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September 26, 2006

Interactive Digital Cinema Workshop

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Call for Participation

Call for Participation :: Interactive Digital Cinema Workshop :: ZKM, Karlsruhe :: October 19 ­ October 25 2006.

Besides effecting production, distribution and projection technologies and procedures the rollout of digital cinema will enable interactive experiences in cinemas even without further major financial investments.

During this intense 5 day-workshop participants will explore the potential for new interactive film theatre experiences starting with a look back at early interactive cinema projects and building on advances in interactive technologies and media usage. (keywords: multi-user <­> single location/several networked locations, live-gaming, VJing, machinima, group-interaction, live cinema, databased narratives, ad-hoc customization of content, live audience participation, expanded cinema, d-cinema-alternate content...)

Sagasnet workshops are aiming in the first place at professionals (developers, writers, producers, designers, programmers, artists, researchers...) coming from MEDIA member countries. Applicants coming from other countries please contact the sagasnet office for details.

Application forms: www.sagas.de
There is a limited budget for scholarships available.

Interactive Digital Cinema Workshop
Preliminary Timetable

Thursday, October 19 2006
Arrival
7.00 p.m. Meet & Greet

Friday, October 20 2006
9.15 a.m. Brunhild Bushoff (sagasnet)
Opening Speech

9.30 a.m. Greg Roach :: Introductionary Session Part 1: Identifying the opportunity.

How digital projection, next generation platforms and the growing pervasiveness of interactivity are combining to create a unique, new opportunity for filmmakers. What separates digital interactive cinema from games, interactive narrative or other forms of new media. The overview will then be followed by a detailed examination of Sony's failed InterFilm project. We'll also look at a brief overview of interactive cinema in general and examine the range of expectations audiences are likely to bring to the genre.

11.00 a.m. Chris Hales :: Kinoautomat Rediscovered

This presentation will explain and contextualise the world's first interactive film system, Kinoautomat, which ran for several hundred performances at the Expo'67 in Montreal. Created in Czechoslovakia as the brainchild of Raduz Cincera, the film¹s seminal interaction and narrative scheme has been much discussed in the academic literature - despite the fact that it had never been publicly performed since 1974. Interactive cinema was most certainly kick-started by the Kinoautomat, even though it predated the use of digital technology (it was shot on film and shown using synchronised projectors). Although Mr Cincera himself died a few years ago, I have conducted research in Prague in collaboration with his eldest daughter to author an interactive DVD using the original material of the film (which was actually entitled "A Man and his House") and have edited a book of 120 pages around the subject of Kinoautomat. Additionally, in February 2006 a Œlive¹ screening was produced at the National Film Theatre in London. The presentation will include a run-through of the DVD. www.kinoautomat.org

12.30 a.m. LUNCH

2.00 p.m. Greg Roach: Introductionary Session Part 2: Possible Modes of Interaction

How might the audience effect and alter the experience? Narrative forms, aesthetic variance and different ways to compute the results of audience choice. Media forms in interactive cinema: film, video and real-time 3D. The implications of media choices on both emotion and interaction. A detailed look at Volumetric Cinematography and it's implications for interactive cinema. Playback engines: from high-end PCs to XBox, xServe, HD DVD, Blu-Ray and PS3 - the choice of platform is more powerful and robust then ever before. How do you know which to choose? The problems of group interaction: input forms (gesture, sounds, buttons, etc), interface constraints, user feedback techniques, signal-to-noise. The tyranny of the majority. Basic production overview: how do you go about combining film making and computer software design?

4.00 p.m. Greg Roach: First Brainstorming Session with assignment for exercise

Saturday, October 21 2006

9.30 a.m. Greg Roach: Presentation and discussion of exercise results

11.00 a.m. Chris Hales

Interactive Film Performance, based on the experience of "Cause and Effect". Since 2002 I have been creating interactive movies specifically for "live" performance to large groups, and have taught numerous workshops from which additional films have been created. This hour-long show will present a variety of these films, each of which can be affected by the audience in a different way, for example audio frequency detection or the video-tracking of a bright light. Most of the films fit into the existing repertoire of "Cause and Effect", a collaboration between myself and Teijo Pellinen, which has performed almost thirty live shows at various venues and events in Europe and North America and from which important experience has been gained. www.causeandeffect.tk

12.30 a.m. LUNCH

2.00 p.m. . Friedrich Kirschner

Using Realtime Engines and Machinima for Audience Participation The Session will introduce the machinima approach of creating live performances with audience interaction - using game engines to produce realtime content that can react to audience participation in a wide variety of ways. Examples and demonstrations will illustrate basic approaches to use this new way of animated filmmaking in a performative context.

4.00 p.m. Greg Roach/ Tom Klinkowstein: Second Brainstorming Session followed by group work sessions

Sunday, October 22 2006

Horizon Projects Workshop

Horizon Projects are proposals for the future created to gain fresh perspective on current creative undertakings. This workshop employs the Horizon Projects premise as a tool to imagine new forms, locations and themes for the interactive cinema concepts already created to that point in the larger workshop.

9.15 a.m. Tom Klinkowstein: Introduction, teams formed, teams work ...

12:00 a.m. Tom Klinkowstein

Proposal presentations by teams from the perspective of the Future Frame of Reference, followed by discussion/ feedback from the other members of the workshop.

1:15 p.m. Lunch

2:15 p.m. Tom Klinkowstein: Proposal presentations continued ...

3.15 p.m. Tom Klinkowstein: Team work sessions

5.00 p.m. Tom Klinkowstein

Presentations with iterated proposals based on morning feedback and suggestions on how what is being proposed for the future might be adapted to current conditions. Wrap-up discussion.

