generates.</p>
<p>Therefor we did a second categorization attempt, this time focused on  techniques. How do different techniques make you perform differently,  when implemented in a garment or costume?</p>
<ul>
<li>Illuminated (turns you into a 2D display screen)</li>
<li>Shape shifting (makes you freeze)</li>
<li>Gesture based (interaction becomes an act)</li>
<li>Networked (adds a virtual stage)</li>
</ul>
<p>ILLUMINATED: WHY WEAR LIGHTS?</p>
<p>Two reasons: Look at me! (Show off) and See me! (Functional: Don’t run me over).</p>
<p>On a conceptual level, illumination does not have much to offer.  Truth be told, LED’s or similar are popular because it is a stable  platform (nature of the technology). However: if you ask fashion  designers, with little or no knowledge of the technical constraints, to  include technology in their designs, they will mostly come up with  “light” or “movement”. So there is some natural attraction to it.</p>
<p><em>Question: does wearing light influence the behavior of the wearer/performer?</em></p>
<p>&#8216;Barreleyes&#8217; (Dattah + Evelyn Lebis) positions the dancers in a humble position, they are only the carrier of the light source.</p>
<p><em>Question: can you ‘wear’ light as such? </em></p>
<p>For example the <a class="external-link" href="http://www.youtube.com/watch?v=sbjOMualLVs" target="_blank">Chunky Moves performers</a> do not wear LED’s, but the light is following the body with projection  mapping. Thus becoming the clothing in itself. This is balancing on the  borders, stretching the definition of wearable technology. It is  somewhere in between second and third skin. Check also the youtube video  on<a class="external-link" href="http://www.youtube.com/watch?v=na7FU-VTWN8" target="_blank"> face projection mapping</a>.</p>
<p><strong>Statement: if something is acting as a kind of skin, it is considered a wearable.</strong></p>
<p>Or in other words: is the definition of a ‘wearable’ related to the distance between technology and the body?</p>
<p>SHAPE SHIFTING: THE WEARABLE <strong>IS</strong> THE PERFORMER</p>
<p>In most cases it will make you freeze, because you don’t want to  disturb the fragile technology or you don’t want to withdraw the  attention from the garment. The wearer becomes a live mannequin doll.  Gliding scale: Who is the performer? Wearable versus wearer&#8230;</p>
<p><strong>Statement: People want to touch.</strong></p>
<p>People expect garments to be able to withstand a certain level of  touch. They are used to clothing, so they should be able to feel it,  explore it, without being anxious to ruin it. Live up to the  expectations!! If you need a sign “Don’t Touch Me”, your wearable has a  bad interface design. There often is a mismatch between what an audience  expects and what (fragile) technology can handle.</p>
<p><em>Interesting to consider: what does “touch me” in a demonstration setting mean? </em></p>
<p><strong>Statement: Most wearables are ugly.</strong></p>
<p>If they are meant to do something, then it is about the effect. The  effect should be meaningful and subtle. If the wearable is badly  designed, it distracts attention. Don’t design for the sake of using  lights or any other technology, but do something meaningful with it.</p>
<p>CONCLUSION</p>
<p>Performance and wearables are highly related, yet very difficult to  define or to categorize. The main thing we would like to conclude from  this discussion is that artists and designers can use performativity as a  starting point for creating meaningful concepts. Tracing back from the  audience to the stage to the technique to the garment itself. What story  would you like to get across? Who is your target group? In what context  will it be presented and what do you need to make that happen?</p>
<p>We believe it can be a powerful tool to start thinking from the  perspective of ‘performativity’ rather then to be technology driven.</p>
<p>PARTICIPANTS</p>
<ul>
<li><a class="internal-link" title="Anja Hertenberger" href="http://www.v2.nl/archive/people/anja-hertenberger">Anja Hertenberger</a></li>
<li>Jacki Dodemontova</li>
<li><a class="internal-link" title="Melissa Coleman" href="http://www.v2.nl/archive/people/melissa-coleman">Melissa Coleman</a></li>
<li><a class="internal-link" title="Ricardo O'Nascimento" href="http://www.v2.nl/archive/people/ricardo-nascimento">Ricardo O&#8217;Nascimento</a></li>
<li>Lyndsey Housden</li>
<li><a class="internal-link" title="Simon de Bakker" href="http://www.v2.nl/archive/people/simon-de-bakker">Simon de Bakker</a></li>
<li><a class="internal-link" title="Piem Wirtz" href="http://www.v2.nl/archive/people/piem-wirtz">Piem Wirtz</a></li>
<li>Varun Vachhar</li>
<li>Kate Armstrong</li>
<li><a class="internal-link" title="Leonie Urff" href="http://www.v2.nl/archive/people/leonie-urff">Leonie Urff</a></li>
<li><a class="internal-link" title="Nicky Assmann" href="http://www.v2.nl/archive/people/nicky-assmann">Nicky Assmann</a></li>
<li><a class="internal-link" title="Valérie Lamontagne" href="http://www.v2.nl/archive/people/valerie-lamontagne">Valerie Lamontagne</a></li>
</ul>
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		<title>Poser, invading digital photo frames</title>
		<link>http://turbulence.org/blog/2011/10/29/poser-invading-digital-photo-frames/</link>
		<comments>http://turbulence.org/blog/2011/10/29/poser-invading-digital-photo-frames/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 18:23:12 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[participatory]]></category>

		<category><![CDATA[public/private]]></category>

		<category><![CDATA[reblog]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13520</guid>
		<description><![CDATA[&#8220;In a very short time since they appeared, digital photo frames have become so popular that they now regularly invite aesthetic experimentation. In his recent project Poser, Constant Dullaart has offered an ironic view of this media. Slipping inside the device, the artist has designed some chroma keys of himself and, using a cinematic technique, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://turbulence.org/blog/images/2011/10/posing_dullart.jpg" alt="" title="posing_dullart" width="285" height="239" class="alignnone size-full wp-image-13519" />&#8220;In a very short time since they appeared, digital photo frames have become so popular that they now regularly invite aesthetic experimentation. In his recent project <strong><a href="http://constantdullaart.com/project/poser/">Poser</a></strong>, <em>Constant Dullaart</em> has offered an ironic view of this media. Slipping inside the device, the artist has designed some chroma keys of himself and, using a cinematic technique, he has added himself into some group portraits found online (one of the distinguishing features of the Dutch artist is his reworking of material from the web). From Leon Battista Alberti onwards, art history is littered with attempts to overcome the physical limits of the frame - to enter into or move beyond it. </p>
<p>Therefore the originality of <strong>Poser</strong> is not to be found in this invasion, but rather in the artist&#8217;s intention to inhabit contemporary technological devices, to become part of them and to understand their specific natures. However, Dullart&#8217;s work also raises some important questions about the boundaries between public and private space in our current culture of participation. The Dutch artist dramatically violates the privacy of a group that, in the act of posing, has made explicit its strong mutual bonds of belonging. But a picture published on the web tends to lose its original values and with them the identity and bonds on which it was based. Dullaart takes his advantage from this short-circuit between private reminiscences and the public imaginary to make a foray into the everyday lives of other people, which have become a globalized showcase and - as such - the place of choice of every contemporary artist.&#8221; Vito Campanelli, <a href="http://www.neural.it/art/2011/10/poser_invading_digital_photo_f.phtml">Neural</a>.</p>
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		<title>Networked Art: 10 Projects Using Real Time Data</title>
		<link>http://turbulence.org/blog/2011/10/24/networked-art-10-projects-using-real-time-data/</link>
		<comments>http://turbulence.org/blog/2011/10/24/networked-art-10-projects-using-real-time-data/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 14:40:09 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[data]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[reblog]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13490</guid>
		<description><![CDATA[[Image: spencer lowell and www.ecloudproject.com] From Postscapes: Tracking the Internet of Things: These 10 networked art projects show the many ways that using real-time  data like weather, pollution sensors, wave monitoring and all the other outputs that are streaming around us can be used to visualize and engage  our environment in new ways.
1) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ecloudproject.com/index.html"><img src="http://postscapes.com/images/stories/content/networked-art/ecloud-networked-art-aaron-koblin650x600.jpg" alt="ecloud-networked-art-aaron-koblin650x600" width="285" height="262" /></a><em><span style="font-size: 8pt;">[Image: spencer lowell and www.ecloudproject.com]</span></em> From <a href="http://postscapes.com/networked-art-10-projects-using-real-time-data"><strong>Postscapes: Tracking the Internet of Things</strong></a>: These 10 networked art projects show the many ways that using real-time  data like weather, pollution sensors, wave monitoring and all the other outputs that are streaming around us can be used to visualize and engage  our environment in new ways.</p>
<p><strong>1) eCLOUD Project:</strong> Installed in the San Jose International Airport eCLOUD is a permanent art work by <a href="http://aaronkoblin.com/">Aaron Koblin</a>, <a href="http://uebersee.us/">Nik Hafermaas</a> and <a href="http://directedplay.com/">Dan Goods</a>. It is constructed from polycarbonate tiles that fade in between  transparent and opaque states and are controlled by real time weather  from NOAA from locations around the world. This data is used to create a  simulation representing weather from any of the international locations  by turning the individual tiles on and off in a certain pattern. The  simulation is visualized within the cloud sculpture as well as on a  dynamic display placed at eye level in the terminal.</p>
<p><iframe src="http://player.vimeo.com/video/15108251?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/15108251">eCLOUD</a> from <a href="http://vimeo.com/dangoods">Dan Goods</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>View the process, technology and additional details about the project <a href="http://www.ecloudproject.com/">here</a>.</p>
<p><strong>2) Living Light:</strong></p>
<p><a href="http://www.livinglightseoul.net/"><img src="http://postscapes.com/images/stories/content/networked-art/living-light-650.jpg" alt="living-light-650" width="500" height="461" /></a><br />
<em>Image: The Living</em></p>
<p>Designed by <a href="http://uosarch.ac.kr/%7Eadmin/wiki/index.php?title=Special_lecture:2010_Fall#20101006_Now_We_See_Now">Soo-in Yang</a> and <a href="http://sap.mit.edu/">David Benjamin</a> of <a href="http://www.thelivingnewyork.com/">The Living</a> where one  of their overall goals is to provide architecture and facades that  inform, are functional, and begin to use data to become more efficient. This project is placed in a public park in Seoul and was created with a  skin of panels whose shape mimics the shape and districting of the city. Every 15 minutes, the neighborhood panels light up in order of best air quality to worst based on 27 real-time sensors provided by the Korean Ministry of Environment. Neighborhoods are also illuminated if  the air quality is better on that particular day than the same time last  year and individuals can text message in to check pollution data and  see their interaction show up on the map.</p>
<p>Read more about the process and see some interviews from the creators <a href="http://www.livinglightseoul.net/index.htm">here</a>.</p>
<p><strong>3) Light Bridge</strong></p>
<p><a href="http://arts.mit.edu/fast/lightbridge/"><img src="http://postscapes.com/images/stories/content/networked-art/lightbridge-650x600.jpg" alt="lightbridge-650x600" width="500" height="461" /></a><br />
<em>Image: Andy Ryan Susanne Seitinger and Pol Pla</em></p>
<p><a href="http://arts.mit.edu/fast/lightbridge/">LightBridge</a> is a project recently installed on the Harvard bridge by <a href="http://susanne.media.mit.edu/">Susanne Seitinger</a> a researcher in the Program in Media Arts and Sciences at MIT and <a href="http://www.polplaiconesa.com/projects/">Pol Pla</a> a graduate student in the Program in Media Arts and Sciences. Susanne&#8217;s recent Ph. D. was titled <em>Liberated Pixels: Alternative Narratives for Lighting Future Cities</em> and explored the aesthetic and interactive potentials for future lighting and display infrastructures.</p>
<p>The  LightBridge installation is made up of a 10,000 pixel display activated  by a variety of sensors including proximity sensors, cameras, buttons,  mobile phones, and microphones. The work also allowed for community  participation by having people visit a website and design their own  interactive light effects in advance and then experience the designs  during its opening days.</p>
<p><strong>4) Waves</strong></p>
<p><a href="http://mattroberts.info/category/network-art/"><img src="http://postscapes.com/images/stories/content/networked-art/waves-650x600.jpg" alt="waves-650x600" width="500" height="462" /></a><br />
<em>Image: Matt Roberts</em></p>
<p><a href="http://mattroberts.info/category/network-art/">Matt Roberts</a> is a new media artist specializing in real-time video performance and is currently the founder of <a href="http://www.mobileperformancegroup.com/">MPG</a> a Mobile Performance Group. This specific piece called &#8216;Waves&#8217; responds  to the current size and timing of the changing conditions of the sea.  Every half hour the current ocean buoy station data from the nearest  location to the installation is downloaded and the data is transformed  into a low frequency sound wave. As the size and timing of the waves in  the ocean changes so does the frequency of the sound waves which are  made to shake a bowl of water sitting on top of a speaker and then  projected onto a nearby wall.</p>
<p>View a video of the project in action <a href="http://vimeo.com/20500963">here</a>.</p>
<p>Learn more about Matt&#8217;s work <a href="http://mattroberts.info/category/network-art/">here</a>.</p>
<p><strong>5) Aristotle&#8217;s Office</strong></p>
<p><a href="http://www.electronicsunset.org/node/310"><img src="http://postscapes.com/images/stories/content/networked-art/aristotles-office.jpg" alt="aristotles-office" width="500" height="462" /></a><br />
<em>Image: Hollington &amp; Kyprianou</em></p>
<p>Created by <a href="http://www.theanthillsocial.co.uk/">Tom Keene</a> and <a href="http://www.electronicsunset.org/">Kypros Kyprianou</a> Aristotle&#8217;s  Office is an installation where a group of 9 objects can can be  connected by the user (in pairs) through a patch-bay. Once connected,  the objects begin to talk to each other and negotiate who&#8217;s in charge. Each of the objects (which include a light, a fan, a filing cabinet,  and an office plant) has the ability to detect changes in the physical  status of the objects they are plugged into, and, using simple rules,  react accordingly to what is happening around them. The project seeks to  ask questions like; How will the office plant respond to the advances  of the fan? How does a water-cooler behave with an office light? and  overall seeks to understand how our relationship with our objects will  evolve as they slowly begin to talk in this coming age of the Internet  of Things.</p>
<p>View more work by Tom and Kypros <a href="http://www.electronicsunset.org/">here</a>.</p>
<p><strong>6) Immaterials</strong></p>
<p><img src="http://postscapes.com/images/stories/content/networked-art/immaterials.jpg" alt="immaterials" width="500" height="462" /><br />
<em>Image: <a href="http://www.nearfield.org/2011/02/wifi-light-painting">Touch Project</a> &amp; <a href="http://berglondon.com/blog/2009/10/12/the-ghost-in-the-field/">BERG</em></a></p>
<p>The Immaterials project was created by <a href="http://www.elasticspace.com/">Timo Arnall</a>, <a href="http://www.aho.no/en/User-pages/Faculty/E/Einar-Sneve-Martinussen/">Einar Sneve Martinussen</a>, and <a href="http://berglondon.com/studio/jack-schulze/">Jack Schulze</a> from BERG and is part of the larger research initiative <a href="http://www.nearfield.org/">Touch</a> that investigates and develops applications that enable people to  interact with everyday objects and situations through new technology.  The team has so far put their focus on engaging <a href="http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field">RFID</a>, <a href="http://www.nearfield.org/2009/09/nearness">NFC</a>, and <a href="http://www.nearfield.org/2011/02/wifi-light-painting">WiFi</a> and although they might not classify themselves as artists these  projects suggest otherwise and point ahead to interesting visualizations  and engagments with our digital environments.</p>
<p><iframe src="http://player.vimeo.com/video/20412632?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="225" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/20412632">Immaterials: Light painting WiFi</a> from <a href="http://vimeo.com/timoarnall">Timo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you would like to follow in their footsteps you can see how they made their &#8216;light painting&#8217; devices over at the <a href="http://yourban.no/2011/03/07/making-immaterials-light-painting-wifi/">Yourban blog</a>.</p>
<p><strong>7) Listening Post</strong></p>
<p><img src="http://postscapes.com/images/stories/content/networked-art/listening-posts.jpg" alt="listening-posts" width="500" height="462" /><br />
<em>Image: Ben Rubin and Mark Hansen</em></p>
<p>Created by <a href="http://www.stat.ucla.edu/%7Ecocteau/">Mark Hansen</a> and <a href="http://earstudio.com/">Ben Rubin</a> Listening  Post is an installation that pulls text fragments in real time from  thousands of chat rooms, bulletin boards and other public forums online.  The text is then displayed across a suspended grid of screens and sung  or spoken by a voice synthesizer. The art is &#8220;a visual and sonic  response to the content, magnitude, and immediacy of virtual  communication.&#8221;</p>
<p>View more of Ben&#8217;s work <a href="http://earstudio.com/">here</a>.</p>
<p><strong>8) Sensity</strong></p>
<p><a href="http://www.stanza.co.uk/sensity/index.html"><img src="http://postscapes.com/images/stories/content/history/stanza.jpg" alt="stanza" width="500" height="461" /></a><br />
<em>Image: Stanza</em></p>
<p>The British artist <a href="http://www.stanza.co.uk/">Stanza</a> uses environmental  sensors measuring, light, noise, sound, humidity, and temperature that  are scattered all over the museum and in the surrounding city to make  visualisations and sonifications in the gallery and demonstrate the  current &#8216;emotional&#8217; state of the city. With <a href="http://www.stanza.co.uk/sensity/index.html">Sensity</a> &#8216;<em>Instead  of adopting narrative threads from other media, I am interested in the  currency that exists already in the city space. These works are focused  on the wider picture of city experiences which are being played out in  real time.</em></p>
<p>View more of his work <a href="http://www.stanza.co.uk/">here</a>.</p>
<p><strong>9) Green Cloud</strong></p>
<p><a href="http://hehe.org2.free.fr/?language=en"><img src="http://postscapes.com/images/stories/content/networked-art/green-cloud.jpg" alt="green-cloud" width="500" height="461" /></a><br />
<em>Image: HeHe and Antti Ahonen</em></p>
<p><a href="http://hehe.org2.free.fr/?language=en">HeHe</a> is a Paris based art and design studio by Helen Evans and Heiko Hansen  and their project &#8221;Nuage Vert&#8221; or &#8216;Green Cloud&#8217; is using a city-scale  light installation to alter perceptions on pollution and increase  participation among the cities local population.</p>
<p>One of their  projections takes place near Ruoholahti in central Helsinki. The Green  Cloud uses the chimney emissions of the Salmisaari power plant which can  be seen for miles as a canvas. A high power laser beam illuminates the  plume at night with the size of the projection being determined based on  the current energy usage of the local community.</p>
<p>A video of the project can be seen <a href="http://vimeo.com/17350218">here</a>.</p>
<p>See more of their work <a href="http://hehe.org2.free.fr/?language=en">here</a>.</p>
<p><strong>10) Tele-Present Water</strong></p>
<p><a href="http://www.dwbowen.com/"><img src="http://postscapes.com/images/stories/content/networked-art/tele-present-water-650.jpg" alt="tele-present-water-650" width="500" height="462" /></a><br />
<em>Image: David Bowen</em></p>
<p><a href="http://www.dwbowen.com/">David Bowen</a>&#8217;s  Tele-Present Water installation draws information from the movement and  intensity of the water in real-time from National Oceanic and  Atmospheric Administration (NOAA) data buoy station 46075 in the  Shumagin Islands, Alaska. It then displays this information on the  mechanical grid structure in the gallery through the use of an Arduino  mega running servo firmata and using an 11 x 24 volt dc motor with  drivers.</p>
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		<title>Sea and Spar between, digital poetical ocean</title>
		<link>http://turbulence.org/blog/2011/10/09/sea-and-spar-between-digital-poetical-ocean/</link>
		<comments>http://turbulence.org/blog/2011/10/09/sea-and-spar-between-digital-poetical-ocean/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 19:19:51 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[reblog]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13415</guid>
