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March 14, 2007

SXSW Xcript: Joi Ito and Justin Hall


Difference Between Simulation and Metaphor

"[...] Richard Bartle thought audio shatters the fantasy of MMOs. The fact of the matter I believe is that the fantasy is already broken. We used to have this notion of being in cyberspace or being in the real world, but there is no difference any more. The game is just a common activity we do in this community, my guildies IM me, I have guild chat on my speakers in my house. I don’t think separating that out as a fantasy is practical any more.

One criticism of 3D is, text is better because in 3D there’s nothing left to the imagination. Steven Johnson, who wrote a book called Everything Bad is Good For You, responded to that in this way: Is it better to sit in your bedroom and imagine going to Paris, or actually go to Paris?

Difference between simulation and metaphor: Second Life is more simulation. WoW, where you have 40 people gathering to enter Molten Core here, has nothing to do with real life, but being together and the leadership involved is metaphorically similar to those same things in the real world. John Seely Brown uses the word ensemble: when you’re playing music together and get in the zone, etc.: Shows video of boss fight set to Strauss waltz. This feeling of it just working and having all those hours of time pay off is a reward you get. Really young people who have never been in a group like this suddenly understand why they’re doing what they’re doing. You tell them in church to be quiet, they don’t know why, and it’s hard to explain. If you’re trying to get ready and prepare for a fight with a dragon, they know why..." [blogged by Mark Wallace on 3pointD]

Posted by jo at March 14, 2007 08:40 AM