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January 03, 2006

Gameplay

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a ritual passage

Gameplay is an encounter between dance and programmed art: a ritual passage. Gameplay transposes the language and technology of video games to a choreographic environment where the dancer is confronted with challenges paralleling the notion of the physical test present in many rites of passage. Dance and the language of video games thus retrace common ground in a completely contemporary encounter.

The minimal visual language of Antoine Schmitt, author of the interactive levels, resonates with the tension of the choreographic writing of Jean-Marc Matos and Anne Holst in a staging where dance and the dancer find their raison d'être.

Antoine Schmitt has been exploring programming as an artistic material for more than 10 years, in a body of work that has been awarded internationally (including Unesco Video Danse 2003). The K. Danse company, composed of Jean-Marc Matos and Anne Holst, pioneers in the joint writing of choreography and technology (video and digital) for more than 15 years. Benjamin-Aliot Pagès trained in theatre, then in dance at the Rosella Hightower ESDC School and at the CDC, Toulouse, he has worked with many theatre directors and choreographers and also choreographs his own pieces.

Posted by jo at January 3, 2006 02:07 PM

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