		<description><![CDATA[&#8220;Sea and Spar between, a work by Nick Montfort and Stephanie Strickland, is a generator of poetic lines formed by melding words and expressions from &#8220;Moby Dick&#8221; by Herman Melville and the poetry of Emily Dickinson. The work looks like a huge blue &#8220;ocean&#8221; of digital lines (about 225 trillion in total) explorable by randomly [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://turbulence.org/blog/images/2011/10/sea_and_spar_between.jpg" alt="" title="sea_and_spar_between" width="500" height="254" class="alignnone size-full wp-image-13414" />&#8220;<strong><a href="http://www.saic.edu/webspaces/portal/degrees_resources/departments/writing/DNSP11_SeaandSparBetween/index.html">Sea and Spar between</a></strong>, a work by <em>Nick Montfort</em> and <em>Stephanie Strickland</em>, is a generator of poetic lines formed by melding words and expressions from &#8220;Moby Dick&#8221; by Herman Melville and the poetry of Emily Dickinson. The work looks like a huge blue &#8220;ocean&#8221; of digital lines (about 225 trillion in total) explorable by randomly moving the mouse or by choosing precise coordinates similar to geographical ones with a numerical range that goes from 0: 0 to 14992383: 14992383. The digital analysis of the texts has significantly sped up the quantitative research of lexical occurrences in literary texts. Starting here, the authors of this great poem were able to make a semantic classification of words and metric microexpressions found in the texts of the two writers of the nineteenth century. The huge online grid of words was designed with simple software written in Python that recombines the sample texts for the automatic formation of lines and stanzas. The result is an ocean of flowing words, despite the deep differences in approach that characterize the two authors (Melville was a fearless storyteller of extreme human adventures, while Dickinson remains an iconic symbol of intimate poetic reflection, who chose to live in her birthplace for the whole of her life). The textual rhythms and the distinctive rhetorical gestures of both authors echo in the verses, bringing to life the smell of the ocean reveries of Melville and the personal and atavistic creations of Emily Dickinson.&#8221; &#8212; by Chiara Ciociola, <a href="http://www.neural.it/art/2011/07/sea_and_spar_between_digital_p.phtml">Neural</a>.</p>
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		<title>Boskoi, wilderness addiction</title>
		<link>http://turbulence.org/blog/2011/10/09/boskoi-wilderness-addiction/</link>
		<comments>http://turbulence.org/blog/2011/10/09/boskoi-wilderness-addiction/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 19:14:02 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[ecology]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[nature]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[participatory]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[systems]]></category>

		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13413</guid>
		<description><![CDATA[&#8220;Boskoi is an application for Android mobiles that allows people to create a checklist of geo-localized spontaneous food in urban areas. Created by Joey van der Bie, Maarten van der Mark and Vincent Vijn the application was developed with Ushahidi, an useful open source platform for collecting, displaying and mapping information on mobile devices. Recently [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://turbulence.org/blog/images/2011/10/boskoi.jpg" alt="" title="boskoi" width="500" height="283" class="alignnone size-full wp-image-13412" />&#8220;<strong><a href="http://boskoi.org/">Boskoi</a></strong> is an application for Android mobiles that allows people to create a checklist of geo-localized spontaneous food in urban areas. Created by <em>Joey van der Bie, Maarten van der Mark</em> and <em>Vincent Vijn</em> the application was developed with Ushahidi, an useful open source platform for collecting, displaying and mapping information on mobile devices. Recently it has been tried in Amsterdam where people have recorded and shared online all edible herbs, fruits, seeds, tubers, mushrooms, birds and other entities found by chance in the hidden corners of the city. To join the community <strong>Boskoi</strong>, a Greek word that means &#8220;grazer&#8221; or &#8220;pastors&#8221;, it is necessary to follow specific guidelines, a kind of ethical standard for the perfect &#8220;grazer.&#8221; First you have to make sure that the fruitful area found is not privately owned and that it can be used sustainably. In this way it can continue to grow and can be helpful to other people. This sort of collaborative herbarium is not only an effective tool to search for food. It also brings out a need that goes beyond the basic human need to eat. People in the cities are missing the spontaneity and freshness of the wilderness, suffocated by the concrete of the urban space. With <strong>Boskoi</strong>, people can fearlessly look for it armed with a smartphone, like old dowsers with their magical forked wand in search of water and precious metals.&#8221; by Chiara Ciociola, <a href="http://www.neural.it/art/2011/07/boskoi_wilderness_addiction.phtml">Neural</a>.</p>
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		<title>TinyRiot, the sound of a thousand (tiny) riots</title>
		<link>http://turbulence.org/blog/2011/10/09/tinyriot-the-sound-of-a-thousand-tiny-riots/</link>
		<comments>http://turbulence.org/blog/2011/10/09/tinyriot-the-sound-of-a-thousand-tiny-riots/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 18:58:40 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[collaboration]]></category>

		<category><![CDATA[identity]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[participatory]]></category>

		<category><![CDATA[public/private]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13411</guid>
		<description><![CDATA[
With most demonstrations and street protests it&#8217;s hard to know exactly who hurled the first bottle. Amidst a sea of people engaged in a collaborative state of mind, the sense of anonymity generated can be very empowering. In the ever-congealing, international abyss of the iPhone (the networks, the users and the apparatus itself) anonymity in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-13410" title="tinyriot" src="http://turbulence.org/blog/images/2011/10/tinyriot.jpg" alt="" width="500" height="253" /></p>
<p>With most demonstrations and street protests it&#8217;s hard to know exactly who hurled the first bottle. Amidst a sea of people engaged in a collaborative state of mind, the sense of anonymity generated can be very empowering. In the ever-congealing, international abyss of the iPhone (the networks, the users and the apparatus itself) anonymity in this perceived collective is curbed by a registered phone number and GPS coordinate tracking. Social networking-enthused developers have been finding more and more ways to implement existing social network platforms to enhance the usage and appeal of their applications.</p>
<p>The iPhone applications which engage in content and experience sharing, which no doubt offer a number of benefits, require new or pre-existing usernames, email addresses or often involve third-party requests for sharing through pre-registered accounts on social network platforms such as Twitter, Facebook and Youtube. One of the key features of the application <strong><a href="http://www.tinyriot.jp/">TinyRiot</a></strong>, which provides a cathartic soundtrack while its users shake out &#8216;tiny&#8217; bouts of frustration, is that it does not require users to sign in or register to share.</p>
<p>As users record, title and approve videos, they are auto-uploaded to a shared <a href="http://www.youtube.com/user/TinyRiotApp">YouTube account</a> which acts as a sub-platform where users can share and watch each other&#8217;s videos in real time. In turn, videos appear embedded on the application&#8217;s homepage which also shows the GPS coordinates via a modified GoogleMap API, with lightning bolt icons showing where <strong>TinyRiots</strong> have occurred around the world.</p>
<p>Aside from location, what makes each video unique is how the iPhone&#8217;s audio and visual functions are exploited. With shaking as the guiding praxis, the application&#8217;s major functions benefit from two facets of the iPhone&#8217;s design &#8212; namely the relative positions of the camera and flash as well as the microphone and speaker. With the speaker only a few centimetres away, a howling, reverberating feedback is triggered as the internal microphone begins recording audio.</p>
<p>At the same time, as users shake their iPhones while taking video footage, the pulse of the camera flash is synced and since the lens is a few millimetres to the side, nanoseconds of blinding flashes and visual feedback appear on the user&#8217;s screen-cum-viewfinder. Aesthetically, what would be a normal video takes on a disorienting effect that is equal parts entertaining and blinding. The accompanying soundtrack draws on a number of pre-loaded samples and as users shake, a randomized assortment of heavy metal sounds emit.</p>
<p>A simplified, 8-beat format of guitar and drums was chosen for simplicity as the developers saw a similarity in the way teenagers once picked up their instruments and regardless of skill, started playing loud. <strong>TinyRiot</strong> is to apps what teenagers were to rock - just playing loud and shaking it all out. In doing so, the gesture-based method of sampling and remixing takes another step towards becoming its own platform. Seeing potential in the format, <strong>TinyRiot&#8217;s</strong> main developers <em>Sembo Kensuke</em> of media-art unit <a href="http://exonemo.com/">Exonemo</a> and <em>Taeji Sawai</em>, who has worked extensively on music-enabling technologies with <em>The Boredoms</em>, teamed up with Atari Teenage Riot frontman <a href="http://www.alec-empire.com/">Alec Empire</a> and recently released <em>Atari Tiny Riot</em> as an application.</p>
<p>Users are able to play with loaded samples of the artists&#8217; beats and rhythmic arrangements. Banner lyrics such as &#8220;Anonymous Teenage Riot&#8221; blare through the cacophony and align with a spirit the developers&#8217; and the band champion. In terms of participation it&#8217;s in the tradition of mass movements and as a collaboration, the anonymous user videos are uploaded on the <strong>TinyRiot</strong> page where fans watching each others&#8217; &#8216;riots&#8217; has an infectious property. With uploading remaining anonymous, the application creates an international, anonymous collective.</p>
<p>As social networking itself no longer wrestles, but rather develops and intensifies its own imperative of increasingly constant and closer connectivity, the parameters of sharing and privacy have manifested themselves in the form of contentious issues for users. Users of <strong>TinyRiot</strong> find themselves no longer, or less, restrained by the (inadvertently) associated pressures or assumed embarrassment from the &#8220;friend&#8221; connections maintained on the social networks in which they participate. <strong>TinyRiot</strong> users can sidestep electing usernames or avatars, however, once a video is uploaded to the mutual YouTube account, the application&#8217;s developers have included a prompt for inclined users to further share their videos on existing social platforms.</p>
<p>The model of sharing anonymously or recording video publicly has re-emerged in recent years as an issue entwined with both privacy and ethics. Both have been highlighted in the media-wide coverage of Wikileaks and its submission policy and procedures, as well as in recent legislation in some states of the United States where it has become illegal to record video of law enforcement. Indeed, these issues will remain a nuisance as social networking developers move forward on an increasingly user-generated content and information-dominated superhighway.&#8221; &#8212; Vicente Gutierrez, <a href="http://www.neural.it/art/2011/08/tinyriot_the_sound_of_a_thousa.phtml">Neural</a>.</p>
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		<title>Remixthebook: Everything, all at once</title>
		<link>http://turbulence.org/blog/2011/08/22/remixthebook-everything-all-at-once/</link>
		<comments>http://turbulence.org/blog/2011/08/22/remixthebook-everything-all-at-once/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 14:39:35 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[reblog]]></category>

		<category><![CDATA[remix]]></category>

		<category><![CDATA[writings]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13103</guid>
		<description><![CDATA[Remixthebook: Everything, all at once: Review by Mark Hancock, Furtherfield.org:
&#8220;For us, art is not an end in itself &#8230; but it is an opportunity for the true perception and criticism
of the times we live in.&#8221; Hugo Ball.
