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September 05, 2005

Pervasive Clue


Live-Action Roleplaying

"How to Host a Pervasive Game Supporting Face-to-Face Interactions in Live-Action Roleplaying--by Jay Schneider, Gerd Kortuem (Ubicomp 2001)--describes an ubiquitous computing gaming environment that supports live-action roleplaying. The point of this is to enhance liveaction games and thave "a testing ground for our sociability enhancing mobile ad-hoc network applications." The game they present is called Pervasive Clue, it’s a "live-action roleplaying game based loosely on Hasbro’s classic board game Clue augmented with short-range radio frequency (RF) PDA devices."

The goal of Pervasive Clue is to discover who killed the host, Mr. Bauer, where it was done and what was the murder weapon. Solving the murder is done through the discovery of clues, when a player feels they can solve the crime they are allowed to make an accusation. If any of the crime facts (murderer, location or weapon) are incorrect the player is eliminated. [via pasta and vinegar]

Posted by jo at September 5, 2005 02:10 PM