Monday, October 23 2006

9.15 a.m. Greg Roach

Final team formation and reconsidering concepts on the basis of brainstorming and Horizon workshop results, Assignment for building a (paper) prototype Mentored group work session.

12.30 a.m. LUNCH

1.30 p.m. Greg Roach: Mentored group work session

3.00 p.m. Greg Roach: Testing and feed-back

Tuesday, October 24 2006

9.15 a.m. Greg Roach: Mentored group work session; Preparing for final concept presentation.

12.30 a.m. LUNCH

2.00 p.m. Greg Roach: Final concept presentation, discussion and overall evaluation

Wednesday, October 25 2006

Departure

BIOS

Christopher Hales: Artist and researcher specialising in interactive film and video, based in the Smartlab’ research centre of the University of East London. Taught many years in art/design with computers, and studied MA Interactive Multimedia at the Royal College of Art, London. His PhD "Rethinking the Interactive Movie" is due for completion in October 2006. His cdroms were selected at numerous film/multimedia festivals, and his touch-screen installation (showing a dozen or more films) was presented in Seoul, Helsinki, Warsaw, Nagoya, San Francisco and Sydney (amongst other places) and was included in the 2003 "Future Cinema" exhibition curated by the ZKM. He writes frequently about "interactive moving image", has taught over 80 short workshop courses on this subject in numerous institutions in Europe, and is a regular speaker at international events. Recent projects include "Cause and Effect", an experimental interactive cinema performance staged with Finnish colleagues, and a research project in Prague to rediscover the "Kinoautomat" from 1967 - the world's first interactive movie. www.kinoautomat.org www.causeandeffect.tk www.smartlab.uk.com

Friedrich Kirschner is a filmmaker, visual artist and board member of the Academy of Machinima Arts and Sciences. He recently worked as a senior researcher at the Ars Electronica Futurelab in Linz. He re-purposes computer games to create animated narratives and interactive performances. His award-winning work has been shown at various international animation festivals and exhibitions, including the ZKM Karlsruhe, the American Museum of the Moving Image, the Ottawa international Animation festival and the Künstlerhaus in Vienna. He also publishes machinimag, an online magazine focussing on the development of the emerging art form of machinima moviemaking. www.zeitbrand.net friedrich.kirschner[at]zeitbrand.net

Tom Klinkowstein is President and Creative Director of Media A, LLC, an internationally recognized design and consulting group with clients such as NASA, Reuters, the Ford Foundation, Jazz at Lincoln Center, Nissan and Japan Airlines. He has spoken to over 100 art, design, business, political and academic groups, including the United Nations Conference on the Information Society, the Smithsonian Institute's Cooper Hewett Museum of Art and Design, the McLuhan Program in Culture and Technology at the University of Toronto, the Industrial Design Centre at the Indian Institute of Technology in Mumbai and the Dutch Design Institute¹s, Doors of Perception conference. Klinkowstein previously was a professor at the West Brabant Art and Design College in the Netherlands and since 2000, an Associate Professor of New Media at Hofstra University on Long Island. He is also an Adjunct Professor at Pratt Institute of Art and Design in New York City. His work has been shown in art centers, museums and galleries throughout the world, including the Centre Pompidou in Paris and the Venice Biennale in Venice, Italy. Mr. Klinkowstein¹s work also can be found in the archive of the Foundation for the Conservation of Contemporary Art in The Netherlands.

Greg Roach, M.F.A., is the CEO and Artistic Director of HyperBole Studios, which he founded in 1990. For nearly fifteen years Roach has been recognized as a worldwide leader in the field of interactive film, video and storytelling. His company, HyperBole Studios, explores interactive multimedia as a new artistic and cinematic form. In 1990, Roach´s first effort was the creation of an online, interactive digizine - years ahead of the internet explosion. During the two years he published HyperBole magazine, he designed, wrote and produced the world's first interactive, multimedia novel. The Madness of Roland, one of the first non-reference CD-ROM's, which was published to great acclaim. While finishing work on Roland, Greg also wrote, produced and directed a short interactive film called The Wrong Side of Town, a work that the American Film Institute considers to be the "first interactive narrative film." With these two milestones under his belt, Greg began work on Quantum Gate, the industry's first full-length interactive movie, and the first product to use his newly conceived VirtualCinema technology. His first six years in business culminated when Fox approached him and asked him to helm the much sought after X-Files game. Upon its release The X-Files Game exceeded all expectations, premiering at number one in nearly every territory where it was released, and going on to sell over a million copies worldwide. Currently he is primarily focused on the DVD and wireless platforms. The ROM applications which he designed for "The Terminator 2: Extreme" DVD won an IRMA award for best DVD ROM. He is currently working on several DVD and wireless projects for major publishers. Recently, he presented a paper entitled "Imagine Places: Distributed Telepresence Installations for Creating Immersive Historical Reconstructions" at the UNESCO "World Heritage in the Digital Age" conference held in Alexandria, Egypt.

sagasnet
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D-82031 Muenchen-Gruenwald
tel: + 49 89 64 98 11 29 /30
fax: + 49 89 64 98 13 29/30
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URL: http://www.sagasnet.de :: http://www.sagas.de
e-mail sagasnet[at]sagasnet.de :: sagas[at]sagas.de
Skype: brunhildbushoff

sagasnet is a non profit initiative to further interactive content creation in the frame of the MEDIA Programme TRAINING .

Posted by jo at September 26, 2006 09:57 AM

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