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May 22, 2006

PerGames 2006 Papers + Slides

PerGames_2006.jpg

Workshop on Pervasive Gaming Applications

The PerGames series of international workshops addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games.

:: Pervasive Game Flow: Understanding Player Enjoyment In Pervasive Gaming :: Mobile Device based Interaction Patterns in Augmented Toy Environments; slides :: Talk & Demo Smart Playing Cards – Enhancing the Gaming Experience with RFID; paper :: Participant Roles in socially expanded Games :: Haptic Feedback In Pervasive Games :: ’ERE BE DRAGONS: Heart And Health

:: Talk & Demo Multimodal Multiplayer Tabletop Gaming; paper

:: Talk & Demo PAC LAN; slides; videos

:: Marker-Based Embodied Interaction for Handheld AR Games

:: Exploiting seams in mobile phone games; slides

:: Report about the crossmedia game Epidemic Menace

:: Demo The Mogile Platform

:: Relying on Wireless Sensor Networks to Enhance the RC-Gaming Experience

:: Systematically Exploring the Design Space of Location-based Games

:: Airhockey Over A Distance

:: Exploring the Usability of Video Game Heuristics for Pervasive Game Development

:: Wanderer

:: An RFID-based game to encourage social interaction

:: Paranoia Syndrome

:: Cell Spell-Casting: Designing a Locative and Gesture Recognition Multiplayer Smartphone Game for Tourists

[blogged by nicolas on pasta and vinegar]

Posted by jo at May 22, 2006 09:22 AM

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