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May 10, 2006

Blind Love

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Extensions via Virtual World of Art

In Blind Love (click on Art), two visitors must find each other before they can find the way out of a pitch-black labyrinth. Each is armed with a weapon that shoots luminous particles. The particles explode on the walls and cascade into the corners, revealing the skeletal outline of the labyrinth's architecture. The two visitors must use the light emitted by their weapons to find one another, but-in an inversion of normal game logic-must not hit and kill each other if they hope to win. Like lovers, the visitors must blindly trust each other in order to survive, and must approach one another despite the danger.

Blind Love is one of the art works created for EXTENSION (click on Virtual World of Art, Extensions/SAT), a virtual architectural intervention that explores the potential of digital architecture to reveal and transform urban, cultural, and spatial identities. EXTENSION was created for the SAT in Montreal, one of North America's leading centres for new media. Visitors entering EXTENSION through the SAT terminals find themselves in a virtual space that mirrors their actual physical surroundings.

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As they move through the environment, they cross from reality into virtuality, and from simulation into representation. Within the virtual environment, the existing building of the SAT has been recreated as a realistic 3D model. This simulation is transformed and reconfigured with the addition of a vast, zeppelin-shaped structure affixed to the roof. From inside this glass-encased space, visitors have a panoramic view of a virtual Montreal, where the city itself has been reconstructed with a poetic blend of realism and utopian fiction. Visitors to this near-real space discover experimental artworks in the halls and rooms of the virtual environment, and layered in other dimensions accessible through portals that brings the viewer into dedicated art installations. Anchoring virtual experience in real space, EXTENSION blurs the boundaries between imagination and perception. Grounded in the real but not limited to the realistic, EXTENSION is a reflection of the concepts and visions each of us forms about spaces and places.

EXTENSION is one of three nodes of the Virtual World of Art.

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As technologically mediated experiences the Internet, games, cinema, television occupy ever more of our time and energy, it becomes increasingly vital that we create alternative spaces and environments for experience within these borderless territories of information and communication. Virtual World of Art invokes, manipulates and transforms the vocabulary and logic of game culture to create artistic engaging spaces which awaken aesthetic, emotional, social and intellectual responses radically different from those engendered by contemporary mass media. The project explores a variety of significant problems that cultural institutions committed to artistic practice within a networked electronic environment continue to face: how to create esthetically compelling and emotional online experiences, how to link physical and data spaces together, and how to effectively enable human communication and exchange in a physical space where local and remote visitors and performers can communicate virtually through technologies and computer interfaces.

Virtual World of Art investigates the artistic possibilities of immersive game technology and proposes new models for experiencing architectural and public spaces, sociability, and cultural production. Grounded in reality but not limited to realism, Virtual World of Art forms a dynamic, socially relevant, independent alternative to the existing art world, enabling artist to emancipate and develop a critical view of the future and meaning of contemporary art.

Virtual World of Art is the title for a series of new media art projects which subvert and reconfigure multi player game technology to create a network of artistic virtual environments. Each of these virtual environments called nodes, containing digital artworks and virtual art installations, is associated both conceptually and thematically with a specific site, arts centre or a public event where the project is presented on a long-term basis. These virtual environments are connected together by the internet forming a new kind of enlarged social and experiential public space for artistic expression and social exchange.

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VWA will connect at least 3 locations or nodes in order to function as a complete project. Each node explores a different notion of hybrid between physical and virtual public space. Visitors will be able to interact through terminals installed at the nodes or at any public space in the world that has a high-speed internet connection.

Virtual World of Art is a project of Workspace Unlimited.

Posted by jo at May 10, 2006 10:57 AM

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