May 22, 2006
PerGames 2006 Papers + Slides
Workshop on Pervasive Gaming Applications
The PerGames series of international workshops addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games.
:: Pervasive Game Flow: Understanding Player Enjoyment In Pervasive Gaming :: Mobile Device based Interaction Patterns in Augmented Toy Environments; slides :: Talk & Demo Smart Playing Cards – Enhancing the Gaming Experience with RFID; paper :: Participant Roles in socially expanded Games :: Haptic Feedback In Pervasive Games :: ’ERE BE DRAGONS: Heart And Health
:: Talk & Demo Multimodal Multiplayer Tabletop Gaming; paper
:: Talk & Demo PAC LAN; slides; videos
:: Marker-Based Embodied Interaction for Handheld AR Games
:: Exploiting seams in mobile phone games; slides
:: Report about the crossmedia game Epidemic Menace
:: Demo The Mogile Platform
:: Relying on Wireless Sensor Networks to Enhance the RC-Gaming Experience
:: Systematically Exploring the Design Space of Location-based Games
:: Exploring the Usability of Video Game Heuristics for Pervasive Game Development
:: Wanderer
:: An RFID-based game to encourage social interaction
[blogged by nicolas on pasta and vinegar]
Posted by jo at May 22, 2006 09:22 AM