« Architecture's Second Life | Main | Nathan (without a title) »

February 28, 2007

Erik Nelson + Doo Yul Park

06.jpg

Sonorous + Sonanos

Abstract: Sonorous is an experiment in game design which aims to explore the possibilities of using music and sound as an alternative to traditional story-like narrative as the primary means of creating context for gameplay, and facilitating player engagement. Sonorous takes the form of a shortened Real Time Strategy game, where each unit the player controls takes on the properties of a musical instrument in the player's own temporary musical ensemble group. Through player choices and actions, the units will dynamically create and alter the musical score. The primary experiential goal of the piece is to evoke a grooving, or joyful dancing reaction in the player. The primary research goal of the project is to identify several tenets of Interactive Sound Design as they relate to games, in the hope of unveiling new game mechanics and systems which could be applied to arcade style and casual video games.

Keywords: Sonorous, Interactive Music, Musical RTS, Game Audio Synchronization, Game Event Synchronization, Music/Narrative, Interactive Sound Design, Grooving RTS

sonanos.jpg

SONANOS: A Musically Structured World

Abstract: SONANOS is an application for interactive visual music. In this PC software, the user simultaneously composes music and constructs objects in a 3D environment. Combining objects generates rhythms, melodies, and phrases, which are determined by the visual properties of the procedurally generated objects. In the virtual environment, users can manipulate both the visual and musical structures. As a result, the user character evolves. The user character transforms, which represents the development of the composition. SONANOS adheres to the aesthetic conventions of the visual music genre, in which abstract graphics correspond to the rhythm. In this project, interactivity amplifies the synesthetic experience by enabling self-expression and deepening the connection between graphics and music.

KEYWORDS: SONANOS, synesthesia, interactive visual music, music video game, art game, procedural/generative/algorithmic graphics/ music/animation, music creation/composition game, musically structured world.

Posted by jo at February 28, 2007 04:00 PM

Comments