The challenge in trying to review a book like Mark Amerika’s Remixthebook, is the feeling you can only do [...]]]></description>
			<content:encoded><![CDATA[<p><img class="imagecache imagecache-content_width_598px" src="http://www.furtherfield.org/sites/furtherfield.org/files/imagecache/content_width_598px/remixthebook_main.png" alt="" width="301" height="151" /><strong><a href="http://www.furtherfield.org/features/reviews/remixthebook-everything-all-once">Remixthebook: Everything, all at once</a></strong>: Review by <a href="http://www.furtherfield.org/user/mark-hancock">Mark Hancock</a>, <strong>Furtherfield.org</strong>:</p>
<p><em>&#8220;For us, art is not an end in itself &#8230; but it is an opportunity for the true perception and criticism<br />
of the times we live in.&#8221; Hugo Ball.</em></p>
<p>The challenge in trying to review a book like Mark Amerika’s <a href="http://www.remixthebook.com/" target="_blank"><span style="text-decoration: underline;">Remixthebook</span></a>, is the feeling you can only do justice to the text by doing the same with your review. The apparent simplicity coupled with the multifarious outcomes are intoxicating. You could be mistaken for believing that  every possible remix would produce fresh and exciting outcomes. The key of course, is to have good source material in the first place. Also, to have developed a keen eye for what blends and meshes together and what  doesn’t. Even the most disparate work requires judgment and prior awareness. Remixthebook asks us to consider the idea of remixology as  part of the work of modern artists. The tone and style of the book is a blend of ideas, voices and thoughts with a myriad of concepts, which attempts be the very embodiment of the ideas it espouses.</p>
<p>Amerika  explores various precedents for the remixological concept and draws on  some known practitioners from the past: amongst them, Allen Ginsberg, William S. Burroughs and Brion Gysin. He explores existing ideas and welds them into his own armoury. Their ideas considered as part of his  own creative practice, brought back to the now with new life, in our contemporary networked culture.</p>
<p><img src="http://www.furtherfield.org/sites/furtherfield.org/files/furtherfield/remixthebook_michelle_ellsworth.png" alt="" width="500" height="279" /><small><em>&#8220;Food Remix&#8221; is interdisciplinary performance artist Michelle Ellsworth&#8217;s remix of Mark Amerika&#8217;s remixthebook. Video - <a href="http://vimeo.com/27221493" target="_blank">http://vimeo.com/27221493</a></em></small></p>
<p>Other than just being a systematic breakdown of the different types of remixing and their potential outputs (or artifacts, as they might be better known in an art critical framework?) Amerika considers the pathways and theoretical underpinnings of remix culture. Having taken this beyond his own practice of the written word and web-based projects, he considers his recent and ongoing VJ work. Blending and  collage-making with images during live music performances suggests some of the instinctive, instantaneous ideas that come out of a lifetime’s collecting, collating and absorbing of diverse imagery, words and cultural concepts. It’s within this process that he believes more novel outcomes can arise, against the constant flux of media creation and dissemination. It is the ‘becoming’ of the media artist that is revealed in the live remixing performance.</p>
<p><img src="http://www.furtherfield.org/sites/furtherfield.org/files/furtherfield/isarithm_rick_silva.png" alt="" width="500" height="259" /><small><em>Rick Silva and Woulg remix Mark Amerika&#8217;s remixthebook. <a href="http://vimeo.com/27209266" target="_blank">http://vimeo.com/27209266</a></em></small></p>
<p>Reflecting on this process of cultural assimilation Mark Amerika, situates remixology within a wider creative output and theoretical framework. This involves a cross hybrid of everyday, mainstream references with  high art and ‘high’ theory, all written in his at once complex and convoluted, yet easily read and enjoyable writing style. But like remixology, what looks simple is the result of deep reading and heavy conceptual thinking. This isn’t to say that you won’t have trouble  decoding the writing and getting to the heart of his thinking, but it  helps if you spend time with the text and allow the rhythms and  structures to become second nature to you. Close reading allows the text to fall into place. For example, consider the following extract from  the section <strong>eros intensification</strong>:</p>
<p style="text-align: center;">Here is where we enter the realm of<br />
what I have been calling intersubjective jamming<br />
which is different than the idea of a Networked Author<br />
or Collaborative Groupthink Mentality that preys<br />
on the lifestyles of the Source Material Rich<br />
and seemingly forever Almost Famous.</p>
<p>It is worth remembering that Mark Amerika is a creative writer first and foremost. He uses theory as a palette from which to draw out ideas and situations for further reflection and to help give some context to the point he is trying to make. The text of remixthebook is an example of his creative practice in action, as much as it is a personal reflection on his attempts to develop a thought process for it. Theory becomes entwined in critical reflection and creative output. You don’t necessarily come to remixthebook for philosophical answers and hard academic points of view, instead you ride the maelstrom of thoughts and conceptualizing to gain a better handle on a way of considering artistic practice.</p>
<p><img src="http://www.furtherfield.org/sites/furtherfield.org/files/furtherfield/a_pixel_and_glitch_hotel_room.png" alt="" width="500" height="282" /><small><em>Will Luers remixes Mark Amerika&#8217;s remixthebook <a href="http://vimeo.com/27186118" target="_blank">http://vimeo.com/27186118</a></em></small></p>
<p>The website of the book (probably a ubiquitous extra for any media art-related publication these days) follows a natural path of inclusion and invites artists to take sections of the book and remix them  according to their own aesthetic and remixological preferences. While some of the work brings in extra visuals and places itself in a flowing context of media streams, allowing different work to become part of the  project, Rick Silva’s The Isarithm sources Amerika’s Sentences on Remixology 1.0 and explodes them out of the screen and into a layered  and playful vortex of shapes and lines.</p>
<p>Will Leurs uses some captured footage taken directly off the tv screen for A Pixel and Glitch Hotel Room and combines it with some source material supplied by Amerika from several ‘lectures’ he has supplied. These lectures appear within several other contributors work as well. The point of some of these remixes and the varied forms they take (the collection includes some purely audio work) is that, as well as being interesting works themselves, they are exemplars and guides to even further potentials of the remixological principle.</p>
<p>Mark Amerika’s Remixthebook at times may leave you looking beyond it to the appendix or for any  footnotes that would fill out spaces or help make conceptual leaps for you. That isn’t the point of the book. The idea is to take the book as a starting point and expand on your own creative process.  Possibly the best approach is to literally cut-up the book and try some experimentation of your own, Brion Gysin style. Flex the covers back and pull out the pages. Through destruction and reconfiguration, the book might be bent to your will and become something that you can use. Perhaps the sight of a ripped and destroyed book would strike horror  into some authors. I can’t help thinking that Mark Amerika would take  great joy in the image and say that he’d planned it all along.</p>
<p><strong>Other Info Related to Remixthebook &amp; Remixing Culture:</strong></p>
<p>The remixthebook.com website<br />
<a href="http://www.remixthebook.com/" target="_blank"><span style="text-decoration: underline;">http://www.remixthebook.com</span></a></p>
<p>The remixthebook Blog<br />
<a href="http://www.remixthebook.com/theblog" target="_blank"><span style="text-decoration: underline;">http://www.remixthebook.com/theblog</span></a></p>
<p>Remixology  by OpenMedia.ca - a national, non-partisan, non-profit organization  working to advance and support an open and innovative communications  system in Canada.<br />
<a href="http://openmedia.ca/remixology" target="_blank"><span style="text-decoration: underline;">http://openmedia.ca/remixology</span></a>></p>
<p>Society of the Spectale (A Digital Remix)<br />
By Mark Amerika On August 16, 2011.<br />
<a href="http://www.remixthebook.com/society-of-the-spectale-a-digital-remix" target="_blank"><span style="text-decoration: underline;">http://www.remixthebook.com/society-of-the-spectale-a-digital-remix</span></a></p>
<p>REMIXTAPE 2.0 //<br />
Remixology is a music blog based in Paris (France) devoted to remixes friendly music.<br />
<a href="http://remixology.tumblr.com/" target="_blank"><span style="text-decoration: underline;">http://remixology.tumblr.com/</span></a></p>
<p>REFF- Remix the world! Reinvent reality! exhibition at Furtherfield Gallery between 25 February and 26 March 2011. <a href="http://www.furtherfield.org/exhibitions/reff-remix-world-reinvent-reality" target="_blank"><span style="text-decoration: underline;">http://www.furtherfield.org/exhibitions/reff-remix-world-reinvent-reality</span></a></p>
<p>Visitorsstudio  - an online place for real-time, multi-user mixing, remixing,  collaborative creation, many to many dialogue and networked performance  and play.<br />
<a href="http://www.visitorsstudio.org/x.html" target="_blank"><span style="text-decoration: underline;">http://www.visitorsstudio.org/x.html</span></a></p>
<p>Brion Gysin. Essays &amp; Stories, Interviews, Excerpts &amp; Publications<br />
<a href="http://briongysin.com/" target="_blank"><span style="text-decoration: underline;">http://briongysin.com</span></a></p>
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		<title>Digital Suicide and the Biopolitics of Leaving Facebook</title>
		<link>http://turbulence.org/blog/2011/08/15/digital-suicide-and-the-biopolitics-of-leaving-facebook/</link>
		<comments>http://turbulence.org/blog/2011/08/15/digital-suicide-and-the-biopolitics-of-leaving-facebook/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 15:18:48 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[biopolitics]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[writings]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/?p=13060</guid>
		<description><![CDATA[Transformations Issue No. 20, 2011 — Slow Media: Digital Suicide and the Biopolitics of Leaving Facebook by Tero Karppi:
“Everyone now wants to know how to remove themselves from social  networks. It has become absolutely clear that our relationships to  others are mere points in the aggregation of marketing data. Political  campaigns, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://turbulence.org/blog/images/2011/08/trans_logo_lge.jpg" alt="" title="trans_logo_lge" width="500" height="128" class="alignnone size-full wp-image-13061" /><strong>Transformations Issue No. 20, 2011 — Slow Media: <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml">Digital Suicide and the Biopolitics of Leaving <em>Facebook</em></a></strong> by <em>Tero Karppi</em>:</p>
<p>“Everyone now wants to know how to remove themselves from social  networks. It has become absolutely clear that our relationships to  others are mere points in the aggregation of marketing data. Political  campaigns, the sale of commodities, the promotion of entertainment –  this is the outcome of our expression of likes and affinities.” These  are the opening words for the <em>Facebook Suicide Bomb Manifesto</em> written by Sean Dockray and first published in the iDC mailing list May 28, 2010. Dockray urges <em>Facebook</em> users to reclaim their lives and leave social networks by committing a digital suicide attack. <em>Facebook Suicide Bomb Manifesto</em> is exemplary of the emergence of slow media, which in the context of  this paper is analysed as a form of politicised asceticism against the  surrounding and all-consuming network culture permeated by different  forms of capitalism.</p>
<p>This article approaches the problem of leaving <em>Facebook</em> focusing especially on two art projects <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em>, both established in 2009 and both offering digital suicide from <em>Facebook</em> as an outcome.<a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#1">[1]</a><a name="return1"></a> These artworks are understood not as representational identities, but  rather as nonhuman actors with both incorporeal and material  capabilities to affect and be affected, create sensations and be sensed,  to set into different kinds of relations with other forces and their  capabilities (Parikka, “Ethologies” 116). This approach is used to trace  a complex chain of political, economical and even legal questions  digital suicide gives birth to. Concurrently, the research stance is  media critical by nature. This, however, does not mean judging or  valuating the research material from the basis of good and evil. On the  contrary, critical media studies imply here strategies of thinking with  the material and penetrating the predominant discourses of social media  hype in order to understand the deep structures of our contemporary  digital culture.</p>
