Mystery House
Taken Over
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The Mystery House Advance Team has reverse engineered Mystery House, the
first text-and-graphics adventure game. Members of the Advance Team have
reimplemented it in a modern, cross-platform, free language for interactive
fiction development, and have fashioned a kit to allow others to easily
modify this early game.
Modified versions of Mystery House have been created by the elite Mystery
House Occupation Force, consisting of individuals from the interactive
fiction, electronic literature, and net art communities:
- Adam Cadre (Varicella, Photopia)
- Daniel Garrido, a.k.a. dhan (Ocaso Mortal)
- Michael Gentry (Little Blue Men, Anchorhead)
- Yune Kyung Lee & Yoon Ha Lee (The Moonlit Tower, Swanglass)
- Nick Montfort (Ad Verbum, Implementation)
- Scott Rettberg (The Unknown, Implementation)
- Dan Shiovitz (Lethe Flow Phoenix, Bad Machine)
- Emily Short (Savoir-Faire, City of Secrets)
Visitors to the Mystery House site can play these modded games and can also
create their own versions to offer online there. The Mystery House
Occupation Kit allows artists and authors, with or without programming
experience, to hack at and reshape Mystery House, easily modifying the
"surface" aspects. Artists and writers may also choose to undertake more
substantial renovations, engaging with, commenting on, and transforming an
important interactive program from decades past.
Mystery House is a primitive interactive fiction for the Apple II by Ken
and Roberta Williams, who published the game in 1980 through their company,
On-Line Systems (later called Sierra). The game was a hit -- Sierra sold
more than 10,000 copies in a very small, new market for home computer
software. Mystery House accepts one- or two-word typed commands from the
user and presents crude, monochrome line drawings and terse textual
descriptions. In 1987, in celebration of Sierra's 7th anniversary, Mystery
House was placed in the public domain. The modifiable Mystery House Taken
Over reimplementation has likewise been placed in the public domain by the
Advance Team.
Nick Montfort is an interactive
fiction author (Winchester's Nightmare, 1999; Ad Verbum, 2000; Book
and Volume, forthcoming) and a scholar of interactive fiction,
electronic literature, computer games, and other sorts of new
media. He wrote Twisty Little Passages: An Approach to Interactive
Fiction (MIT Press, 2003) and co-edited, with Noah Wardrip-Fruin, the
book and CD The New Media Reader (MIT Press, 2003). He collaborates
frequently on online literary projects and blogs at
Grand Text Auto.
In November 2004, he and Scott Rettberg completed the distributed
narrative Implementation, a novel published on stickers that were
placed by participants in various locations around the world. He has
also co-authored the world's longest literary palindrome, 2002: A
Palindrome Story, and co-authored the online hoax and novel The Ed
Report, both with William Gillespie. His other e-lit and net art
includes Unready.net, written with Josh Kellar, and Fields of Dream, a
collaboration with Rachel Stevens. His recent critical writing has
dealt with print-and-paper computer interfaces and the Atari Video
Computer System. Montfort holds masters degrees in media arts and
sciences, creative writing, and computer science, from MIT, Boston
University, and the University of Pennsylvania.
Dan Shiovitz
writes code for a Seattle-area Internet company for pay, and writes code
for other people for free. He is the author or co-author of a number of
interactive fiction games, covering a range from hard science fiction
(Bad Machine) to space opera (Max Blaster and Doris de Lightning
Against the Parrot Creatures of Venus) to would-be lucrative sponsorship
deal (Coke Is It!). Dan has also produced a certain amount of IF-related
paraphernalia, including Jetty (an applet enabling interactive fiction
written for the TADS virtual machine to be played on a Web page), Snap!
(the incredible new interactive fiction authoring system), and several
essays on game design (most notably, "How to Write a Great Game"). He has
also been reviewing games in the text interactive fiction community for the
last seven years. Dan has a masters in computer science from the University
of Wisconsin-Madison.
Emily Short
is the author of several award-winning works of interactive fiction that
explore new possibilities in character conversation and physical world
modeling, including Best of Three, Metamorphoses, Pytho's Mask, and
Savoir Faire. She has written numerous short works of interactive
fiction (including The Last Sonnet of Marie Antoinette and A Day for
Fresh Sushi) and is co-author of Max Blaster and Doris de Lightning
Against the Parrot Creatures of Venus. Her Galatea, winner of the 2000
IF Art Show, is assigned reading in several new media courses; her
most recent game, City of Secrets, was listed among the Games Magazine
"Top 100 Electronic Games of 2003." Short has written about
interactive fiction extensively, has contributed library extensions to
Inform to aid programmers, and has reviewed dozens of games. She is
currently editing IF Theory, a book on interactive fiction which
explores the form both as literature and as game.
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