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October 27, 2005

2006 iDMAa + IMS Conference

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code: HumanSystems | DigitalBodies

Call for Papers: The International Digital Media and Arts Association and Miami University’s Center for Interactive Media Studies presents the 2006 iDMAa + IMS Conference. The conference’s theme is built around an examination of the many codes that drive the digital media and arts world. The Conference will bring academics, artists, and industry representatives together to help define, refine and advance the leading edge of new media. This is the third annual iDMAa Conference and fifth annual IMS Conference.

The conference will include refereed paper presentations, panels, discussion workshops, gallery talks, and performances. Pre-conference, hands-on tutorials (free for iDMAa members) will begin on Wednesday, April 5th, 2006. The conference will begin on April 6th and end on April 8th. The conference will also include a juried exhibition and a vendor fair. This conference is sponsored and hosted in Oxford, Ohio by Miami University’s Center for Interactive Media Studies.

The Conference seeks submissions of papers for presentation and discussion. All papers will be refereed for acceptance and selected papers will be published in the iDMAa Journal. There will be an on-line proceedings, including all accepted work, as well. Submissions will be accepted in two categories: papers and notes. Papers will follow traditional academic writing standards and should not exceed ten pages. Notes are at most two pages long. Online and interactive supplements can be included.

Please send all submissions by November 23rd, 2005 to:
Prof. Peg Faimon, Program Chair
231 Hiestand Hall
Miami University
Oxford, OH 45056
faimonma[at]muohio.edu

Papers may be submitted for review in Microsoft Word or PDF format. Please follow standard academic paper formatting conventions.

Supplementary materials may be submitted in formats displayable by standard web browsers with freely available plug-ins (e. g. Flash, RealPlayer, Windows Media Player 10 or Quicktime). Authors will be notified of acceptance by January 6, 2006.

Your submission should include a cover letter indicating which conference track is preferred (See list below). Participants are also encouraged to propose panels or complete ‘paper sessions’ on topics of specific interest. Special conference rates are available to individuals who organize and bring complete panels for sessions.

We encourage the submission of panels. Panel submissions should include a brief description of the panel topic and list of panelists. Note that any panel chair submitting a panel with a minimum of four panelists who are full paying registrants to the conference will receive a discounted registration.

Conference Tracks

“We all have the extraordinary coded within us, waiting to be released”
– Jean Houston

The 2006 iDMAa + IMS conference is structured around the taxonomy outlined below. These categories are meant only to be broad groupings as an organizational tool. The suggestions included below each track are just that — suggestions. We encourage broad, creative, and radical interpretations of these tracks.

Track One: Art Code | Code Art: Sample Topics: Algorithmic Art, Software Art, Net Art, Installation Art, Physic Computing, Sonic Art, Interactive Design and Development

Track Two: Academic Code: Sample Topics: Curriculum Development, Promotion & Tenure, Program Development, Pedagogy, Technical Support and Funding, Inter-Institutional Collaboration, Digital Film Schools, Classroom and Lab Exemplars, eTextbooks

Track Three: Image Code: Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling, Digital Printing, Medical Imaging, Commercial Design, Installation, Digital Painting

Track Four: Time-Based Code: Sample Topics: Digital Video, Flash, Processing, Distance Collaboration/Performance, Animation, Film, Interactive

Track Five: Cultural Code: Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital Identity

Track Six: Legal Code: Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing, Open Source, Creative Commons

Track Seven: Semiotic Code & Storytelling Sample Topics: Digital Narrative, Digital Asset Management, Still Image as Narrative, Semantic Web

Track Eight: Commercial Code: Sample Topics: Mobile Media, Emerging Technologies, Business Applications

Track Nine: Game Code: Sample Topics: Serious games, artistic games, commercial games, games as pedagogy, analysis of games

Posted by jo at October 27, 2005 01:42 PM

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