<p>Our life from social relations, economy to interests is extensively tied  into different kinds of social networks. The ubiquitous web produces  what Félix Guattari calls “machinic subjectivities” (“Machinic” 158): it  provides a sensation of “belonging to something,” of “being somewhere”  along with the “sensation of forgetting oneself.” It is in these  networks where we individuate ourselves according to pre-established  categories such as age, profession or sex, for instance. At the same  time these networks work on a level prior to any readymade categories  and identities giving us sensations, affects and relations that are not  yet individuated (cf. Lazzarato “Machine”). In the following, I will  argue how <em>Facebook</em>’s production of machinic subjectivities is  tied to the political economy of owning and using the data provided by  the users of the service. This question is approached via techniques of  disconnection.</p>
<p>Ulises A. Meijas has aptly noted that in academic studies of social  media the question of democracy and civic participation often neglects  the fact that most of the popular social media sites are privately owned  businesses, which aim to maximise profit (604). The ubiquitous web is  not neutral but brings along ideologies, desires and behaviour models.  It is this over-commercial culture against which digital suicide as an  anomaly seems to attack. Quite paradoxically it tries not to end “life”  but separate it from “economics” and “politics” through suicide.</p>
<p>The theoretical basis for analysing digital suicide is found in Michel  Foucault’s concept of biopolitics developed in his lectures at the  Collège de France 1975-76. While there have been various interpretations  of biopolitics, I will follow Alexander Galloway and Eugene Thacker’s  suggestion to use the concept in a very specific manner: as biopolitics  of the network culture. Within the limits of this article two different  emphases follow this positioning. Firstly, <em>Facebook</em> is considered  as a technological environment. This means the life of the users is  regulated and moulded via different kinds of practices designed inside  the environment. Secondly, an interest is given to the politics of data  mining and turning people into informatics.</p>
<p><strong>Framing Digital Suicide</strong></p>
<p>While <em>Seppukoo.com</em> and <em>Web 2.0 Sucidemachine</em> along with the <em>Facebook Suicide Bomb Manifesto</em> have gained a lot of attention in the media, this is not the first time  avant-garde art has adopted suicide to reveal the underlying mechanisms  of current society. Following the media archaeological traces of  suicide machines we can point out a few illustrative examples. The idea  of a suicide machine was already present in the <em>(Unspeakable) Ultimate Machine</em> built by Claude Shannon in the 1950’s. The Ultimate Machine was a  simple wooden box with a switch on the side. When the switch was turned  on, the lid of the box opened and a mechanical hand reached from the box  to turn off the switch. Subsequently the hand retracted back inside the  box leaving the box in its initial state. As one would expect from the  “father of the information theory” The Ultimate Machine worked with  Boolean logic having only two possible values “on” and “off.”</p>
<p>A more recent example is the case of the Luther Blissett Project, one of  the most famous cases of committing a virtual suicide. In 1994, Luther  Blissett became a multiple-use name (nom de plume) for a number of  artists and activists around Europe. It was an open network but its core  was in Bologna where a group of people had based the project. Numerous  pranks were conducted under the name of Luther Blissett some trying to  show the problems prevailing in the cultural ambience and others just  for the sake of exploiting the gullibility of the press and people.<a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#2">[2]</a><a name="return2"></a> The project was planned to have a five year cycle and in 1999 it had  reached the end. It was, however, not taken down quietly. In a letter  dated September 6, 1999 the Luther Blissett Project announced that they  would commit a seppuku, a formal Japanese ritual suicide, which often  was performed in front of spectators. Did the people behind Luther  Bissett kill themselves? Most certainly not, but they made a ritual  performance out of the abandonment of their multi-use name identity. The  pseudonym Luther Blissett was not to be used by the project anymore.  The seppuku of Luther Blissett was in essence a virtual suicide. But as  the Project members state, it was not an act of relinquishment or  nihilism, instead they were choosing life. It was said to be a birth of  something new (Luther Blissett Project).</p>
<p>One of the first  actual digital suicide attempts was by Cory Arcangel, when in December  2005 he decided to delete his Friendster account as a part of the launch  of the Dec/Jan issue of <em>The Believer</em> magazine. He called it a  “Friendster Suicide.” Arcangel explained his urge for digital suicide  with both personal reasons saying that he “just can’t take it  [Friendster] anymore” and performative reasons inviting people to watch  him do it online (Arcangel). Almost simultaneously a more political  digital suicide emerged. It was targeted against social networks making  profit with their users and shared content and exploiting real friend  networks for commercial means. For example, MyOwnspace.fr published an  Anti-MySpace Banner Wizard for users of <em>MySpace</em>. It declared  “Good Karma: suicide yourself… from MySpace.” The idea was that the  users would leave a site like MySpace, which aimed to make profit from  the users, and join profit-free sites such as <em>MyOwnspace</em> (cf. Borelli).</p>
<p>These previous cases of suicide technology contribute directly or indirectly to the emergence of <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> in 2009. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#3">[3]</a><a name="return3"></a> It is remarkable how simultaneously both of these art works appeared. <em>Seppukoo.com</em> by Les Liens Invisibles was presented in November during the Turin Share festival and <em>Web 2.0 Suicidemachine </em>by  moddr_ in December in Rotterdam’s Worm exhibition (Borelli). In fact,  the similarities between these art works extend from their release dates  to the ideology and background of both of the groups or collectives.</p>
<p>By way of illustration let us start with the Les Liens Invisibles, which  is an Italy-based artist duo comprised of Clemente Pestelli and  Gionatan Quintini whose work is openly political and controversial.  Paraphrasing their own description Les Liens Invisibles has been  infiltrating the global communication networks in order to join and  expand the invisible connections between art and real life since 2007  (Les Liens Invisibles). Their main target has been both the hype of  social media and the blind trust in online services. Moddr_ on the other  hand was run by a group of alumni from the Media Design MA course,  based at the Piet Zwart Institute in Rotterdam. The idea was to form a  place for young artists and hackers where they could create projects  without restrictive and time consuming bureaucracy. Their practices  involve modification (modding) and re-creation of already existing  technology. They state that their mission is to display a critical  perspective on contemporary media that is labeled “new” through artistic  practices (Moddr_).</p>
<p>The ambition to expose and reveal  fallacies and problems in digital culture via art refers to an openly  ideological stance. The work of these two groups or collectives  criticises, at least indirectly, the relations of money and power behind  social media services but also the naivety of their users. However,  more than the ideology behind these works I am interested in the methods  and tactics moddr_ and Les Liens Invisibles are using: they manipulate  and exploit the technology of the objects they are criticising. Both <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> rely on the vulnerability of <em>Facebook </em>and exploit its own practices and process of logging in and deactivating the account.</p>
<p>Since opening, both of these art projects have gained interest in media. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#4">[4]</a><a name="return4"></a> While the publicity and popularity of digital suicide grew it was no surprise that <em>Facebook </em>threatened both of these art projects with legal action. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#5">[5]</a><a name="return5"></a> According to letters from the <em>Facebook </em>representatives,  published on Seppukoo.com (Seppukoo, “Re:”) and Suicidemachine.org  (Suicidemachine, “Re:”), these art works solicit <em>Facebook </em>user login information, access <em>Facebook </em>accounts that belong to others, scrape content from <em>Facebook </em>and infringe <em>Facebook’s</em> intellectual property rights. These actions were demanded to be stopped immediately. In addition, <em>Facebook </em>tried and at least partially managed to block and remove <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> from their site. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#6">[6]</a><a name="return6"></a></p>
<p>In a sense these cases demonstrate how avant-garde art uses different  kinds of tactics to create breaks and blackouts in our daily routines in  order for something new to appear. Often these tactics are reduced  merely to vandalism, sabotage or illegal actions. Action such as this,  according to Jussi Parikka, is a common take on software art  (“Ethologies” 116): it “is often not even recognized as ‘art’ but is  defined more by the difficulty of pinning it down as social and cultural  practices.” Ideologically this is of course also the purpose of <em>Facebook</em>’s Cease and Desist letters. They do not acknowledge <em>Seppukoo.com</em> nor <em>Web 2.0 Suicidemachine</em> as artworks. Quite the contrary they are judged as harmful and illegal objects violating the rights of <em>Facebook </em>and causing a threat to privacy for <em>Facebook </em>users.</p>
<p>Now what we are dealing with here is exemplary of “bad objects” (Parikka  and Sampson 11) or “evil media” (Fuller and Goffey 141). However, the  idea is not to consider <em>Seppukoo.com</em> or <em>Web 2.0 Sucidemachine</em> from an outside vantage point and expose them to valuations of “good”  or “bad” but to go beyond the claims of good and evil. It would likewise  be biased to claim that these objects are harmful (the <em>Facebook </em>view)  or that they are emancipatory (the activist view). Instead I propose  following Parikka and Sampson (11) that we should look at the potentials  of these objects. By way of illustration, this position means asking  what kind of connections they make and how they express and are  expressed in network culture. These objects are not external to <em>Facebook </em>but instead are built and constructed with and partly within the site. The mere existence and publicity of <em>Seppukoo.com</em> and <em>Web 2.0</em> <em>Suicidemachine</em> point out that there is a need and interest for digital suicide.  Simultaneously they reveal the role that digital networks play in human  lives these days and how our life is interconnected with these networks  to an extent that we can conceptualise our interactions with machines  and technology with notions such as ‘life’,’ death’ and ‘suicide’.</p>
<p><strong>Biopolitics &amp; Business Models </strong></p>
<p>Digital suicide points to a larger theoretical field of life, death and  technology and their entanglements; what is living (and dying) in  information networks. Following Galloway and Thacker (70) we need to  understand how networks structure our views of the world. For Galloway  and Thacker the basis for theory of the networks is to understand that  networks are not neutral or democratised per se but instead their forms  of organisation are in many ways politicised. Hence we need to analyse  singularities peculiar to networks such as modes of organisation, power  relations and different affects, relations and forces between human and  non-human actors according to which their world is composed (Parikka  “Ethologies” 116; Galloway and Thacker 70). To do this Galloway and  Thacker suggest that we need to take the concept of biopolitics,  discussed by Michel Foucault in his late writings and lectures, and use  it in a very particular context of network culture.</p>
<p>Concentrating on the birth of biopolitics Foucault, describes how the  biological came under state control. In particular he outlines how the  focus of the state shifts from the threat of death towards a more subtle  governing over life that is manifest, for example, in birth control and  population management. Ever since biopolitics has been used in various  contexts from discussing medicine to concentration camps and film  philosophy. In the case of digital suicide we can extract two important  and interconnected fields of what Foucault’s biopolitics approaches:  environment and informatics.</p>
<p>Paraphrasing Galloway &amp; Thacker (71), biopolitics is at least partly  created by (new) technologies through which populations are governed  and organised. Adopting their ideas, one can argue that one of these  technologies is <em>Facebook</em>’s virtual environment. Foucault defines  the role of an environment as one of biopolitics&#8217; starting points. While  Foucault’s brief example considers epidemics linked to swamps he  emphasises that we need to extend the concept of an environment also  towards the built and urban environment. Hence, for the biopolitics of  digital suicide the starting point is the digital environment in which  it appears.</p>
