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March 14, 2006

Come play Andrew Rivolski

rivolski2.jpg

Testing the Cooperative Phenomenon

Robert Zemeckis Center for the Digital Arts, Zemeckis Media Lab (RM 201) on March 16, 2006; 11am-2pm.

ABOUT THE GAME: Andrew Revolski is a multiplayer network game played in an environment consisting of multiple displays. The players are placed in two different remote locations and by having mutual interactions, the game allows the players to experience a cooperative phenomenon.

CONCEPT: We believe that even if a group of people were to be placed in 2 different locations, as long as these people have the same goal and work towards this goal together by communicating and taking cooperative actions with each other, a cooperative phenomenon will occur and unite these group of people who are separated. Andrew Rivolski is a network game focused on this cooperative phenomenon.

GAME DESCRIPTION: The game will be played by 2 teams of players placed in 2 different locations. Each team will play in a room where 3 of the walls function as displays (2 in the front and 1 on each side). The players view the same interface, meteors flying from side to side of the displays towards a lonely satellite. The players of each location must cooperate with each other by using the 9 floor panels placed in each other's rooms to maneuver the satellite with out being hit by meteors.

Andrew Rivolski is a game in which the player must safely control the satellite away from attacking meteors. The average play time of the game is approximately 5 minutes. This is just about enough time for the players to understand the message of the game. There are several stages in the game and as the players get used to the controls, the game should last about 15 minutes until completion. [blogged by Marientina Gotsis on Interactive Media Division Weblog]

Posted by jo at March 14, 2006 07:34 PM

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