Networked_Performance / machinima
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Hz Call For Articles

Hz Call For Articles — Deadline: March 10 :: Please send your submissions to hz-journal [at]

Online journal Hz is looking for articles on New Media, Sound Art, Electro-Acoustic Music, Virtual World/ Machinima and Social Media. We accept earlier published and unpublished articles in English.

Hz is published by the non-profit organisation Fylkingen in Stockholm. Established in 1933, Fylkingen has been known for introducing yet-to-be-established art forms throughout its history. Nam June Paik, Stockhausen, Cage, Stelarc, etc. have all been introduced to the Swedish audience through Fylkingen. Its members consist of leading composers, musicians, sound artists, dancers, performance artists and video artists in Sweden.

Feb 17, 17:38
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LEA Volume 17 Issue 1: MISH MASH

Leonardo Electronic Almanac, Volume 17 Issue 1: MISH MASH, August 2011.

Transmediation as Betrayal: The Case of the Leonardo Electronic Almanac Editorial by Lanfranco Aceti: When inheriting the history of a publication like the Leonardo Electronic Almanac (LEA) it is difficult to stay faithful to historical traditions and at the same time catch up with the evolution of contemporary online media and social networks.

Academic Vanitas: Michael Aurbach and Critical Theory by Dorothy Joiner: In a satiric series of sculptures, Michael Aurbach uses laughter to lampoon the excesses of the contemporary scholarship known as critical theory. Spun from psychology, linguistic hermeneutics, and philosophy, critical theory, in Aurbach’s view, tends to deemphasize art objects, substituting fatuous speculations for straightforward analysis. Continue reading

Aug 15, 17:55
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“A Journey into the Metaverse” by Tutsy Navarantha

May 4, 14:37
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DRHA 2010 Conference Deadline Extended

DRHA 2010 Conference – Sensual Technologies: Collaborative Practices of Interdisciplinarity :: September 5-8, 2010 :: Brunel University, West London, UK :: Call for Papers and Performances — Deadline Extended: May 14, 2010.

The conference’s overall theme will be the exploration of the collaborative relationship between the body and sensual/ sensing technologies across various disciplines. In this respect it will offer an interrogation of practices that are indebted to the innovative exchange between the sensual, visceral and new technologies.

At the same time, the aim is to look to new approaches offered by various emerging fields and practices that incorporate new and existing technologies. Specific examples of areas for discussion could include: Continue reading

May 11, 18:10
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Live Stage: Lily & Honglei [us Lowell, MA]

NOTE: DIFFERENT VENUE AND TIME Upgrade! Boston: Lily & Honglei (杨熙瑛, 李宏磊) :: March 22, 2010; 3:00-5:00 pm :: Auditorium Room 222, O’Leary Library, University of Massachusetts Lowell, 71 Wilder Street, Lowell, MA 01854 [map]

Lily Xiying Yang and Honglei Li are new media artists from Beijing, currently based in New York City. Since 2005, they have been working under the collective name Lily & Honglei. They create new artistic expressions by integrating traditional and digital art forms. Utilizing online virtual world applications and digital animation, Lily & Honglei reinterpret Chinese folkloric traditions that metaphorically reflect current global cultures and societies. Continue reading

Mar 12, 13:24
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Understanding Machinima: Essays on Filmmaking in Virtual Worlds

[Image: Merry-go-Round by Lily & Honglei] Understanding Machinima: Essays on Filmmaking in Virtual Worlds :: Call for Papers — Deadline: August 30, 2010.

Submissions are invited for an edited book with the working title Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Machinima – referring to “filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies” as well as works which use this animation technique, including videos recorded in computer games or virtual worlds – is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds. Continue reading

Feb 25, 19:27
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“Claiming Its Space: Machinima” by Michael Nitsche

Claiming Its Space: Machinima by Michael Nitsche, Dichtung-Digital #37, 2007:

ABSTRACT: Although machinima has grown exponentially, it remains a largely undefined digital artistic practice in-between existing traditions. Machinima makers freely sample/ combine/ and break elements of traditional media. They “play” their references. This essay does not attempt to fix machinima to any single definition but will identify the intermedia relations to better position machinima into the digital media landscape. The argument will target three main influences: film, television, and theatrical performance. To exemplify these points the essay will discuss exemplary and relevant machinima pieces. It puts emphasis on the real-time aspects in production and play back to highlight the key specifics of this relatively new format.

Nov 28, 12:45
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“Trace” by Lily & Honglei

YouTube Preview Image
For better quality, visit Trace by Lily & Honglei (machinima based on Land of Illusion, 5 minutes 30 seconds, with sound. 2009) Continue reading

Nov 9, 16:43
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Encoding Liveness: Performance and Real-time Rendering in Machinima

Encoding liveness: Performance and real-time rendering in machinima by Cameron David, Carroll John [September 2009 Breaking New Ground: Innovation in Games, Play, Practice and Theory]:

Machinima is the appropriation of software-generated 3D virtual environments, typically video games, for filmmaking and dramatic productions. The creation and distribution technology of machinima tends to hide the nature of the performer, provoking consideration of a definition of ‘liveness’ that can accommodate the real-time rendering of screen content by game software in response to human input, or – at the extreme – as if there is human input in accordance with performance parameters coded by humans. This paper considers the continuum of creative modes that machinima makers work on, and the differing aesthetic/technical decisions affecting the level of liveness in the finished production. Continue reading

Oct 24, 19:36
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WoW: Emergent Media Phenomenon [us Laguna Beach]

WoW: Emergent Media Phenomenon :: June 14 – October 4, 2009 :: Laguna Art Museum, 307 Cliff Drive, Laguna Beach, CA.

WoW: Emergent Media Phenomenon explores various forms of cultural production based on World of Warcraft in particular and on gaming in general. While surveying Warcraft’s Fifteen-year history, the exhibition looks at artistic practices that have been influenced by game culture. Fourteen international artists were selected to consider this movement with the following themes in mind: elements of desire, the collapse of fantasy, medievalism, creative critiques, and public intervention. Continue reading

Jun 16, 16:11
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings



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