<p><em>Facebook</em> is an environment, which according to the capitalist  system, provides us subjectivities and assigns to various processes of  identification via categories of identity, gender, nationality etc.  (Lazzarato “Machine”). Humans inside this environment are defined as  beings of “in-between, plugged into and connected to a variety of  possible sources and forces” (Braidotti 41). The environment offers  different possibilities for the users to choose from (cf. Lazzarato,  “From Capital-Labour” 192). On a very basic level people share data of  themselves including personal information such as sex, age, political  and religious views. Many have their work and study records visible for  others to see. On a second level users share photos, notes and interact  with each other by writing wall posts or sharing links. On a third level  users use applications which are not made by <em>Facebook</em> but which  work in the environment and often use the private data of the users.  These include, for instance, games and quizzes but also statistical  information about who is connected to who or age demographics of users <em>Facebook</em> connections.</p>
<p>The user agency in social media in general and <em>Facebook</em> in particular is built around user created content, social participation and information.<a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#7">[7]</a><a name="return7"></a> José van Dijck has analysed how these boundaries are redrawn from the  perspective of commercial firms whose interest lies less in the actual  content and more in the “vertical integration of search engine with  content, social networking and advertising” (42).  In his critique of  the hype of participatory culture, users are seen as <em>content providers</em> and <em>data providers</em>.  The positive potential of social media lies in content production,  which enable, for example, the users to create cultural products without  costs and sharing them for free, but in contrast the users have no  power over their data distribution (Dijck 47, 51, 53).</p>
<p>Now as it is known privacy poses a problem for social networks. When one signs up to <em>Facebook</em>, one renounces one’s right to private information. According to <em>Facebook</em> the service is all about sharing information with others. These others,  however, range from your friends and contacts to third parties  affiliated with, not the user, but the company. In the Privacy Policy <em>Facebook</em> explains how it tracks the data and actions of its users. Everything is monitored from <em>Facebook</em>’s  own functions to platforms created by third parties. One significant  actor with and to whom information is shared are advertisers. Not only  does <em>Facebook</em> provide information to advertisers but also mines  it for them following users’ consumption habits. In the name of “useful  social experience” <em>Facebook</em> also provides information for certain third parties when the user visit their sites (Facebook “Privacy”).</p>
<p>It is the shared data that becomes a key resource for biopolitics and  simultaneously informatics rise as its core methodology of organising  and regulating population. Forecasts, statistical estimates and overall  measures, which Foucault (246) describes as mechanisms of biopolitics,  are now used by private enterprises for commercial purposes. Thus,  population ceases to mark a group of people defined by geographical  location. Instead population is understood as a node or a cluster of  people organised through individualisation and collectivisation  (Galloway and Thacker 72). These notions imply that, while <em>Facebook</em> makes the user experience of the service as personal as possible, it is  in fact, not interested in the single individual, but a mass comprised  of individuals with similar interests. This is indeed a fine example of  biopolitics and also in line with Web 2.0 business models analysed by  Kleiner and Wyrick (72).  Web 2.0 services are interested in humans as a  mass of individuals which comprise a chunk of data. Or as Lyotard puts  it, “all phrase universes and all their linkages are or can be  subordinated to the sole finality of capital” (171). An evident example  of this kind of manipulation and control is targeted ads which appear on  a user’s <em>Facebook</em> pages. According to <em>Facebook</em> (Facebook  “Advertising”) these ads are based on a user attribute, such as age,  gender, location, or interest. Individuals and their information are  turned into demographics and audiences, or more crudely, masses whose  desires and consumptions are manipulated and controlled.</p>
<p>Here we can see a neoliberal shift from the state control written by  Foucault towards control executed by privately owned business ventures  and IT corporations such as <em>Facebook</em>. <em>Facebook</em> represents a  business model in which user-created value is captured and exploited by  a private enterprise (Cf. Kleiner and Wyrick 2007, 3). In this business  model social life becomes commodified and hence the social becomes a  part of the economy instead of the economy being a part of the social  (Mejias 607). Internet security company F-Secure sums the premises quite  simply in their first tip for safer facebooking: “Facebook is a  business. It exists to take your online activity and turn it into  revenue. Facebook will always be free. But there is a cost. You’re  paying by being exposed to advertising and allowing limited disclosure  of your online activity.” (F-Secure.) Concisely, when you bring your  life, that is for example social connections, political opinions, habits  and likes, in <em>Facebook</em>’s environment, you simultaneously allow your life to become a subject of both potential and actual transactions.</p>
<p><strong>Disconnection &amp; Premediation</strong></p>
<p><em>Facebook</em> ’s biopolitical business model evolves with its users.  It is based on moulding the environment according to the needs of  informatics. As such it is a media ecology that constantly produces  itself in order to create new forms of making money and keeping the  users, their main product, on their website.  Kleiner and Wyrick have,  quite polemically, argued that “Web 2.0 is not to be thought of as a  second-generation of either the technical or social development of the  internet, but rather as the second wave of capitalist enlosure of the  Information Commons” (5). Following the trend of ubiquitous or pervasive  computing everything is a potential node, everything from social  relations to hobbies and interests are taken inside the network and  transformed into commodities. As described by Parikka (“Digital”) and  Sampson (Sampson) capital is a machine of capture trying to absorb  everything inside its system, often successfully.</p>
<div><img src="http://www.transformationsjournal.org/journal/issue_20/images/image001.jpg" alt="" width="500" height="373" /></div>
<p><em>Figure 1. Facebook</em></p>
<p>The capitalist system of <em>Facebook</em> does not only satisfy the current demands of the users but also  anticipates future demands and reacts to them beforehand, making them  happen (cf. Lazzarato, “From Capital-Labour” 193). This is parallel to  biopolitical regulation mechanisms, which aim to control masses and  predict, modify and compensate for the effects of events affecting them  (Foucault 249). Disconnection poses an ultimate challenge for both  biopolitics and the capitalist system since it means dropping out from  the system of control. The business model of <em>Facebook</em> is based on  the communities who share and create content, and thus one of its key  success factors is keeping the users inside its system. It must be ready  to change its practices constantly according to the exigencies of a  situation. Instead of building a total system, <em>Facebook</em> is in a constant state of being ‘under construction’.</p>
<p>Richard Grusin has recently described mediated actions of anticipating  future possibilities and reacting to them in advance with the concept  of premediation. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#8">[8]</a><a name="return8"></a> For Grusin, premediation works in two senses. Firstly, it produces  specific future scenarios.  Secondly, it creates continuity with the  present and the future to maintain their connection and to exclude  disruptions in the flow of daily lives (Grusin 48.) One example would be  excluding disconnection. Producing potential scenarios of the future at  an accelerating speed, time compresses the future into a condensed  present in which “the future is remediated at the very moment that it  emerges into present” (Grusin 48; Mackenzie 1). Grusin argues that  through ubiquity of interconnected media technologies everything becomes  premediated, from social relations to non-human objects and their  interactions.</p>
<p>Now disconnecting <em>Facebook</em> gives us a few different examples of how premediation works as a design principle. For the user who wants to leave <em>Facebook</em>,  three different choices are offered. The first one is simple and used  daily by most of the basic users. That is logging out. This operation is  enabled simply by clicking the Account menu bar on the upper right  corner of the <em>Facebook</em> page and simply selecting logout. This throws the user out from the personal profile <em>Facebook</em> page back to the front page where the user is able to sign in again. Quitting using the logout option on <em>Facebook</em> is not permanent. It is meant for users who do not want to leave their  personal profile page open for other users. This may be the case if  someone is using public computers for example. If the user chooses not  to logout but only closes the browser the personal profile page opens  directly without the necessity to log in the next time the user accesses  their <em>Facebook</em> page with that browser. However, the logout feature does not actually equal quitting. The personal profile remains on <em>Facebook</em> and no one actually knows you have left. Logging out is just a method for a temporary break from the service.</p>
<p>A more drastic way to disconnect is to deactivate one’s account. A <em>Facebook</em> user needs to click on the account menu, located in the right upper corner of the <em>Facebook</em> frame. From there the user selects Deactivate Account and clicks deactivate. According to the <em>Facebook Help Center</em>,  “if you deactivate your account, your profile and all information  associated with it are immediately made inaccessible to other Facebook  users. What this means is that you effectively disappear from the  Facebook service” (Facebook “Help”). What happens is that your personal  profile page disappears. Your friends do not find you using the search  function and <em>Facebook</em> promises not to use the information of  deactivated accounts. However, the user’s personal profile does not  disappear completely. <em>Facebook</em> saves the user’s profile  information (friends, photos, interests, etc.), so if the user wants to  reactivate the account at some point, it will look just the way it did  when it was deactivated (Facebook “Privacy: Deactivating”). All the  friend connections are saved and so is the content of the personal  profile.</p>
<p>These two modes of quitting are easily accessed by the user. Both are  found from the account settings menu and neither appears hidden. There  is however a third way to quit <em>Facebook</em>. The user is able to delete the <em>Facebook</em> account permanently. This means that all the content of the user’s  personal profile is removed permanently including pictures, friends,  wall posts and messages. This process is irreversible; there is no  option for recovering the permanently deleted <em>Facebook</em> page.  Deleting one’s account permanently is not easy. For example, the user  cannot find a “delete account” option from the account settings or any  other menu. It is accessed through the <em>Facebook</em> Help Center. From  there the user is able to find a link which directs them to a form by  which the user requests a permanent deletion of his/her <em>Facebook</em> profile. Also, the profile is not deleted instantly but a  reconsideration period is given for the user. The permanent deletion  request may be cancelled anytime during this period by logging in to the  user’s <em>Facebook</em> profile.</p>
<p>The described modes of quitting <em>Facebook</em> show how premediation is not neutral but in fact tied into the subtle  mechanisms of control. While there may be various ways of quitting <em>Facebook</em>,  only some of these possibilities are “encouraged by the protocols and  reward systems built inside the game” (Grusin 46). Control is not about  creating an object that can be controlled but for example anticipating  the behaviour of the users and reacting to that beforehand (Savat 57).  Indeed while premediation condenses time and gives different future  directions it does not offer total freedom for the user nor total  control of the user’s choices but works somewhere in the middle  providing paths and links to follow, preferring some and pushing others  back.</p>
<p>Maybe the most evident example that shows the premediation in actions happens when one tries to deactivate one’s <em>Facebook</em> account. After choosing to deactivate the account, the user is guided  to a page where he/she has to confirm the deactivation. This of course  is nothing new. Quite simply it is just a way to prevent deactivations  by accident. However, the way the page is implemented is something  remarkable. Not only the present situation of choosing to confirm the  disconnection is mediated but also the future is premediated by showing a  set of pictures of friends “who will miss you” after deactivating the  account. Here premediation relies heavily on the affects created by  profile pictures and names of the user’s <em>Facebook</em> friends.  Notably these images are not limited to profile pictures but also posted  pictures where the user appears tagged with a friend or a sibling may  be shown.</p>
<p>One cannot stress enough the importance of the posted image next to the  profile pictures among friends who are said to miss one after  disconnection since it leads towards the logics of how <em>Facebook</em> works and also what many of the users who are afraid of losing their  privacy dread: it is the content the users themselves create that is  used for different purposes which escape their original intentions.  Entering to the time of premediation means also entering to a time of  databases and data mining, where any piece of data may be accessed and  used at any given point of time (Savat 52-53). It is here where the  subjectivity of the user starts to unfold. When entering social networks  we move from being individuals towards the being of what Deleuze calls  “dividuals.” In social networks we become codes, images, posts that  cannot be reduced to our offline presence. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#9">[9]</a><a name="return9"></a> We begin to exist simultaneously in different databases, information  banks and other technomaterial assemblages. This, in fact, is what many  of the <em>Facebook</em> users fear and loathe: their data being used,  distributed and exploited by third parties such as marketing ventures or  central intelligence agencies. As Genosko writes, “offline individual”  is merely one actualisation of the dividual because “nobody totally  corresponds to their data double or silhouette” (101). The catch is that  after logging in to a social network service there really is no return  to the offline individuality. Even if we deactivate our account we  remain in the databases of <em>Facebook</em> as a potential resource for exploitation.</p>
<p><strong>Tactical Suicide: <em>Seppukoo.com</em> &amp; <em>Web 2.0 Suicidemachine</em></strong></p>
<p>If our every action in <em>Facebook </em>is premediated and controlled by  pre-emptive strategies, for which we ourselves provide the means by  sharing content and information, how are we ever able to disconnect from  these services? As discussed, even the ways of disconnecting, not only  leave backdoors open for returning to the service and re-enabling our  social contacts with one simple click, but also leave our content and  information to be potentially exploited, used and circulated by the  service and possibly third parties.</p>
<p>According to Rita Raley, in recent years we have seen various direct  responses to the rise of digital capitalism in the field of new media  art, information art, and digital art. With the concept of ‘tactical  media’ she describes art forms that use practices such as hacktivism,  denial-of-service attacks and reverse engineering.  If there is a  combining factor for these practices it is the disturbance they create  to the predominant system within they work. “In its most expansive  articulation, tactical media signifies the intervention and disruption  of a dominant semiotic regime, the temporary creation of a situation in  which signs, messages, and narratives are set into play and critical  thinking becomes possible” (Raley 6).</p>
<p>Evidently digital suicide services <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> fall under the same category. Instead of being static art objects they invite users inside an event. The main theme of <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> is reclaiming one’s life through self-destructive actions in the digital world. <em>Seppukoo.com</em> seduces the <em>Facebook</em> user to commit a virtual suicide: “Discover what&#8217;s after your facebook  life. We assist your virtual identity suicide” (Seppukoo “About”). The  same kind of rhetoric is also found in the description of <em>Web 2.0 Suicidemachine</em>:<em> </em>“Liberate  your newbie friends with a Web2.0 suicide! This machine lets you delete  all your energy sucking social-networking profiles, kill your fake  virtual friends, and completely do away with your Web2.0 alterego”  (Suicidemachine “About”).</p>
<p>To revise, what is important here is to understand that neither <em>Seppukoo.com</em> nor <em>Web 2.0 Suicidemachine</em> would exist without <em>Facebook</em>. Both of the services have specially emerged out of, and in direct response to <em>Facebook.</em> This, however, does not mean that <em>Seppukoo.com </em>or <em>Web 2.0 Suicidemachine </em>are oppositional to <em>Facebook</em>. Quite the contrary, <em>Seppukoo.com</em>and <em>Web 2.0 Suicidemachine</em> are forced to operate within the parameters of <em>Facebook</em>.  Following Galloway and Thacker (81) we could say that tactical media  does not even want to change its target but instead find and exploit  holes and security breaches inside the system and project potential  changes through them. In this sense, as also Raley (12) observes,  tactical media reshape its target creating a temporary disturbance to  the service instead of exiting the system entirely. As Parikka argues,  “resistance works immanently to the diagram of power and instead of  refusing its strategies, it adopts them as part of its tactics”  (“Ethologies” 118).</p>
<p>To elaborate this more thoroughly we need to take a closer look at how <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> actually work. It is the protocol of username and password through which both <em>Web 2.0 Suicidemachine</em> and <em>Seppukoo.com </em>infiltrate <em>Facebook</em>.  The suicide starts by giving these sites a user’s <em>Facebook</em> username and password. In general, the password-username combination  has become an order-word of network culture. Following Guattari we can  say that they give out stop and start orders but above all activate the  “bringing into being of ontological Universes” (<em>Chaosmosis</em> 49).  Passwords and usernames transmit the user from one line to another, from  one service to another, from one identity to another. With password and  username we enter into different web services from <em>Facebook</em> to  our banking services. According to Deleuze, passwords and codes define  the key rules of control societies: the “digital language of control is  made up of codes indicating whether access to some information should be  allowed or denied” (“Postscript” 180).</p>
<p><em>Seppukoo.com</em> uses the password to log on to the user’s <em>Facebook</em> account and then uses his/her information to create a memorial page on the <em>Seppukoo.com</em> site. The user is able to choose a skin and utter last words that are  shown on the memorial page. The last words and a testimony of committing  suicide are sent to the user’s <em>Facebook</em> friends. By using the viral strategies of contagions and distribution <em>Seppukoo.com</em> aims to get more people to commit virtual suicide. The <em>pièce de résistance</em> of the social suicide is the game implemented in the experience. One  gets points and raises the rank according to the amount of <em>Facebook</em> friends who follow his/her lead and also commit <em>Seppukoo.com</em>. <a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#10">[10]</a><a name="return10"></a> The memorial page shows friends who have committed suicide and friends who are still on <em>Facebook</em>.</p>
<div><img src="http://www.transformationsjournal.org/journal/issue_20/images/image002.jpg" alt="" width="500" height="385" /></div>
<p><em>Figure 2. Seppukoo.com</em></p>
<p><em>Web 2.0 Suicidemachine</em> on the other hand, uses the password to cut the offline individual from <em>Facebook</em> permanently. It does this by changing the password – the user is not  able to log in anymore. Along with the password the identity of the user  is vacated to the software. Digital suicide is made irreversible. In  addition, <em>Web 2.0 Suicidemachine</em> changes the profile picture of the user into the <em>Web 2.0 Suicidemachine</em>’s noose logo and joins the user to a <em>Facebook</em> group named “Social Network Suiciders.” Simultaneously it starts to remove the connections to <em>Facebook</em> friends one-by-one at the time. The whole process is automated and visible to the user. The <em>Facebook</em> life is disappearing in front of the user’s eyes. Also, <em>Web 2.0 Suicidemachine</em> has a ranking system in which the more friends you got to join you before the suicide the higher you are ranked.</p>
<div><img src="http://www.transformationsjournal.org/journal/issue_20/images/image003.jpg" alt="" width="500" height="439" /></div>
<p><em>Figure 3. Web 2.0 Suicidemachine</em></p>
<p><em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> demonstrate quite  clearly how tactical media emerges with its target. As Raley states,  “tactical media comes so close to its core informational and  technological apparatuses that protest in a sense becomes the mirror  image of its object, its aesthetic replicatory and reiterative rather  than strictly oppositional” (12). Both digital suicide services use <em>Facebook</em>’s own logic in order to function and spread. If the aim of <em>Facebook </em>is to envelop the user’s life inside the network, <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> do the inverse by affirming and embracing death.</p>
<p>Consequently, <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em>’s connection to the environment of <em>Facebook </em>entails also their connection to biopolitics. It is phrased as a question in the <em>Facebook Suicide Bomb Manifesto </em>(Dockray): “When someone disappears from <em>Facebook</em>, does anyone notice?” The answer of course is yes. The suicide of the user is updated in his/her <em>Facebook </em>status,  the user is added to the group of social network suiciders, even the  profile picture is changed to remind others of the digital death of the  user. As such <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> are  not detached or freed from the biopolitical discourse. For digital  suicide death is not a threat but a way to affirm life in tactical  media. <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> control and guide the users to select another way of life, which is disconnected from the premediated workings of <em>Facebook </em>but  never the less connected to the potentials and possibilities the  service provides. For there would be no digital suicide without <em>Facebook </em>and without <em>Facebook</em>’s  impressive machinery of attention economy no one would know about it.  As Dockray puts it, “social networks need a social suicide.”</p>
<p>There is however another biopolitical side of digital suicide software  related to our interests. From Dockray’s Manifesto we are able to find a  question concerning data mining: “Does this software retroactively  invalidate all of the marketing data that has been collected from the  account?” To answer this question we need to elaborate on the model of  resistance for tactical media.</p>
<p>If there is to be no direct oppositional positions in tactical media,  what, then, is the possible model of resistance? First off, following  Raley, we need to understand that tactical media does not adhere to the  ideology of the Left or the ideology of cyberlibertarians. Paraphrasing  Foucault she points out that there is no single locus of refusal but a  plurality of resistances. Instead of replacing one ideology with  another, tactical media supplements its targets with creative  destruction (Raley 25-26).</p>
<p>If we consider digital suicide as creative destruction it seems evident  that dying is something more than simply a termination of the biological  functions that sustain a living organism. An alternative interpretation  is provided by Deleuze to whom every death is a double. According to  him on the one hand there is the very personal death of the individual,  the I that dies, on the other there is the impersonal death, the one  that dies, which refers to the virtual power of endlessly becoming other  outside the forms and mould of the I or ego (Deleuze, <em>Difference</em> 137-138).</p>
<p>What, then, happens in digital suicide? Firstly, the access to the  online identity and its data is given to software and its automated  processes. When the password and user name are set, the suicide begins.  In consequence the offline individual is cut off from his/her <em>Facebook</em> profile. A reference point here is the concept of dividual and its  death. It is this very moment when the online identity loses its  attachments to the moulding ‘I’ of the offline identity. Thus, the  question is not what happens to the offline individual who is now cut  off from <em>Facebook </em>but on the contrary what happens to the online  identity. The online identity is the key to understanding how digital  suicide exceeds, for example, Claude Shannon’s machine’s biased models  of being either “on” or “off,” and affirms the double nature of dying as  creative destruction. It is the impersonal dimension of death we are  interested in, <em>Seppukoo.com</em>’s invitation to “rediscover the importance of being anyone, instead of pretending to be someone” (Seppukoo “About”).</p>
<p>I argue that the goal of <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> is to break the representational scheme between the online identity and  the offline individual. Thus, the goal is not simply to help users quit  but to introduce different potential ways to exist in social networks.  What follows is that due to digital suicide, the online identity is  given a non-existence that is full in the sense that it does not refer  to any other subject than itself.<em> </em>Quite simply the very personal  data of the user ranging from basic information to consumption behaviour  data starts to exist independently without the user.</p>
<p>The identity that remains in <em>Facebook </em>after digital suicide  becomes meaningless for the machinic subjectivation of capitalism: its  data cannot be used for marketing, its consumption habits cease to  exist. It is not representative for statistical analysis since it does  not represent a population that exists. Simultaneously its actions  cannot be anticipated and premediated since it does not have any. It  remains in the network as passive and ascetic. In this sense it is  non-existent and becomes absolutely irrelevant to controlling  authorities (Galloway &amp; Thacker 135-136). The most evident example  of this non-existence is the group of “SNS - Social Network Suiciders”  in <em>Facebook</em> created by <em>Sucidemachine</em>, which is a  multiplicity of online identities cut off from their offline  individuals. This group forms a mass of “generalized dynamics” that  emerge when you extract “attributes, predicates, qualities or references  from a large group of people” (Terranova 136). Quite bluntly this is  what happens when one commits a virtual suicide through <em>Web 2.0 Suicidemachine</em>.  Users’ private information such as email notifications, friends, groups  and wall posts are removed. One ceases to be social. One’s data turns  meaningless. The part of the dividual that remains on <em>Facebook</em> has no gender or class. It remains in the network, not as an individual  but as a part of a multitude of others who have also committed virtual  suicide.</p>
<p><img src="http://www.transformationsjournal.org/journal/issue_20/images/image004.jpg" alt="" width="500" height="277" /></p>
<p><em>Figure 4. SNS- Social Network Suiciders</em></p>
<p>Interestingly, digital suicide starts to appear as a passive rather than  active form of resistance. If we turn to the online identity  disconnected from the <em>Facebook </em>user, it reminds us of the death of <em>Bartleby the Scrivener</em> in Herman Melville’s short story whose refusal “I would prefer not to”  resulted in the end in isolation from the surrounding environment and  death by starvation (Melville “Bartleby Part 1”; “Bartleby Part2”).  Quite similarly through digital suicide the user cedes power to <em>Facebook </em>but retains the power to withhold. The identity stays on <em>Facebook </em>but  does not fit into its user representations or biopolitical models of  data mining. The remnant does not affirm or negate anything particular  on <em>Facebook</em>. It is an identity without reference or preferences (cf. Deleuze, “Bartleby” 70-71; Raley 25).</p>
<p>As an affirmation to Hardt and Negri’s (58) demand that it takes a  network to fight a network, the group of social network suiciders  aggregates these remnants without particularities. It is a group that  works against data mining with its own logic. It creates a multitude of  passive nodes, whose data is meaningless and cannot be exploited via  commercial means. It is a multitude of virtual suiciders whose identity  remains and continues its own life without the other half of the  dividual.  They do not actively participate in <em>Facebook</em>’s normal  activities such as writing wall posts, creating status updates, updating  photos or commenting on other’s posts. Indeed these remnants of suicide  become what Meijas (612, 614) has described as paranodes. They are  nodes that do not conform to the logics of the network but instead  occupy the space between active nodes and their links. Yet they are  involved in the topological act of linking by being collapsed, bypassed  or bumped into.</p>
<p>“Don’t become nothing, the singular point defined by an absence, become everything, with everyone else,” the <em>Facebook Suicide Manifesto</em> calls, and as we have seen, this is indeed just what <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> both do (Dockray). Committing digital suicide with these services does  not mean disappearing from the networks or non-being in them. Instead it  denotes the virtual side of reality, the creative potentiality to  become something other outside actualised forms of being (Parikka,  “Ethologies” 119). After the digital suicide masses have ceased to be a  subject and cannot be given a subject position. Indeed the masses of  suiciders are what <em>Facebook</em> really hates: passive identities who  do not like any pages, do not share any information, do not allow their  identity to become a product for consuming. They just remain on <em>Facebook</em> altering its development and also reminding that there are methods of disconnecting oneself.</p>
<p><strong>Coda</strong></p>
<p>Analysed from the perspective of leaving, <em>Facebook</em> appears as what Nigel Thrift has called the “cultural circuit of capitalism” (6). <em>Facebook </em>is  developed for various means of governing bodies, objects and data for  the sake of profit. New forms of commodity and commodity relations are  built. Users are turned as consumers but also consumer products since  they are involved in the act of consumption through sharing, collecting,  experiencing and “in general, participating in all manner of collective  acts of sensemaking” (Thrift 7).  <em>Facebook</em>’s media ecological  environment is animate in the sense that it constantly forges new  practices for users to create content and share information and most  importantly, it adapts to the needs and desires of users in order to  keep them under its influence. Paraphrasing Guattari, it works like a  drug producing machinic subjectivities by providing sensations of  belonging to something, or of being somewhere (“Machinic” 158).</p>
<p>Gary Genosko has argued that consumerism, which inserts subjectivity  into incorporeal networks, sometimes requires “detox by disconnection”  (93). What he basically suggests is that to escape the cultural circuit  of capitalism, one needs to unplug. While the question of the  possibility of actually unplugging oneself from these networks remains  unanswered, <em>Web 2.0 Suicidemachine</em> and <em>Seppukoo.com </em>show how disconnection may also function inside the system, within the machinic subjectivities created by <em>Facebook</em>.  Both of these art projects exist within the process of producing these  subjectivities. As shown, in both cases committing digital suicide does  not mean permanent or total exclusion from <em>Facebook</em>. <em>Seppukoo.com</em> lets the user log back into <em>Facebook</em> and repeat the suicide as many times as the user wants. <em>Web 2.0 Suicidemachine</em> creates a remnant of online identities that are left loitering around the <em>Facebook </em>servers.</p>
<p>Rather than detox, <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> could be described as doping by disconnection for the machinic process  of subjectivation. Instead of disrupting these processes, <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> accelerate them to another speed and another level of being and belonging. To put it crudely, while <em>Facebook</em> aims to serialise and stratify users and their data into commodities and value, <em>Seppukoo.com</em> and <em>Web 2.0 Suicidemachine</em> take advantage of the same users in promoting “mutant singularities and  new minorities” (Guattari, “Machinic” 161). Hence, digital suicide does  not negate the being of and on <em>Facebook</em> but instead shows  alternative ways of using the service outside its designed practices and  uses. Paraphrasing Guattari, (“Machinic” 161) this can lead to either  miserable exhaustion or the creation of unprecedented universes.<br />
<strong>Acknowledgements</strong></p>
<p>Thanks to the reviewers for excellent comments. I am also grateful to  Jussi Parikka (Winchester School of Art, University of Southampton) for  many helpful advices regarding this article. I would also like to thank  Olli Sotamaa (University of Tampere) and the group of Elomedia for  comments and discussions.</p>
<div class="bio">
<p><strong>Tero Karppi</strong> is a PhD Candidate in Media Studies, University of  Turku, Finland and a doctoral student in Elomedia, Doctoral Program of Audiovisual Media. His  forthcoming dissertation discusses the role of disconnection in network  culture and will be edited from a collection of published journal  articles.</p>
</div>
<p><strong>Endnotes </strong></p>
<ol><a name="1"></a></p>
<li> &lt;<a href="http://www.facebook.com/">www.facebook.com</a>&gt;<br />
&lt;<a href="http://www.seppukoo.com/">www.seppukoo.com</a>&gt;<br />
&lt;<a href="http://www.suicidemachine.org/">www.suicidemachine.org</a>&gt;.</p>
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return1">[return]</a></div>
<p><a name="2"></a></li>
<li> One of the most famous pranks was a book called Net.gener@tion,  which to put it bluntly, was a book made of made up content. This book  was published in 1996 by Mondadori, one of Italy’s biggest publishing  houses and taken off the market quickly when the Luther Blissett Project  revealed the hoax (Bazzichelli 50).
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return2">[return]</a></div>
<p><a name="3"></a></li>
<li> While <em>Seppukoo.com</em> is targeted to <em>Facebook,</em> <em>Web 2.0 Suicidemachine</em> also disconnects other social media services such as <em>Twitter</em>, <em>MySpace</em> and <em>LinkedIn</em>.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return3">[return]</a></div>
<p><a name="4"></a></li>
<li> For example, the <em>Web 2.0 Suicidemachine</em> was reported by the <em>Los Angeles Times</em>, <em>The Guardian</em> and <em>TIME Magazine</em> to name a few and <em>Seppukoo.com </em>was taken into the headlines for example by <em>L’Express</em>, <em>Le Figaro</em> and <em>The Globe and Mail</em>. In addition to the interest in media <em>Seppukoo.com </em>was also nominated for the Transmediale Award in 2011.Los Angeles Times. “Facebook fights back, disallows the Suicide Machine.” 04/01/2010. &lt;<a href="http://latimesblogs.latimes.com/technology/2010/01/facebook-fights-back-disallows-the-suicide-machine.html">latimesblogs.latimes.com/technology/2010/01/facebook-fights-back-disallows-the-suicide-machine.html</a>&gt;;The Guardian. “Facebook blocks &#8217;social media suicide&#8217; website.” 05/01/2010. &lt;<a href="http://www.guardian.co.uk/media/pda/2010/jan/04/facebook-social-media-suicide-machine">www.guardian.co.uk/media/pda/2010/jan/04/facebook-social-media-suicide-machine</a>&gt;;
<p>TIME. “How to Disappear from Facebook and Twitter.” 19/01/2010. &lt;<a href="http://www.time.com/time/business/article/0,8599,1954631,00.html">www.time.com/time/business/article/0,8599,1954631,00.html</a>&gt;;</p>
<p>L’Express. “Suicide virtuel mode d&#8217;emploi.” 29/01/2010. &lt;<a href="http://www.lexpress.fr/actualite/high-tech/suicide-virtuel-mode-d-emploi_845451.html">www.lexpress.fr/actualite/high-tech/suicide-virtuel-mode-d-emploi_845451.html</a>&gt;;</p>
<p>Le Figaro. “Facebook interdit le «suicide virtuel».” 05/01/2010. &lt;<a href="http://www.lefigaro.fr/web/2010/01/05/01022-20100105ARTFIG00551-facebook-interdit-le-suicide-virtuel-.php">www.lefigaro.fr/web/2010/01/05/01022-20100105ARTFIG00551-facebook-interdit-le-suicide-virtuel-.php</a>&gt;;</p>
<p>The Globe and Mail. “Social-media suicide.” 27/01/2010. &lt;<a href="http://www.theglobeandmail.com/news/arts/social-media-suicide/article1446354/">www.theglobeandmail.com/news/arts/social-media-suicide/article1446354/</a>&gt;.;</p>
<p>Transmediale. 2011. &lt;<a href="http://www.transmediale.de/seppukoocom">www.transmediale.de/seppukoocom</a>&gt;.</p>
<p>All sites accessed April 20, 2011.</p>
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return4">[return]</a></div>
<p><a name="5"></a></li>
<li> This information is based on the cease and desist letters  published on the Suicidemachine’s and Seppukoo’s websites. Official  information from Facebook Inc. could not be retrieved.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return5">[return]</a></div>
<p><a name="6"></a></li>
<li> Despite the cease and desist letters from the <em>Facebook </em>representatives <em>Suicidemachine</em> and <em>Seppukoo.com</em> tried to keep up and running for a while. However, in February 2011 <em>Seppukoo.com</em> (Seppukoo “Front”) announced that “due to the paradoxical controversy  between the giant Facebook and Seppukoo, our suicidal services are now  useless.” Equally the <em>Suicidemachine</em> does not work anymore. The disturbance these art projects created for <em>Facebook </em>was temporary. What is important here however is the way they illustrated the mechanisms and ideologies behind <em>Facebook </em>and digital capitalism in general.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return6">[return]</a></div>
<p><a name="7"></a></li>
<li> While there has been discussion of the connection between mass  media technologies, communication and capitalism since the 1970s  (Smythe), new media technologies bring new actors and practices into  these discussions.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return7">[return]</a></div>
<p><a name="8"></a></li>
<li> For Grusin (35, 41) the emergence of premediation is connected  with the world after 9/11. It appears from the same mental ambiance as  pre-emptive strikes that led to war in Iraq. Practically premediation  means the tendency of media to try to predict and describe future  events.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return8">[return]</a></div>
<p><a name="9"></a></li>
<li> This is described quite interestingly in<em> South Park </em>season 14 episode 4, where Stan Marsh is drawn inside the world of <em>Facebook</em> and needs to fight against his own <em>Facebook</em> profile.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return9">[return]</a></div>
<p><a name="10"></a></li>
<li> There are six different levels due which the points are given. The first level equals 32 points, which are given from every friend that commits <em>Seppukoo.com</em>.  Level 6 equals 1 point and is given for each suicidal friend of a  friend of a friend of a friend of a friend of a friend. The current  leader of the Top 100 rank is Simona Lodi with 4,914 points.
<div class="vis"><a href="http://www.transformationsjournal.org/journal/issue_20/article_02.shtml#return10">[return]</a></div>
</li>
</ol>
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